Thrive Game Development

Development of the evolution game Thrive.
 
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Updated Research Web
Wed May 08, 2013 5:20 pm by NickTheNick
Okay guys, here is my first Devblog to fulfill my responsibility as Strategy Team lead.

Finally I have procured some work to show for my efforts in conceptualizing the Strategy Mode. The Research Web is a pivotal component of post-sapience gameplay, as it is what drives your species forwards from the Awakening stage to their final steps into Ascension. Through a graphing program, I have managed …

[ Full reading ]
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research tree biomes underwater Gameplay space music game creature Thrive stage evolution planet Devblog auto microbe progress wiki cell video editor organism prototype concept tech date
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 Tech Object Sizing

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Tenebrarum
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PostSubject: Tech Object Sizing   Sat Oct 09, 2010 8:35 am

Concidering how huge the differences between the size of one race to another may end up being, I was wondering if we couldd set up sizing so it's relative to the size of the race using it, both to give the AI a hand and to prevent the Thrive Content Library from being clogged up with a million billion versions of the same five popular tech, just resized for others use.
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GamerXA
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PostSubject: Re: Tech Object Sizing   Sat Oct 09, 2010 5:30 pm

I believe the Mannequins can help with this problem. The size of each of the Mannequins reflects the size of the real Organisms, and as such that the original size of a tech is relative to the Mannequin that the player would be using for their sapient species (the player wouldn't even need to use a Mannequin unless using the stand-alone Editor). The size of the TO would be adjusted to another size automatically if it came under use by another Organism (not if they only found it).
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PostSubject: Re: Tech Object Sizing   Sat Oct 09, 2010 9:24 pm

GamerXA wrote:
I believe the Mannequins can help with this problem. The size of each of the Mannequins reflects the size of the real Organisms, and as such that the original size of a tech is relative to the Mannequin that the player would be using for their sapient species (the player wouldn't even need to use a Mannequin unless using the stand-alone Editor). The size of the TO would be adjusted to another size automatically if it came under use by another Organism (not if they only found it).

That is a good solution to the first problem, but Rex was also worried about lots of resized duplicates showing up. This will probably be tricky to solve, involving having no set "size" for TOs and then having the player or the game set the TO to a size corresponding to the controlled species.
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PostSubject: Re: Tech Object Sizing   Sun Oct 10, 2010 5:14 am

But if you were making, for example, a chair, you might still want a different version for each type of organism. Maybe a 'silhouette' tag that you choose from a big list to show a rough outline of the used organism. Then at least you wouldn't try to use a scaled chair for a biped to be used by a quadruped.

Bit off-topic there... I wont do it again, it just occurred to me while reading. Embarassed
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PostSubject: Re: Tech Object Sizing   Sun Oct 10, 2010 11:11 am

The Uteen wrote:
But if you were making, for example, a chair, you might still want a different version for each type of organism. Maybe a 'silhouette' tag that you choose from a big list to show a rough outline of the used organism. Then at least you wouldn't try to use a scaled chair for a biped to be used by a quadruped.

Bit off-topic there... I wont do it again, it just occurred to me while reading. Embarassed


Yeah, that's a race-to-race issue, not a sizing issue. There's no real solution for that.
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PostSubject: Re: Tech Object Sizing   Mon Nov 29, 2010 4:31 pm

In my opinion there should be a sction of the OE (or better of the TE) in which you can "drag" your organism onto and around the object to show to the game how your creature will use it...
Else we'll have overlapping body parts or objects!
I hope you like my idea. Rolling Eyes
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Tenebrarum
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PostSubject: Re: Tech Object Sizing   Mon Nov 29, 2010 4:36 pm

andry796 wrote:
In my opinion there should be a sction of the OE (or better of the TE) in which you can "drag" your organism onto and around the object to show to the game how your creature will use it...
Else we'll have overlapping body parts or objects!
I hope you like my idea. Rolling Eyes


Already agreed upon.
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The Uteen
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PostSubject: Re: Tech Object Sizing   Tue Nov 30, 2010 10:21 am

Tenebrarum wrote:
andry796 wrote:
In my opinion there should be a sction of the OE (or better of the TE) in which you can "drag" your organism onto and around the object to show to the game how your creature will use it...
Else we'll have overlapping body parts or objects!
I hope you like my idea. Rolling Eyes


Already agreed upon.


Yes, that's the ragdoll principle.
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US_of_Alaska
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PostSubject: Re: Tech Object Sizing   Tue Nov 30, 2010 10:16 pm

The Uteen wrote:
Tenebrarum wrote:
andry796 wrote:
In my opinion there should be a sction of the OE (or better of the TE) in which you can "drag" your organism onto and around the object to show to the game how your creature will use it...
Else we'll have overlapping body parts or objects!
I hope you like my idea. Rolling Eyes


Already agreed upon.


Yes, that's the ragdoll principle.

...you mean mannequin...
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The Uteen
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PostSubject: Re: Tech Object Sizing   Wed Dec 01, 2010 6:19 am

US_of_Alaska wrote:
The Uteen wrote:
Tenebrarum wrote:
andry796 wrote:
In my opinion there should be a sction of the OE (or better of the TE) in which you can "drag" your organism onto and around the object to show to the game how your creature will use it...
Else we'll have overlapping body parts or objects!
I hope you like my idea. Rolling Eyes


Already agreed upon.


Yes, that's the ragdoll principle.

...you mean mannequin...

...Basically the same, really.
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US_of_Alaska
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PostSubject: Re: Tech Object Sizing   Thu Dec 02, 2010 4:01 pm

The Uteen wrote:
US_of_Alaska wrote:
The Uteen wrote:
Tenebrarum wrote:
andry796 wrote:
In my opinion there should be a sction of the OE (or better of the TE) in which you can "drag" your organism onto and around the object to show to the game how your creature will use it...
Else we'll have overlapping body parts or objects!
I hope you like my idea. Rolling Eyes


Already agreed upon.


Yes, that's the ragdoll principle.

...you mean mannequin...

...Basically the same, really.

Ragdoll can too easily be confused with the physics.
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Tenebrarum
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PostSubject: Re: Tech Object Sizing   Thu Dec 02, 2010 4:50 pm

/off topic discussion
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