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NickTheNick, Thriving Cheese

Most users ever online was 443 on Sun Mar 17, 2013 4:41 pm
Updated Research Web
Wed May 08, 2013 5:20 pm by NickTheNick
Okay guys, here is my first Devblog to fulfill my responsibility as Strategy Team lead.

Finally I have procured some work to show for my efforts in conceptualizing the Strategy Mode. The Research Web is a pivotal component of post-sapience gameplay, as it is what drives your species forwards from the Awakening stage to their final steps into Ascension. Through a graphing program, I have managed …

[ Full reading ]
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Devblog stage auto Thrive date microbe prototype organism game research creature video Gameplay biomes spore music concept underwater tree planet cell tech editor evolution progress space
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 Scenes/Decoration/Art Editor/Tab

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Tenebrarum
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PostSubject: Scenes/Decoration/Art Editor/Tab   Thu Oct 14, 2010 3:12 pm

So a little while ago in a thread about Coats-Of-Arms and National symbols I posted this:

I wrote:
For a while I've been thinking of a Decoration editor. This would allow you to more easily make art in-game. You would have a 3d environment, and be able to spawn and pose a number of creatures and objects, as well as abstract symbols. Then, you could snap photos if said art desired is 2d or a carving/releif. Certain components could also be saved and used as say, staues on buildings/vehicles.

This doesn't really equate to the more abstract nature of flags/logos/coats of arms, but perhaps it could have two seprate modes? One for more realistic depictions, and one for abstract symbols and such?


I got a thumbs up from ~scio, so I feel safe to expand that with a few ideas/questions.

1. Where should this be? Is it it's own editor or part of another?
2. If it's it's own editor when should it be unlocked?
3. If we add some sort of "Story Telling" research, (Not a good name, I know.) something the represent records of stories appearing rather than pure oral tradition (present before writing), than we should have it unlock the ability to load up certain important events that have happened recently. Writing would allow loading of any event after the discovery of writing.
4. The environment should be 2d until the research "Aesthetics," which would unlock the 3d environment. These would then become toggleable.
5. Certain FPs could be made to allow any decor of a certain dimension to be placed somewhere on a TO. This would allow randomization and would help alleviate reptativeness.

Any other thoughts?
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~sciocont
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PostSubject: Re: Scenes/Decoration/Art Editor/Tab   Thu Oct 14, 2010 5:05 pm

Tenebrarum wrote:
So a little while ago in a thread about Coats-Of-Arms and National symbols I posted this:

I wrote:
For a while I've been thinking of a Decoration editor. This would allow you to more easily make art in-game. You would have a 3d environment, and be able to spawn and pose a number of creatures and objects, as well as abstract symbols. Then, you could snap photos if said art desired is 2d or a carving/releif. Certain components could also be saved and used as say, staues on buildings/vehicles.

This doesn't really equate to the more abstract nature of flags/logos/coats of arms, but perhaps it could have two seprate modes? One for more realistic depictions, and one for abstract symbols and such?


I got a thumbs up from ~scio, so I feel safe to expand that with a few ideas/questions.

1. Inside TE
2. Moot
3. If we add some sort of "Story Telling" research, (Not a good name, I know.) something the represent records of stories appearing rather than pure oral tradition (present before writing), than we should have it unlock the ability to load up certain important events that have happened recently. Writing would allow loading of any event after the discovery of writing.
4. The environment should be 2d until the research "Aesthetics," which would unlock the 3d environment. These would then become toggleable.

*i'm not sure what you're talking about in #3 and #4

5. good.

Any other thoughts?

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PostSubject: Re: Scenes/Decoration/Art Editor/Tab   Thu Oct 14, 2010 6:11 pm

~sciocont wrote:
i'm not sure what you're talking about in #3 and #4


3. Story Telling is the earliest form of record keeping. Researching it would allow the ability to load important events, which would be saved into the game history, into this part of the TE. Events include battles, conversions, political changes, creation of a religion, etc. The player would have to mess with these to get it to look right, but the whateveryoucallacompletedoneofthese would be saved as a record of this.

However, because the stories are recorded only through pictures, you'd have a limited amount of time to create one of these depictions, before it is removed from the records.

Researching "Writing" or I beleive it's "Record Keeping" now, would nulify the above issue, although the only events taking place AFTER the discovery/invention of Record Keeping/Writing would be available.

4. Aesthetics is the understanding of perspectives in art. Until Aesthetics is researched, anything you create in this tab would have to lie on a 2d plane. Afterwards, full 3d would be available, but you could return to a 2d plane if you so wished.


Last edited by Tenebrarum on Mon Oct 18, 2010 8:34 pm; edited 1 time in total
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PostSubject: Re: Scenes/Decoration/Art Editor/Tab   Fri Oct 15, 2010 1:38 am

I don't think we need an entire editor for this. Maybe just a section of the Tech Editor.

And you're not the only one confused by the whole event depiction thing, Scio. Do you mean that there would be no history kept by the game until Record Keeping, but the player can choose to preserve events in an art form? If so (i'm pretty sure that's it), what would the mechanic to do it be? It will be tricky to make it compatible across both Org Mode and Strategy Mode, let alone Strategy Mode with and without SCs (because of when record keeping is discovered, the player will most likely have to deal with both).
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PostSubject: Re: Scenes/Decoration/Art Editor/Tab   Fri Oct 15, 2010 2:38 pm

US_of_Alaska wrote:
I don't think we need an entire editor for this. Maybe just a section of the Tech Editor.

And you're not the only one confused by the whole event depiction thing, Scio. Do you mean that there would be no history kept by the game until Record Keeping, but the player can choose to preserve events in an art form? If so (i'm pretty sure that's it), what would the mechanic to do it be? It will be tricky to make it compatible across both Org Mode and Strategy Mode, let alone Strategy Mode with and without SCs (because of when record keeping is discovered, the player will most likely have to deal with both).


I was thinking a tab in the TE as well, just wanted other's opinions.

All I'm saying is that recording events in art form would let you reveiw the history of your species. After record-keeping, it would be irrelevant, but you would still be able to make depictions of certain events.

The events would only be marked with simple calculations, the spawning of a religion, a large battle(Enough organisms fighting at the same time), the death of a certain head-of-state or govener. That sort of thing.

My thoughts are that when tagged as such, these artworks would minutely increase the stability of the SC they are placed in.

P.S. So, is the whole 2d vs. 3d thing clear?


Last edited by Tenebrarum on Mon Oct 18, 2010 8:35 pm; edited 1 time in total
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PostSubject: Re: Scenes/Decoration/Art Editor/Tab   Fri Oct 15, 2010 5:20 pm

Tenebrarum wrote:
US_of_Alaska wrote:
I don't think we need an entire editor for this. Maybe just a section of the Tech Editor.

And you're not the only one confused by the whole event depiction thing, Scio. Do you mean that there would be no history kept by the game until Record Keeping, but the player can choose to preserve events in an art form? If so (i'm pretty sure that's it), what would the mechanic to do it be? It will be tricky to make it compatible across both Org Mode and Strategy Mode, let alone Strategy Mode with and without SCs (because of when record keeping is discovered, the player will most likely have to deal with both).


I was thinking a tab other the TE as well, just wanted other's opinions.

All I'm saying is that recording events in art form would let you reveiw the history of your species. After record-keeping, it would be irrelevant, but you would still be able to make depictions of certain events.

The events would only be marked with simple calculations, the spawning of a religion, a large battle(Enough organisms fighting at the same time), the death of a certain head-of-state or govener. That sort of thing.

My thoughts are that when tagged as such, these artworks would minutely increase the stability of the SC they are placed in.

P.S. So, is the whole 2d vs. 3d thing clear?

I'm thinking a tool set.

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PostSubject: Re: Scenes/Decoration/Art Editor/Tab   Fri Oct 15, 2010 6:33 pm

~sciocont wrote:
I'm thinking a tool set.


Pardon?
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PostSubject: Re: Scenes/Decoration/Art Editor/Tab   Fri Oct 15, 2010 6:38 pm

Tenebrarum wrote:
I was thinking a tab other the TE as well, just wanted other's opinions.

All I'm saying is that recording events in art form would let you reveiw the history of your species. After record-keeping, it would be irrelevant, but you would still be able to make depictions of certain events.

The events would only be marked with simple calculations, the spawning of a religion, a large battle(Enough organisms fighting at the same time), the death of a certain head-of-state or govener. That sort of thing.

My thoughts are that when tagged as such, these artworks would minutely increase the stability of the SC they are placed in.

P.S. So, is the whole 2d vs. 3d thing clear?

So, when you depict an event, it would be stored in the game's recorded history, correct?

I like.

Okay, i can work with that.

Yes. Aesthetics allows 3d depictions and decorations.
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PostSubject: Re: Scenes/Decoration/Art Editor/Tab   Fri Aug 03, 2012 9:22 pm

Tenebrarum wrote:
~sciocont wrote:
i'm not sure what you're talking about in #3 and #4


3. Story Telling is the earliest form of record keeping. Researching it would allow the ability to load important events, which would be saved into the game history, into this part of the TE. Events include battles, conversions, political changes, creation of a religion, etc. The player would have to mess with these to get it to look right, but the whateveryoucallacompletedoneofthese would be saved as a record of this.

However, because the stories are recorded only through pictures, you'd have a limited amount of time to create one of these depictions, before it is removed from the records.

Researching "Writing" or I beleive it's "Record Keeping" now, would nulify the above issue, although the only events taking place AFTER the discovery/invention of Record Keeping/Writing would be available.

You're wrong about what you said. Imagine there is a dude named John. He lives in a hunter-gatherer society. He hears a story from the Elders about their god, Chakravartin. (Asura's Wrath reference!) Later, he develops writing. He writes all about that myth. You're saying he can't for some reason.
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PostSubject: Re: Scenes/Decoration/Art Editor/Tab   Fri Aug 03, 2012 9:29 pm

I see 2 ways we could do coat of arms or flags

The first example is like in Ck2 where you just pick what will be on it

And the second more impossible one would to have it be dynamic. A tribe/castle would have their CoA be a sword and shield if they were warlike, and if the area they were in was famous for its natural beauty the background would be green. A nation flag would have a regular CoA if it was a monarchy, a symbol in the corner and a solid color if it was socialistic, several symbols and some sort of powerful organism in the center if it was Fascist, or the three color band if it was a republic. I reccomend you look up the dynamic flag mod for a game called Victoria 2 to see what I mean
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PostSubject: Re: Scenes/Decoration/Art Editor/Tab   Tue Aug 14, 2012 12:04 am

Tenebrarum wrote:

3. Story Telling is the earliest form of record keeping. Researching it would allow the ability to load important events, which would be saved into the game history, into this part of the TE. Events include battles, conversions, political changes, creation of a religion, etc. The player would have to mess with these to get it to look right, but the whateveryoucallacompletedoneofthese would be saved as a record of this.

However, because the stories are recorded only through pictures, you'd have a limited amount of time to create one of these depictions, before it is removed from the records.

Researching "Writing" or I beleive it's "Record Keeping" now, would nulify the above issue, although the only events taking place AFTER the discovery/invention of Record Keeping/Writing would be available.


So you wouldnt be able to record your creature's history until you unlock story telling or something? Having a library or literacy should be necessary to access the history though.
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