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~sciocont Overall Team Lead

Posts: 3198 Reputation: 99 Join date: 2010-07-06
 | Subject: Senses integration. Wed Jul 07, 2010 9:58 pm | |
| I'm recollecting all of the various senses and render methods to go along with them. Post senses we've confirmed and their render methods here using this format: Sense (what it does) organ (organ placed to create sense) render method (how the sense is represented in the game) levels (i.e sight: b&w vision, limited color vision, color, beyond human range of color) Current list Sense: Electromagnetic (Sight) Organ: Optical Organs Render Method: Visual Levels: Certain Ranges of EM with differentiation and magnitude detection. Sense: Audition (Hearing) Organ: Auditory Organs Render Method: Audio Levels: Hertz and Decibel detection. Sense: Gustation (Taste) Organ: Gustatory Render Method: Text, possibly starting with "Tastes..." Levels: Accuracy and Magnitude Sense: Olfaction (Smell) Organ: Olfactory Render Method: Gaseous Renderings Levels: Accuracy and Magnitude Sense: Tactition (Touch) Organ: Nerves Render Method: Text again, possibly starting with "Feels..." Levels: Magnitude and Location Sense: Thermoception (Heat) Organ: Nerves Render Method: Text (magical tool, ain't it?) stating "Hot", "Cold", "TOO HOT!", ect. Levels: Magnitude, Location and Temperature Sense: Nociception (Pain) Organ: Nerves Render Method: Flashing screen Levels: Magnitude and Location Sense: Magnetoception (Magnetic Fields) Organ: Ferrorus metal concentrations in body Render Method: Compass? Levels: Sensitivity Sense: Echolocation Organ: Auditory, and vocal organs Render method: Visual Levels: Louder vocalizations, and sensitivity Render Methods:These are possible effects that we can use or combine as render methods. | Spoiler: | | |  |
_________________ Remember our goals: simplicity, science, and playability. Keep them in mind always. [OE]| [FAQ]|[Wiki]|[My Blog] 
Last edited by ~sciocont on Sat Jul 09, 2011 12:14 pm; edited 3 times in total |
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GamerXA Regular

Posts: 286 Reputation: 10 Join date: 2010-07-06 Age: 24 Location: Australia, Queensland
 | Subject: Re: Senses integration. Thu Jul 08, 2010 12:35 am | |
| Sense: Electromagnetic (Sight) Organ: Optical Organs Render Method: Visual Levels: Certain Ranges of EM with differentiation and magnitude detection.
Sense: Audition (Hearing) Organ: Auditory Organs Render Method: Audio Levels: Hertz and Decibel detection.
Sense: Gustation (Taste) Organ: Gustatory Render Method: ??? Levels: Accuracy and Magnitude
Sense: Olfaction (Smell) Organ: Olfactory Render Method: Gaseous Renderings Levels: Accuracy and Magnitude
Sense: Tactition (Touch) Organ: Nerves Render Method: ??? Levels: Magnitude and Location
Sense: Thermoception (Heat) Organ: Nerves Render Method: ??? Levels: Magnitude, Location and Temperature
Sense: Nociception (Pain) Organ: Nerves Render Method: ??? Levels: Magnitude and Location
Sense: Magnetoception (Magnetic Fields) Organ: ??? Render Method: Compass? Levels: Sensitivity |
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Lukas99 Newcomer

Posts: 41 Reputation: 2 Join date: 2010-07-07 Age: 17 Location: Error 404 location not found.
 | Subject: Re: Senses integration. Thu Jul 08, 2010 1:00 am | |
| @GamerXA Under render methods I saw that you had alot of ????, most of those I think could be rendered by a comfortability tab. It would tell you if it was to hot or cold for your creature, or where your creature hurts. This could aslo have effects on how well your creature preforms. An overheating wouded creature dosen't run as fast as a healthy comfortable creature. But then again we don't want to make this game to realistic, otherwise it will get too complicated and not be as fun.
Sense: Echolocation Organ: Auditory, and vocal organs Render method: Visual Levels: Louder vocalizations, and sensitivity
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Poisson Regular

Posts: 324 Reputation: 9 Join date: 2010-07-07 Age: 18 Location: AK (GMT -9)
 | Subject: Re: Senses integration. Thu Jul 08, 2010 1:18 am | |
| | GamerXA wrote: | Sense: Electromagnetic (Sight) Organ: Optical Organs Render Method: Visual Levels: Certain Ranges of EM with differentiation and magnitude detection.
Sense: Audition (Hearing) Organ: Auditory Organs Render Method: Audio Levels: Hertz and Decibel detection.
Sense: Gustation (Taste) Organ: Gustatory Render Method: Text, possibly starting with "Tastes..." Levels: Accuracy and Magnitude
Sense: Olfaction (Smell) Organ: Olfactory Render Method: Gaseous Renderings Levels: Accuracy and Magnitude
Sense: Tactition (Touch) Organ: Nerves Render Method: Text again, possibly starting with "Feels..." Levels: Magnitude and Location
Sense: Thermoception (Heat) Organ: Nerves Render Method: Text (magical tool, ain't it?) stating "Hot", "Cold", "TOO HOT!", ect. Levels: Magnitude, Location and Temperature
Sense: Nociception (Pain) Organ: Nerves Render Method: Flashing screen Levels: Magnitude and Location
Sense: Magnetoception (Magnetic Fields) Organ: Ferrorus metal concentrations in body Render Method: Compass? Levels: Sensitivity | All suggestions are in blue. |
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~sciocont Overall Team Lead

Posts: 3198 Reputation: 99 Join date: 2010-07-06
 | Subject: Re: Senses integration. Thu Jul 08, 2010 11:54 am | |
| Added. _________________ Remember our goals: simplicity, science, and playability. Keep them in mind always. [OE]| [FAQ]|[Wiki]|[My Blog]  |
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US_of_Alaska Overall Team Co-Lead

Posts: 1341 Reputation: 27 Join date: 2010-07-07 Age: 20 Location: Australia
 | Subject: Re: Senses integration. Thu Jul 08, 2010 6:34 pm | |
| There's no doubt in my mind that magnetoception should be shown by a compass on the screen. |
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2creator Newcomer

Posts: 69 Reputation: 0 Join date: 2010-10-14 Location: The interwebs
 | Subject: Re: Senses integration. Sun Oct 17, 2010 4:11 am | |
| Sense: Nightvision Organ: An add-on to your optical organ Render: During night outlines of creatures can be seen in green Levels: The higher the level the clearer the outline.
Also what about this sense for underwater creatures...
Some fish like this drum fish "hear" using their air bladders. The bladders detect sound vibrations and relay them to the inner ear via a set of bones in the middle ear called the "Weberian apparatus." Hair cells in the inner ear respond to the vibrations and transmit the sound information to the fish's brain.
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Albalrogue Learner

Posts: 143 Reputation: 0 Join date: 2010-09-26 Age: 20 Location: France
 | Subject: Re: Senses integration. Sun Oct 17, 2010 10:16 am | |
| | 2creator wrote: | Sense: Nightvision Organ: An add-on to your optical organ Render: During night outlines of creatures can be seen in green Levels: The higher the level the clearer the outline.
Also what about this sense for underwater creatures...
Some fish like this drum fish "hear" using their air bladders. The bladders detect sound vibrations and relay them to the inner ear via a set of bones in the middle ear called the "Weberian apparatus." Hair cells in the inner ear respond to the vibrations and transmit the sound information to the fish's brain.
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Or just have a night vision image like cameras have. |
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~sciocont Overall Team Lead

Posts: 3198 Reputation: 99 Join date: 2010-07-06
 | Subject: Re: Senses integration. Sun Oct 17, 2010 12:08 pm | |
| | Albalrogue wrote: | | 2creator wrote: | Sense: Nightvision Organ: An add-on to your optical organ Render: During night outlines of creatures can be seen in green Levels: The higher the level the clearer the outline.
Also what about this sense for underwater creatures...
Some fish like this drum fish "hear" using their air bladders. The bladders detect sound vibrations and relay them to the inner ear via a set of bones in the middle ear called the "Weberian apparatus." Hair cells in the inner ear respond to the vibrations and transmit the sound information to the fish's brain.
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Or just have a night vision image like cameras have. |
QFT. Just bump up contrast a ton at night and render with slightly more light._________________ Remember our goals: simplicity, science, and playability. Keep them in mind always. [OE]| [FAQ]|[Wiki]|[My Blog]  |
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Albalrogue Learner

Posts: 143 Reputation: 0 Join date: 2010-09-26 Age: 20 Location: France
 | Subject: Re: Senses integration. Sun Oct 17, 2010 12:58 pm | |
| | ~sciocont wrote: | | Albalrogue wrote: | | 2creator wrote: | Sense: Nightvision Organ: An add-on to your optical organ Render: During night outlines of creatures can be seen in green Levels: The higher the level the clearer the outline.
Also what about this sense for underwater creatures...
Some fish like this drum fish "hear" using their air bladders. The bladders detect sound vibrations and relay them to the inner ear via a set of bones in the middle ear called the "Weberian apparatus." Hair cells in the inner ear respond to the vibrations and transmit the sound information to the fish's brain.
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Or just have a night vision image like cameras have. |
QFT. Just bump up contrast a ton at night and render with slightly more light. |
Well the contrast should be bumped up a ton at day as well. Since the organisms that will have night vision will be nocturnal or live in dark places such as caves and abysses and will most probably be blinded during day light. |
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~sciocont Overall Team Lead

Posts: 3198 Reputation: 99 Join date: 2010-07-06
 | Subject: Re: Senses integration. Sun Oct 17, 2010 1:46 pm | |
| | Albalrogue wrote: | | ~sciocont wrote: | | Albalrogue wrote: | | 2creator wrote: | Sense: Nightvision Organ: An add-on to your optical organ Render: During night outlines of creatures can be seen in green Levels: The higher the level the clearer the outline.
Also what about this sense for underwater creatures...
Some fish like this drum fish "hear" using their air bladders. The bladders detect sound vibrations and relay them to the inner ear via a set of bones in the middle ear called the "Weberian apparatus." Hair cells in the inner ear respond to the vibrations and transmit the sound information to the fish's brain.
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Or just have a night vision image like cameras have. |
QFT. Just bump up contrast a ton at night and render with slightly more light. |
Well the contrast should be bumped up a ton at day as well. Since the organisms that will have night vision will be nocturnal or live in dark places such as caves and abysses and will most probably be blinded during day light. |
QFT. actually, during the day, i'd just bump up brightness._________________ Remember our goals: simplicity, science, and playability. Keep them in mind always. [OE]| [FAQ]|[Wiki]|[My Blog]  |
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Darkgamma Learner

Posts: 159 Reputation: 1 Join date: 2010-11-21 Location: Dort, am Klavier
 | Subject: Re: Senses integration. Sun Nov 21, 2010 6:00 am | |
| | GamerXA wrote: | Sense: Audition (Hearing) Organ: Auditory Organs Render Method: Audio and a possible tinting of the screen to point the direction of the sound? Levels: Hertz and Decibel detection.
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So, here's my first time post and suggestion |
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The Uteen Sandbox Team Lead

Posts: 1490 Reputation: 68 Join date: 2010-07-06 Age: 16 Location: England, Virgo Supercluster
 | Subject: Re: Senses integration. Sun Nov 21, 2010 7:37 am | |
| | Darkgamma wrote: | | and a possible tinting of the screen to point the direction of the sound? |
Might get annoying with too many sounds, but I'll wait to see what other people think... |
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Noitulove Regular
Posts: 238 Reputation: 1 Join date: 2010-07-09
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Commander Keen Industrial Team Lead

Posts: 1132 Reputation: 34 Join date: 2010-07-23 Location: Czech Republic (not that anyone would know where it is...)
 | Subject: Re: Senses integration. Sun Nov 21, 2010 12:26 pm | |
| Creatures like these probably would be confused by too many sounds. |
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