Thrive Game Development

Development of the evolution game Thrive.
 
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Welcome new and returning members!
Sign up and introduce yourself. ADMIN knows your ASL.
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
We are working with a relatively new theme, so visual bugs are being addressed.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe stage environment is taking shape.
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Application System
Fri Jan 31, 2014 2:33 am by NickTheNick
Just note that this devblog is meant to elaborate the point made by the previous devblog.

As you have probably noticed by now, there have been some revisions to the structure of the forum, and primarily, the team. Several developers have discussed and decided to implement these changes, because we feel they are an improvement over what we had before.

What Changed and Why?

All new users begin …

[ Full reading ]
Comments: 0
Keywords
Devblog date video plant stage evolution Aware prototype tech music releases biomes Gameplay game tree Thrive space creature editor organism progress cell nickthenick concept spore planet
Latest topics
» Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread
by giffman8 Today at 9:12 pm

» Music List Thread (Post New Themes Here)
by Madero Today at 1:00 pm

» Planned Microbe Milestones
by moopli Today at 12:56 pm

» Revolutionary Games Website's Thread
by T0N12 Today at 8:53 am

» Sound Effects Discussion
by Oliveriver Yesterday at 10:10 am

» I would like to help development.
by crovea Wed Jul 30, 2014 11:23 am

» Soundtrack Completion
by Oliveriver Wed Jul 30, 2014 7:46 am

» Microbe GUI Finalisation
by TheRabiesGuineaPig Mon Jul 28, 2014 4:17 am

» Application to join the team
by LegoHoss Sun Jul 27, 2014 4:12 pm

» Greetings!
by Maxtorm Sun Jul 27, 2014 2:16 am

» Bug report thread
by MitochondriaBox Thu Jul 24, 2014 1:13 pm

» Fighting idea
by Scottnov Sat Jul 19, 2014 8:54 pm

» Microbe Stage GDD
by Tritium Sat Jul 19, 2014 9:42 am

» 3, 2, 1! We have lift- I mean application-I MEAN, re-application!
by DeanDactyl Sat Jul 19, 2014 8:36 am

» Application here!
by Hergotzer Fri Jul 18, 2014 12:39 pm

» Etnias/subraces.
by ariel1 Thu Jul 17, 2014 8:50 pm

» Action Idea
by AwesomeSiebren Thu Jul 17, 2014 9:01 am

» Thrive Task List
by moopli Wed Jul 16, 2014 9:50 pm

» Earthium Awakens.
by NickTheNick Mon Jul 14, 2014 7:30 pm

» Outreach Discussion
by Oliveriver Tue Jul 08, 2014 1:47 pm

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 The new guy number 9999

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LordChaos



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Join date: 2013-05-21
Age: 19
Location: Australia mate ;)

PostSubject: The new guy number 9999   Tue May 21, 2013 8:28 am

Hi everyone, I'm Chaos.
I'n interested in learning about programming to eventually become an indy developer or programmer for a gaming company.
I'm also quite good at writing, for things like Spore's collectibles or more lengthy things.

Though right now I think Im pretty hopeless at coding, but I learn fast.

Speaking of being hopeless: I cant figure out how to get the latest version of Thrive working when I dowload it?
I downloaded it, extracted the thing with WinZip and went Dist -> Bin -> Thive (file type application 28.5kb size). It opens but has no music, a zooming out blue background with bubbles and a lighter blue metally soldier you can move around with WASD but nothing else
Am I missing something completely obvious?

Im using a Windows 7 OS
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Doggit
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PostSubject: j   Tue May 21, 2013 8:43 am

LordChaos wrote:
Hi everyone, I'm Chaos.
I'n interested in learning about programming to eventually become an indy developer or programmer for a gaming company.
I'm also quite good at writing, for things like Spore's collectibles or more lengthy things.

Though right now I think Im pretty hopeless at coding, but I learn fast.

Speaking of being hopeless: I cant figure out how to get the latest version of Thrive working when I dowload it?
I downloaded it, extracted the thing with WinZip and went Dist -> Bin -> Thive (file type application 28.5kb size). It opens but has no music, a zooming out blue background with bubbles and a lighter blue metally soldier you can move around with WASD but nothing else
Am I missing something completely obvious?

Im using a Windows 7 OS

Welcome Smile i hope you will our team

_________________

My Themes: Here

You are a music composer and you can help us? Three simple rules:
1) Have or create a youtube channel
2) Publish the music on youtube (with a picture that relates to the song)
3) Publish it in the appropriate section of the forum.

Then I and Oliveriver will evaluate the song. Smile
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Daniferrito
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PostSubject: Re: The new guy number 9999   Tue May 21, 2013 10:17 am

Nope, you are not missing nothing, that the current release. We are still early in development.
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LordChaos



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Location: Australia mate ;)

PostSubject: Re: The new guy number 9999   Tue May 21, 2013 7:16 pm

Really? How did you get 10 different versions of that?
Not to sound rude, just curious. This sounds like a great and complex game but a blue soldier, bubble background and WASD isnt really a release
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NickTheNick
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PostSubject: Re: The new guy number 9999   Tue May 21, 2013 8:05 pm

Coding is a tough process, especially when you have to lay the foundations for a game basically about the galaxy. There are a lot of code there behind the scenes that is not immediately manifested by the blue soldier and bubbly background. Try looking through all the files you have with the "dist" folder, and you will see.

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Daniferrito
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PostSubject: Re: The new guy number 9999   Tue May 21, 2013 8:06 pm

Noone here claims we have a finished game. In the disclaimer on the releases thread it even says in huge red words that this is extremelly early and alpha. Oh, and yes, we've got ten versions of it (eleven now) each one with slightly improved things. This is especially because we are doing a lot of base work so we dont have to come back later and modify huge amounts of code later. For example:
  • Multithreading, which brings a lot of problems to the coding side, as sharing data between threads can be tricky.
  • Lua scripts to controll the game (currently everything that is displayed on the release is added through the lua scripts located at the scripts folder).
  • An entity-system based engine.
  • Fully simulated physics (its not on the release yet, but its really really close to be finished alredy)
  • Scripts for development so you only have to download the code, execute the script and you are ready to compile the game.
  • Documentation about our code, so in case any coder dissapears any other could take its place.


I'll even copy the disclaimer on the releases thread in case you missed it:

Disclaimer: This is extremelly early alpha and barelly a proof of concept. Dont expect any kind of complete game.

Edit: Better than to look through the files in the dist folder, better take a llok though the github repo where all the code is. Especially the src folder (where all the actual code is) You can go there through this link: https://github.com/Revolutionary-Games/Thrive/tree/master/src
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NickTheNick
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PostSubject: Re: The new guy number 9999   Tue May 21, 2013 11:07 pm

Oh, my apologies, I didn't realize this was your introductory thread.

Welcome to Thrive!

For coding, I recommend you get your hands on making prototypes whenever you can, as it greatly helps in practicing your coding knowledge, give us an example of an ingame feature, and gives us something to play around with.

But before you get there, learning code is the first and biggest step.

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Daniferrito
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PostSubject: Re: The new guy number 9999   Tue May 21, 2013 11:13 pm

Learning lua would actually be better in my opinion. Coding enough scripts, at the actual stage of the underlying engine a somewhat decent game could be done.
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LordChaos



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PostSubject: Re: The new guy number 9999   Wed May 22, 2013 12:48 am

I think I understand now
Your releasing the coding without linking it up with the application. I assumed that, while it sint a game, there would be bits and pieces of finished code lying around in the application not a placeholder.

And thanks for the encouragement guys Smile
Now to go learn lua and coding lol.
I've been going through the microbe stage forum and it's really interesting. I have a few ideas already though most probably aren't feasible with the current concepts or need a higher level of development to implement.

Question: When starting a new Microbe will you choose the environment? Even to a general point like "choose one of there 20 premade planets"
If so will non-planets be there too, like an asteroid field or a moon, or even an empty derelict space station from a dead race?
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Daniferrito
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PostSubject: Re: The new guy number 9999   Wed May 22, 2013 1:08 am

Not for now. The only conditions we know life can form are on a primordial soup. There could be other situations, but that is entering speculation. As the scenario for microbe stage will be always the same (primordial soup), there is no point on leting the player choose from anything.

However, once we have more done, and you start seeing the planet you live on, we will add the planet editor. The plan is to let the player edit the conditions of the planet to its hearth content, and maybe even the entire solar system.

For the first run, however, we will put the player on a random planet to limit the amount of things it has to choose before starting the game.
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Thriving Cheese
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PostSubject: Re: The new guy number 9999   Wed May 22, 2013 1:30 am

Welcome Lord Chaos!
Wish yeah good luck in learning lua Smile
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NickTheNick
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PostSubject: Re: The new guy number 9999   Wed May 22, 2013 7:45 pm

Daniferrito wrote:
The only conditions we know life can form are on a primordial soup. There could be other situations, but that is entering speculation. As the scenario for microbe stage will be always the same (primordial soup), there is no point on leting the player choose from anything.

But don't we have plans of having different microbial biomes to start in, an idea for later development?

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Daniferrito
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PostSubject: Re: The new guy number 9999   Wed May 22, 2013 7:50 pm

Maybe later. I would love them as well, but for now we can skip them.
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