Thrive Game Development

Development of the evolution game Thrive.
 
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Daniferrito

Most users ever online was 443 on Sun Mar 17, 2013 4:41 pm
Updated Research Web
Wed May 08, 2013 5:20 pm by NickTheNick
Okay guys, here is my first Devblog to fulfill my responsibility as Strategy Team lead.

Finally I have procured some work to show for my efforts in conceptualizing the Strategy Mode. The Research Web is a pivotal component of post-sapience gameplay, as it is what drives your species forwards from the Awakening stage to their final steps into Ascension. Through a graphing program, I have managed …

[ Full reading ]
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Keywords
planet progress stage music Thrive underwater wiki organism concept date auto research creature tree prototype editor space microbe cell biomes evolution Devblog video game Gameplay tech
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 Revamping the Forum

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Nimbal
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PostSubject: Revamping the Forum   Wed May 08, 2013 1:10 pm

Hi everyone,
as has been discussed in another thread, the forums are not very welcoming right now. Since that thread is about another topic, I created this one to keep the discussion focussed.

First off, we should define what purpose the forums should actually serve. In my opinion, they are (roughly in priority):

  1. Discussion platform for developers (i.e. graphic and sound artists, designers, programmers, etc.)
  2. Communication platform between developers and community
  3. Information source for people that want to participate in development
  4. Information source for people that want to play the game (this should be mostly covered by the neat website Oliver and Jacob are building)


So, what are the problems with the current forum structure? I think the most pressing issue is that there are too many forums. We have a total of 49 subforums. Most of those are overly specific, which shows in the low topic and post count in those forums. One of them (Algorithms and Math) doesn't even have a single post. This fragmentation makes it hard to find the right place to post a new topic as well as keeping track of the ongoing discussions.

I propose the following forum structure:

  • General: General discussion that is about Thrive, but doesn't belong anywhere else

    • Development Blog: News from the development front
    • Suggestions: Feature suggestions from non-developers

  • Development: General discussion about development that doesn't belong in one of the sub-forums

    • Get Involved: Introduction posts + stickies for important links (where to start with development)
    • Design: Gameplay design
    • Graphics: Textures, models, concept art
    • Programming: Discussions about anything that needs to be compiled
    • Sound: Everything audible

  • Archive: Posts from the old (current) forum that either have no sensible place in the new structure (unlikely) or are so outdated that they have become completely irrelevant.


I've put the development blog under "General" because I see it mostly as news for the community.

I'm not sure if "Get Involved" is in the right place. Maybe it's better in the General category, in which case it may be named "Welcome" or "Introduce yourself".

To keep the forums themselves neat, especially the Design forum, it might be a good idea to tag threads if they only discuss a specific stage or game element, like this: "[Microbe] Movement and Controls".
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Daniferrito
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PostSubject: Re: Revamping the Forum   Wed May 08, 2013 1:27 pm

That is a huge prune. I will have to let other discuss the actual sections we should have.

However, i'm strongly in favor of an archive subforum, where we could dump all threads that are no longer valid.

Just to name a few, http://thrivegame.forum-free.ca/t830-programming-information and http://thrivegame.forum-free.ca/t831-class-structure are just not valid any more. The programing information links to places we are not developing with, and that are two years old. The class structure is only meaningfull with object-oriented code, not with an entity framework like we are using.

I wanted to get rid of them so people doesen't get confused, but i dont feel deleting them is ok.
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NickTheNick
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PostSubject: Re: Revamping the Forum   Wed May 08, 2013 4:30 pm

I would support an archive subforum, for the same reasons listed above. However, the main proposal of rehashing the forum seems quite drastic, but in a good way. I'll consider it, but I want to see what the other mods/team leads think.

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~sciocont
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PostSubject: Re: Revamping the Forum   Wed May 08, 2013 4:45 pm

I support an archive section, and some restructuring, but not to such a high degree.

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Nimbal
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PostSubject: Re: Revamping the Forum   Wed May 08, 2013 5:02 pm

~sciocont wrote:
some restructuring

Anything more concrete?

~sciocont wrote:
but not to such a high degree.

Why not? Too much work? Old habits die hard? (Please note that this is not meant sarcastically, but those are the only counter-arguments I can come up with right now).
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~sciocont
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PostSubject: Re: Revamping the Forum   Wed May 08, 2013 5:05 pm

Nimbal wrote:
~sciocont wrote:
some restructuring

Anything more concrete?

~sciocont wrote:
but not to such a high degree.

Why not? Too much work? Old habits die hard? (Please note that this is not meant sarcastically, but those are the only counter-arguments I can come up with right now).

It is a ton of work, but more importantly, I think that pruning that many sections would make it more difficult to differentiate between topics, and would increase the rate at which relevant threads get buried underneath others. I'll look around and see if I can propose a less drastic pruning, then we'll take the best of both.

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WilliamstheJohn
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PostSubject: Re: Revamping the Forum   Thu May 09, 2013 1:01 am

Nimbal, thank alot for making this!
I support archive sub forum beacuse of same reason.
Also, as general discussion, do you think on biomes, controls, other, and etc. stuff put in one sub forum?
However, where will ,,Welcome'' go?

EDIT: I would also want to guests (not registered) can post their suggestions. Also, in ,,read before posting, there should be an ,,GET INVOLVED'' thread link.
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Nimbal
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PostSubject: Re: Revamping the Forum   Thu May 09, 2013 2:14 am

WilliamstheJohn wrote:
Also, as general discussion, do you think on biomes, controls, other, and etc. stuff put in one sub forum?

If a topic is about gameplay design (I would count biomes and controls to that), it would have gone into the "Development -> Design" forum. But let's wait and see what scio comes up with.


WilliamstheJohn wrote:
However, where will ,,Welcome'' go?

See my note for the "Development -> Get Involved forum".

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WilliamstheJohn
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PostSubject: Re: Revamping the Forum   Thu May 09, 2013 4:56 am

Nimbal wrote:

WilliamstheJohn wrote:
However, where will ,,Welcome'' go?

See my note for the "Development -> Get Involved forum".


So Welcome would be renamed? Good idea.
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PostSubject: Re: Revamping the Forum   Fri May 10, 2013 1:06 am

Current concept goes like this, here is what i think:

Quote:
General: General discussion that is about Thrive, but doesn't belong anywhere else

Good idea.

Development Blog: News from the development front

We have that, so i dont have nothing more to say about it.

Suggestions: Feature suggestions from non-developers

Very good idea, i would also want to non-registered users can post in it as they are not devs.

Development: General discussion about development that doesn't belong in one of the sub-forums

Good idea.

Get Involved: Introduction posts + stickies for important links (where to start with development)

Good idea.

Design: Gameplay design

Good idea.

Graphics: Textures, models, concept art.

Good, but i think drawings, not 3d arts and things like GUI concept and etc. should go with music.

Programming: Discussions about anything that needs to be compiled

Good idea.

Sound: Everything audible

Good idea also.

Archive: Posts from the old (current) forum that either have no sensible place in the new structure (unlikely) or are so outdated that they have become completely irrelevant.

VERY good idea, it would help new users dont read old stuff and dead concepts.
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~sciocont
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PostSubject: Re: Revamping the Forum   Sat May 11, 2013 8:41 pm

After some consideration, I think I may restructure like this.

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PostSubject: Re: Revamping the Forum   Sat May 11, 2013 10:01 pm

What nimbal sugested or were you suposed to post your scheme and forgot about it?

Anyway, let me know if you want any help moving threads around and reorganizing them there is over 9000/9 and althrough there are fast ways to dump them all into a holder section, reorganizing them must be manual, and will take a long time.
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~sciocont
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PostSubject: Re: Revamping the Forum   Sat May 11, 2013 10:17 pm

Daniferrito wrote:
What nimbal sugested or were you suposed to post your scheme and forgot about it?

Anyway, let me know if you want any help moving threads around and reorganizing them there is over 9000/9 and althrough there are fast ways to dump them all into a holder section, reorganizing them must be manual, and will take a long time.

Nimbal's idea. I'll start moving them this week.

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WilliamstheJohn
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PostSubject: Re: Revamping the Forum   Sun May 12, 2013 1:21 am

Great then! But we will need to move all this threads, also.
Wow, does anyone know how much times i typed ,,Good idea''? Smile
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NickTheNick
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PostSubject: Re: Revamping the Forum   Sun May 12, 2013 1:29 am

WilliamstheJohn wrote:
,,Good idea''?


I apologize for going off topic, but this has been bugging me for too long. Have you noticed that whenever you use quotation marks your first ones are always upside down? Is that something to do with your keyboard?

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