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| Who is online? | In total there are 7 users online :: 4 Registered, 0 Hidden and 3 Guests :: 1 Bot NickTheNick, scorpion268, Seregon, WJacobCMost users ever online was 443 on Sun Mar 17, 2013 4:41 pm |
| Updated Research Web | Wed May 08, 2013 5:20 pm by NickTheNick | Okay guys, here is my first Devblog to fulfill my responsibility as Strategy Team lead.
Finally I have procured some work to show for my efforts in conceptualizing the Strategy Mode. The Research Web is a pivotal component of post-sapience gameplay, as it is what drives your species forwards from the Awakening stage to their final steps into Ascension. Through a graphing program, I have managed …
[ Full reading ] | | Comments: 5 |
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Darkov Newcomer

Posts: 59 Reputation: 0 Join date: 2010-09-23
 | Subject: Tech Editor/Maker Sat Sep 25, 2010 3:25 pm | |
| To ease the way we make a tech tree, i made a small program with Game Maker. With it, you can make a tech tree very easily, you can save it and edit/add more to it at any time. You can also save an image file of the tech tree and post it here. Here are some screens: The interface: http://img69.imageshack.us/img69/3576/scrrenm.jpg And an example pic of the tech tree: http://img62.imageshack.us/img62/9365/exampleiamge.png The UPLOAD LINK: http://web.hit.bg/thrivedown/Tech%20Editor.exe If you want to use levels, just name the Tech "Tech Name 1-10", or if you want do not use levels. Controls: You click on a tool from the tool box, there are 3 tools, one for placing tech boxes, one for placing connection boxes and one for deleting. If you want to change the properties of a tech box/connection box, like the text or the connection, right click. If you want to move the tech box/connection box right click, hold and move.
NOTE: There is a problem with gm, i do not know why its there, but it there. When you save an image of the tech tree, it will be saved on your main C:// hard drive. You can move it after that. Sorry for the inconvenience.
I hope it gets used.
Last edited by Darkov on Thu Sep 30, 2010 5:36 am; edited 1 time in total |
|  | | Commander Keen Industrial Team Lead

Posts: 1132 Reputation: 34 Join date: 2010-07-23 Location: Czech Republic (not that anyone would know where it is...)
 | Subject: Re: Tech Editor/Maker Sat Sep 25, 2010 4:36 pm | |
| Gamemaker :D I remember using it for a quiz in school long ago.
You should draw those buttons after drawing those lines, so they wont overlap them. Also those black stripes leave the text unreadable.
How does it work? What are those levels, 2 tech req and all? Are vertical tech trees possible? |
|  | | Darkov Newcomer

Posts: 59 Reputation: 0 Join date: 2010-09-23
 | |  | | Waap Newcomer

Posts: 77 Reputation: 1 Join date: 2010-07-20 Age: 15 Location: Waap. HQ
 | Subject: Re: Tech Editor/Maker Sun Sep 26, 2010 1:51 am | |
| Wouldn't it get a bit confusing when there are loads of different things sending lines backwards and forwards across the screen? Or is there an uber awesome way of making it tidy? Just a thought. -Waap.  |
|  | | Commander Keen Industrial Team Lead

Posts: 1132 Reputation: 34 Join date: 2010-07-23 Location: Czech Republic (not that anyone would know where it is...)
 | Subject: Re: Tech Editor/Maker Sun Sep 26, 2010 2:26 am | |
| | Darkov wrote: | | The levels are for "Firemaking level 1", "Firemaking level 2" and so on, if we are gonna use levels at all. |
We will certainly have levels for researches, but I haven't thought of including it into the tree. Nice. (Just make sure it supports level 1-99. Maybe as a small number somewhere in the box?).
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|  | | The Uteen Sandbox Team Lead

Posts: 1490 Reputation: 68 Join date: 2010-07-06 Age: 16 Location: England, Virgo Supercluster
 | Subject: Re: Tech Editor/Maker Sun Sep 26, 2010 4:30 am | |
| What are levels for techs? |
|  | | Darkov Newcomer

Posts: 59 Reputation: 0 Join date: 2010-09-23
 | |  | | Commander Keen Industrial Team Lead

Posts: 1132 Reputation: 34 Join date: 2010-07-23 Location: Czech Republic (not that anyone would know where it is...)
 | Subject: Re: Tech Editor/Maker Sun Sep 26, 2010 8:10 am | |
| Well, every research topic can have levels 1-99 (maybe even more), and dividing a button it into 99 little squares will look crap. Besides that, what is even slicing the button into two good for? When you will need that leveled tech later in the tree, you could just use the button again, with blue background and a little number in top right showing the level number. |
|  | | Darkov Newcomer

Posts: 59 Reputation: 0 Join date: 2010-09-23
 | Subject: Re: Tech Editor/Maker Sun Sep 26, 2010 8:42 am | |
| i think it will be best like this: No sliced tech boxes and no numbers in the corner. instead you can name a tech like this: "Laser 1-10" then that tech can lead to two other teches: "Laser 10-20" and "Plasma 1-5". That way you can make a tech require a specific level of another tech. |
|  | | The Uteen Sandbox Team Lead

Posts: 1490 Reputation: 68 Join date: 2010-07-06 Age: 16 Location: England, Virgo Supercluster
 | Subject: Re: Tech Editor/Maker Sun Sep 26, 2010 12:48 pm | |
| What does a tech level represent relating to real life tech? |
|  | | Darkov Newcomer

Posts: 59 Reputation: 0 Join date: 2010-09-23
 | Subject: Re: Tech Editor/Maker Sun Sep 26, 2010 3:28 pm | |
| | The Uteen wrote: | | What does a tech level represent relating to real life tech? |
For example a laser level 1 works, but a laser level 2 is a better laser, as scientist understand more about, umm lasers. I dunno, i just made a tool to represent the tech tree idea, i didn't thought of the idea my self. |
|  | | ~sciocont Overall Team Lead

Posts: 3215 Reputation: 99 Join date: 2010-07-06
 | Subject: Re: Tech Editor/Maker Sun Sep 26, 2010 7:11 pm | |
| | Darkov wrote: | | The Uteen wrote: | | What does a tech level represent relating to real life tech? |
For example a laser level 1 works, but a laser level 2 is a better laser, as scientist understand more about, umm lasers. I dunno, i just made a tool to represent the tech tree idea, i didn't thought of the idea my self. |
I think we can simplify levels to what is absolutely necessary. you wouldn't need 99 levels of something, you'd only need enough to show its basic stages of development until it becomes optimized. Basically, each level should lead to either a better version of the technology or the ability to research another one._________________ Remember our goals: simplicity, science, and playability. Keep them in mind always. [OE]| [FAQ]|[Wiki]|[My Blog]  |
|  | | zotobom Newcomer

Posts: 85 Reputation: 2 Join date: 2010-09-26 Age: 22 Location: The Netherlands
 | Subject: Re: Tech Editor/Maker Mon Sep 27, 2010 12:04 am | |
| | ~sciocont wrote: | | Darkov wrote: | | The Uteen wrote: | | What does a tech level represent relating to real life tech? |
For example a laser level 1 works, but a laser level 2 is a better laser, as scientist understand more about, umm lasers. I dunno, i just made a tool to represent the tech tree idea, i didn't thought of the idea my self. |
I think we can simplify levels to what is absolutely necessary. you wouldn't need 99 levels of something, you'd only need enough to show its basic stages of development until it becomes optimized. Basically, each level should lead to either a better version of the technology or the ability to research another one. |
I was thinking of five levels:
1. Weak laser that cant be used for fighting: accelerates production times. 2. Better laser that can be used for fighting,but is very weak. 3. Good laser that can slice infantery apart 4. Anti Tank laser that can destroy vehicles 5. Superweapon laser. For very high costs you can launch a laser platform into space that can shoot a giant laser at the enemy. |
|  | | Noitulove Regular
Posts: 238 Reputation: 1 Join date: 2010-07-09
 | Subject: Re: Tech Editor/Maker Mon Sep 27, 2010 3:17 am | |
| | zotobom wrote: | I was thinking of five levels:
1. Weak laser that cant be used for fighting: accelerates production times. 2. Better laser that can be used for fighting,but is very weak. 3. Good laser that can slice infantery apart 4. Anti Tank laser that can destroy vehicles 5. Superweapon laser. For very high costs you can launch a laser platform into space that can shoot a giant laser at the enemy. |
No, that's just blatantly copying Spore. Have you even played it?
In creature stage there are 5 levels of parts save for limbs and details. |
|  | | Commander Keen Industrial Team Lead

Posts: 1132 Reputation: 34 Join date: 2010-07-23 Location: Czech Republic (not that anyone would know where it is...)
 | Subject: Re: Tech Editor/Maker Mon Sep 27, 2010 4:31 am | |
| I think including many levels is the way. Instead of just having a few levels and huge skips between them, levels should be like upgrades to the technology boosting it's efficiency, allowing the user either to have smaller or more efficient techs.
Take computers as an example. There weren't just computers big as a room and then suddenly microprocessors. They were gradually shrinking and gaining effectivity, until they were like we have them now. |
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