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Atrox_Somnium, untrustedlife

Most users ever online was 443 on Sun Mar 17, 2013 4:41 pm
Updated Research Web
Wed May 08, 2013 5:20 pm by NickTheNick
Okay guys, here is my first Devblog to fulfill my responsibility as Strategy Team lead.

Finally I have procured some work to show for my efforts in conceptualizing the Strategy Mode. The Research Web is a pivotal component of post-sapience gameplay, as it is what drives your species forwards from the Awakening stage to their final steps into Ascension. Through a graphing program, I have managed …

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Senses integration. 5 5 2
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 Senses integration.

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~sciocont
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PostSubject: Senses integration.   Wed Jul 07, 2010 9:58 pm

I'm recollecting all of the various senses and render methods to go along with them. Post senses we've confirmed and their render methods here using this format:

Sense (what it does)
organ (organ placed to create sense)
render method (how the sense is represented in the game)
levels (i.e sight: b&w vision, limited color vision, color, beyond human range of color)

Current list

Sense: Electromagnetic (Sight)
Organ: Optical Organs
Render Method: Visual
Levels: Certain Ranges of EM with differentiation and magnitude detection.

Sense: Audition (Hearing)
Organ: Auditory Organs
Render Method: Audio
Levels: Hertz and Decibel detection.

Sense: Gustation (Taste)
Organ: Gustatory
Render Method: Text, possibly starting with "Tastes..."
Levels: Accuracy and Magnitude

Sense: Olfaction (Smell)
Organ: Olfactory
Render Method: Gaseous Renderings
Levels: Accuracy and Magnitude

Sense: Tactition (Touch)
Organ: Nerves
Render Method: Text again, possibly starting with "Feels..."
Levels: Magnitude and Location

Sense: Thermoception (Heat)
Organ: Nerves
Render Method: Text (magical tool, ain't it?) stating "Hot", "Cold", "TOO HOT!", ect.
Levels: Magnitude, Location and Temperature

Sense: Nociception (Pain)
Organ: Nerves
Render Method: Flashing screen
Levels: Magnitude and Location

Sense: Magnetoception (Magnetic Fields)
Organ: Ferrorus metal concentrations in body
Render Method: Compass?
Levels: Sensitivity

Sense: Echolocation
Organ: Auditory, and vocal organs
Render method: Visual
Levels: Louder vocalizations, and sensitivity

Render Methods:
These are possible effects that we can use or combine as render methods.
Spoiler:
 

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Last edited by ~sciocont on Sat Jul 09, 2011 12:14 pm; edited 3 times in total
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GamerXA
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PostSubject: Re: Senses integration.   Thu Jul 08, 2010 12:35 am

Sense: Electromagnetic (Sight)
Organ: Optical Organs
Render Method: Visual
Levels: Certain Ranges of EM with differentiation and magnitude detection.

Sense: Audition (Hearing)
Organ: Auditory Organs
Render Method: Audio
Levels: Hertz and Decibel detection.

Sense: Gustation (Taste)
Organ: Gustatory
Render Method: ???
Levels: Accuracy and Magnitude

Sense: Olfaction (Smell)
Organ: Olfactory
Render Method: Gaseous Renderings
Levels: Accuracy and Magnitude

Sense: Tactition (Touch)
Organ: Nerves
Render Method: ???
Levels: Magnitude and Location

Sense: Thermoception (Heat)
Organ: Nerves
Render Method: ???
Levels: Magnitude, Location and Temperature

Sense: Nociception (Pain)
Organ: Nerves
Render Method: ???
Levels: Magnitude and Location

Sense: Magnetoception (Magnetic Fields)
Organ: ???
Render Method: Compass?
Levels: Sensitivity
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Lukas99
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PostSubject: Re: Senses integration.   Thu Jul 08, 2010 1:00 am

@GamerXA Under render methods I saw that you had alot of ????, most of those I think could be rendered by a comfortability tab. It would tell you if it was to hot or cold for your creature, or where your creature hurts. This could aslo have effects on how well your creature preforms. An overheating wouded creature dosen't run as fast as a healthy comfortable creature. But then again we don't want to make this game to realistic, otherwise it will get too complicated and not be as fun.

Sense: Echolocation
Organ: Auditory, and vocal organs
Render method: Visual
Levels: Louder vocalizations, and sensitivity


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Poisson
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PostSubject: Re: Senses integration.   Thu Jul 08, 2010 1:18 am

GamerXA wrote:
Sense: Electromagnetic (Sight)
Organ: Optical Organs
Render Method: Visual
Levels: Certain Ranges of EM with differentiation and magnitude detection.

Sense: Audition (Hearing)
Organ: Auditory Organs
Render Method: Audio
Levels: Hertz and Decibel detection.

Sense: Gustation (Taste)
Organ: Gustatory
Render Method: Text, possibly starting with "Tastes..."
Levels: Accuracy and Magnitude

Sense: Olfaction (Smell)
Organ: Olfactory
Render Method: Gaseous Renderings
Levels: Accuracy and Magnitude

Sense: Tactition (Touch)
Organ: Nerves
Render Method: Text again, possibly starting with "Feels..."
Levels: Magnitude and Location

Sense: Thermoception (Heat)
Organ: Nerves
Render Method: Text (magical tool, ain't it?) stating "Hot", "Cold", "TOO HOT!", ect.
Levels: Magnitude, Location and Temperature

Sense: Nociception (Pain)
Organ: Nerves
Render Method: Flashing screen
Levels: Magnitude and Location

Sense: Magnetoception (Magnetic Fields)
Organ: Ferrorus metal concentrations in body
Render Method: Compass?
Levels: Sensitivity
All suggestions are in blue.
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~sciocont
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PostSubject: Re: Senses integration.   Thu Jul 08, 2010 11:54 am

Added.

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US_of_Alaska
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PostSubject: Re: Senses integration.   Thu Jul 08, 2010 6:34 pm

There's no doubt in my mind that magnetoception should be shown by a compass on the screen.
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2creator
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PostSubject: Re: Senses integration.   Sun Oct 17, 2010 4:11 am

Sense: Nightvision
Organ: An add-on to your optical organ
Render: During night outlines of creatures can be seen in green
Levels: The higher the level the clearer the outline.

Also what about this sense for underwater creatures...

Some fish like this drum fish "hear" using their air bladders. The bladders detect sound vibrations and relay them to the inner ear via a set of bones in the middle ear called the "Weberian apparatus." Hair cells in the inner ear respond to the vibrations and transmit the sound information to the fish's brain.

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Albalrogue
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PostSubject: Re: Senses integration.   Sun Oct 17, 2010 10:16 am

2creator wrote:
Sense: Nightvision
Organ: An add-on to your optical organ
Render: During night outlines of creatures can be seen in green
Levels: The higher the level the clearer the outline.

Also what about this sense for underwater creatures...

Some fish like this drum fish "hear" using their air bladders. The bladders detect sound vibrations and relay them to the inner ear via a set of bones in the middle ear called the "Weberian apparatus." Hair cells in the inner ear respond to the vibrations and transmit the sound information to the fish's brain.


Or just have a night vision image like cameras have.
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~sciocont
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PostSubject: Re: Senses integration.   Sun Oct 17, 2010 12:08 pm

Albalrogue wrote:
2creator wrote:
Sense: Nightvision
Organ: An add-on to your optical organ
Render: During night outlines of creatures can be seen in green
Levels: The higher the level the clearer the outline.

Also what about this sense for underwater creatures...

Some fish like this drum fish "hear" using their air bladders. The bladders detect sound vibrations and relay them to the inner ear via a set of bones in the middle ear called the "Weberian apparatus." Hair cells in the inner ear respond to the vibrations and transmit the sound information to the fish's brain.


Or just have a night vision image like cameras have.

QFT. Just bump up contrast a ton at night and render with slightly more light.

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Albalrogue
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PostSubject: Re: Senses integration.   Sun Oct 17, 2010 12:58 pm

~sciocont wrote:
Albalrogue wrote:
2creator wrote:
Sense: Nightvision
Organ: An add-on to your optical organ
Render: During night outlines of creatures can be seen in green
Levels: The higher the level the clearer the outline.

Also what about this sense for underwater creatures...

Some fish like this drum fish "hear" using their air bladders. The bladders detect sound vibrations and relay them to the inner ear via a set of bones in the middle ear called the "Weberian apparatus." Hair cells in the inner ear respond to the vibrations and transmit the sound information to the fish's brain.


Or just have a night vision image like cameras have.

QFT. Just bump up contrast a ton at night and render with slightly more light.


Well the contrast should be bumped up a ton at day as well. Since the organisms that will have night vision will be nocturnal or live in dark places such as caves and abysses and will most probably be blinded during day light.
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~sciocont
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PostSubject: Re: Senses integration.   Sun Oct 17, 2010 1:46 pm

Albalrogue wrote:
~sciocont wrote:
Albalrogue wrote:
2creator wrote:
Sense: Nightvision
Organ: An add-on to your optical organ
Render: During night outlines of creatures can be seen in green
Levels: The higher the level the clearer the outline.

Also what about this sense for underwater creatures...

Some fish like this drum fish "hear" using their air bladders. The bladders detect sound vibrations and relay them to the inner ear via a set of bones in the middle ear called the "Weberian apparatus." Hair cells in the inner ear respond to the vibrations and transmit the sound information to the fish's brain.


Or just have a night vision image like cameras have.

QFT. Just bump up contrast a ton at night and render with slightly more light.


Well the contrast should be bumped up a ton at day as well. Since the organisms that will have night vision will be nocturnal or live in dark places such as caves and abysses and will most probably be blinded during day light.

QFT. actually, during the day, i'd just bump up brightness.

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Darkgamma
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PostSubject: Re: Senses integration.   Sun Nov 21, 2010 6:00 am

GamerXA wrote:

Sense: Audition (Hearing)
Organ: Auditory Organs
Render Method: Audio and a possible tinting of the screen to point the direction of the sound?
Levels: Hertz and Decibel detection.


So, here's my first time post and suggestion
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The Uteen
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PostSubject: Re: Senses integration.   Sun Nov 21, 2010 7:37 am

Darkgamma wrote:
and a possible tinting of the screen to point the direction of the sound?

Might get annoying with too many sounds, but I'll wait to see what other people think...
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Noitulove
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PostSubject: Re: Senses integration.   Sun Nov 21, 2010 8:50 am

Darkgamma wrote:
GamerXA wrote:

Sense: Audition (Hearing)
Organ: Auditory Organs
Render Method: Audio and a possible tinting of the screen to point the direction of the sound?
Levels: Hertz and Decibel detection.


So, here's my first time post and suggestion


I wonder what the screen will look like at a construction site, or some sort of anything, involving a large crowds of things making noise.. hmm..



Must be hard to keep track of, anyway.
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Commander Keen
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PostSubject: Re: Senses integration.   Sun Nov 21, 2010 12:26 pm

Creatures like these probably would be confused by too many sounds.
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