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Tenebrarum Society Team Lead

Posts: 1179 Reputation: 29 Join date: 2010-10-01 Age: 19 Location: ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
 | Subject: Tech Object Sizing Sat Oct 09, 2010 8:35 am | |
| Concidering how huge the differences between the size of one race to another may end up being, I was wondering if we couldd set up sizing so it's relative to the size of the race using it, both to give the AI a hand and to prevent the Thrive Content Library from being clogged up with a million billion versions of the same five popular tech, just resized for others use. |
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GamerXA Regular

Posts: 286 Reputation: 10 Join date: 2010-07-06 Age: 24 Location: Australia, Queensland
 | Subject: Re: Tech Object Sizing Sat Oct 09, 2010 5:30 pm | |
| I believe the Mannequins can help with this problem. The size of each of the Mannequins reflects the size of the real Organisms, and as such that the original size of a tech is relative to the Mannequin that the player would be using for their sapient species (the player wouldn't even need to use a Mannequin unless using the stand-alone Editor). The size of the TO would be adjusted to another size automatically if it came under use by another Organism (not if they only found it). |
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US_of_Alaska Overall Team Co-Lead

Posts: 1341 Reputation: 27 Join date: 2010-07-07 Age: 20 Location: Australia
 | Subject: Re: Tech Object Sizing Sat Oct 09, 2010 9:24 pm | |
| | GamerXA wrote: | | I believe the Mannequins can help with this problem. The size of each of the Mannequins reflects the size of the real Organisms, and as such that the original size of a tech is relative to the Mannequin that the player would be using for their sapient species (the player wouldn't even need to use a Mannequin unless using the stand-alone Editor). The size of the TO would be adjusted to another size automatically if it came under use by another Organism (not if they only found it). |
That is a good solution to the first problem, but Rex was also worried about lots of resized duplicates showing up. This will probably be tricky to solve, involving having no set "size" for TOs and then having the player or the game set the TO to a size corresponding to the controlled species. |
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The Uteen Sandbox Team Lead

Posts: 1490 Reputation: 68 Join date: 2010-07-06 Age: 16 Location: England, Virgo Supercluster
 | Subject: Re: Tech Object Sizing Sun Oct 10, 2010 5:14 am | |
| But if you were making, for example, a chair, you might still want a different version for each type of organism. Maybe a 'silhouette' tag that you choose from a big list to show a rough outline of the used organism. Then at least you wouldn't try to use a scaled chair for a biped to be used by a quadruped. Bit off-topic there... I wont do it again, it just occurred to me while reading. |
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Tenebrarum Society Team Lead

Posts: 1179 Reputation: 29 Join date: 2010-10-01 Age: 19 Location: ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
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andry796 Newcomer

Posts: 93 Reputation: 0 Join date: 2010-11-28 Age: 16 Location: Italy
 | Subject: Re: Tech Object Sizing Mon Nov 29, 2010 4:31 pm | |
| In my opinion there should be a sction of the OE (or better of the TE) in which you can "drag" your organism onto and around the object to show to the game how your creature will use it... Else we'll have overlapping body parts or objects! I hope you like my idea. |
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Tenebrarum Society Team Lead

Posts: 1179 Reputation: 29 Join date: 2010-10-01 Age: 19 Location: ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
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The Uteen Sandbox Team Lead

Posts: 1490 Reputation: 68 Join date: 2010-07-06 Age: 16 Location: England, Virgo Supercluster
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US_of_Alaska Overall Team Co-Lead

Posts: 1341 Reputation: 27 Join date: 2010-07-07 Age: 20 Location: Australia
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The Uteen Sandbox Team Lead

Posts: 1490 Reputation: 68 Join date: 2010-07-06 Age: 16 Location: England, Virgo Supercluster
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US_of_Alaska Overall Team Co-Lead

Posts: 1341 Reputation: 27 Join date: 2010-07-07 Age: 20 Location: Australia
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Tenebrarum Society Team Lead

Posts: 1179 Reputation: 29 Join date: 2010-10-01 Age: 19 Location: ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
 | Subject: Re: Tech Object Sizing Thu Dec 02, 2010 4:50 pm | |
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