| | Facial Recognition and Procedural Art | |
|
| Author | Message |
|---|
Tenebrarum Society Team Lead

Posts: 1169 Reputation: 23 Join date: 2010-10-01 Age: 18 Location: ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
 | Subject: Facial Recognition and Procedural Art Tue Oct 19, 2010 3:43 pm | |
| Many creatures recognize certain area's of their species bodies and use these to differentiate eachother. We use faces, Whales use flukes, etc. I know of many race concepts involving this, including one Spore race that focuses on a complex system of back-plates. I ask this because, if we can get the game to identify these places, then presumably we could actually have, to a limited degree, procedural art.
Concidering the decoration editor, we could input a few aspects, like major senses, and that create Statues, releifs, painting, tapestries and so on, actually depicting certain organisms. These would be very limited, but having them at all would greatly improve the explorative nature of gameplay.
Any thoughts? Is this possible at all? |
|
 | |
Xenopologist Learner
Posts: 108 Reputation: 3 Join date: 2010-08-07
 | Subject: Re: Facial Recognition and Procedural Art Tue Oct 19, 2010 3:55 pm | |
| I can't see how the game would recognize these areas of importance without the player defining them, but that's the only major roadblock I can think of right now. |
|
 | |
Tenebrarum Society Team Lead

Posts: 1169 Reputation: 23 Join date: 2010-10-01 Age: 18 Location: ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
 | Subject: Re: Facial Recognition and Procedural Art Tue Oct 19, 2010 4:06 pm | |
| | Xenopologist wrote: | | I can't see how the game would recognize these areas of importance without the player defining them, but that's the only major roadblock I can think of right now. | I'm thinking areas of intense complexity, or maybe areas of extreme variation from org. to org.. Or maybe both. |
|
 | |
Xenopologist Learner
Posts: 108 Reputation: 3 Join date: 2010-08-07
 | Subject: Re: Facial Recognition and Procedural Art Tue Oct 19, 2010 4:31 pm | |
| Still, there are intensely complex and highly variable parts of any Earth species that aren't necessarily the place where art would place its focus. The human hand might look as variable and complicated as the human face to such an algorithm, and I don't see any way around that. |
|
 | |
Tenebrarum Society Team Lead

Posts: 1169 Reputation: 23 Join date: 2010-10-01 Age: 18 Location: ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
 | Subject: Re: Facial Recognition and Procedural Art Tue Oct 19, 2010 5:09 pm | |
| | Xenopologist wrote: | | Still, there are intensely complex and highly variable parts of any Earth species that aren't necessarily the place where art would place its focus. The human hand might look as variable and complicated as the human face to such an algorithm, and I don't see any way around that. |
Seeing as the game will recognize graspers, I do see a way around that. |
|
 | |
toxiciron Newcomer

Posts: 73 Reputation: 0 Join date: 2010-10-06 Age: 18 Location: coLation
 | Subject: Re: Facial Recognition and Procedural Art Tue Oct 19, 2010 5:30 pm | |
| let's just do what you said earlier, and have the player define it. |
|
 | |
Tenebrarum Society Team Lead

Posts: 1169 Reputation: 23 Join date: 2010-10-01 Age: 18 Location: ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
 | Subject: Re: Facial Recognition and Procedural Art Tue Oct 19, 2010 6:00 pm | |
| | toxiciron wrote: | | let's just do what you said earlier, and have the player define it. |
I do agree with that as an option, but the main point of this is to allow computer generated races to develope easier. |
|
 | |
toxiciron Newcomer

Posts: 73 Reputation: 0 Join date: 2010-10-06 Age: 18 Location: coLation
 | Subject: Re: Facial Recognition and Procedural Art Tue Oct 19, 2010 6:25 pm | |
| if it's computer generated, then how could we be unhappy with the results? if it isn't our creature, that is. |
|
 | |
Tenebrarum Society Team Lead

Posts: 1169 Reputation: 23 Join date: 2010-10-01 Age: 18 Location: ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
 | Subject: Re: Facial Recognition and Procedural Art Tue Oct 19, 2010 6:35 pm | |
| | toxiciron wrote: | | if it's computer generated, then how could we be unhappy with the results? if it isn't our creature, that is. |
We'd see it when exploring. |
|
 | |
toxiciron Newcomer

Posts: 73 Reputation: 0 Join date: 2010-10-06 Age: 18 Location: coLation
 | Subject: Re: Facial Recognition and Procedural Art Tue Oct 19, 2010 6:44 pm | |
| let me rephrase that. if everything else we see is computer generated, everything will be random, and unable to be controlled by us. so there could be many things we are unhappy with. |
|
 | |
| | Facial Recognition and Procedural Art | |
|