Thrive Game Development

Development of the evolution game Thrive.
 
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Updated Research Web
Wed May 08, 2013 5:20 pm by NickTheNick
Okay guys, here is my first Devblog to fulfill my responsibility as Strategy Team lead.

Finally I have procured some work to show for my efforts in conceptualizing the Strategy Mode. The Research Web is a pivotal component of post-sapience gameplay, as it is what drives your species forwards from the Awakening stage to their final steps into Ascension. Through a graphing program, I have managed …

[ Full reading ]
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Keywords
cell editor music stage evolution date organism tree planet video Gameplay creature microbe game tech underwater space wiki Thrive Devblog concept research biomes progress prototype auto
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 Prototype engine

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mikalics
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PostSubject: Prototype engine   Wed Nov 24, 2010 8:32 am

should we make the prototypes with the same engine as the game or any one we like?
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Noitulove
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PostSubject: Re: Prototype engine   Wed Nov 24, 2010 8:44 am

mikalics wrote:
should we make the prototypes with the same engine as the game or any one we like?


Same engine as the game, no questions asked.

... Okay, unless you just want to toss around functional concepts.
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mikalics
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PostSubject: Re: Prototype engine   Wed Nov 24, 2010 9:57 am

which engine is that?
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Noitulove
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PostSubject: Re: Prototype engine   Wed Nov 24, 2010 10:10 am

mikalics wrote:
which engine is that?


The one Bashinerox will pretty much be making from scratch. It'll obviously take a while, so don't jump ahead, be patient.

How long that while will be, we don't know.
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Commander Keen
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PostSubject: Re: Prototype engine   Wed Nov 24, 2010 1:04 pm

Actually, for prototypes, we will need already functioning engines, so prototypes on BEAT are a no-go. When Bashi will get the engine running with some necessary features running, we will already be developing the game on it.
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Darkgamma
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PostSubject: Re: Prototype engine   Wed Nov 24, 2010 3:15 pm

The engine is at least half a year off (last time I checked, Bashinerox is not an octopus), so untill the engine comes into our hands, we are only left to sketch up ideas and make graphix stuff.
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fredpie
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PostSubject: Re: Prototype engine   Wed Nov 24, 2010 4:39 pm

Half a year? I better fetch some snacks for while we wait...
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mikalics
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PostSubject: Re: Prototype engine   Thu Nov 25, 2010 12:00 am

fredpie wrote:
Half a year? I better fetch some snacks for while we wait...


or we could get more coders to help or atleast search harder for them
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~sciocont
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PostSubject: Re: Prototype engine   Fri Nov 26, 2010 7:48 pm

Bashi's only one (extremely skilled) man.

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lbrewer
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PostSubject: Re: Prototype engine   Sat Nov 05, 2011 4:58 pm

~sciocont wrote:
Bashi's only one (extremely skilled) man.


unsure about this but is the engine comlete yet?
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roadkillguy
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PostSubject: Re: Prototype engine   Sat Nov 05, 2011 6:12 pm

VERY outdated thread. I've written a menu phase changing engine in c++. Bashinerox's long gone.
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Mysterious_Calligrapher
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PostSubject: Re: Prototype engine   Sun Nov 06, 2011 7:17 am

roadkillguy wrote:
VERY outdated thread. I've written a menu phase changing engine in c++. Bashinerox's long gone.


The jokes about his ascension should have been a clue...
Seriously guys, if he wants to come back he'll probably wander back on his own. He knows where we live and he's not our lost dog.

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Tenebrarum
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PostSubject: Re: Prototype engine   Sun Nov 06, 2011 9:36 am

Mysterious_Calligrapher wrote:
roadkillguy wrote:
VERY outdated thread. I've written a menu phase changing engine in c++. Bashinerox's long gone.


The jokes about his ascension should have been a clue...
Seriously guys, if he wants to come back he'll probably wander back on his own. He knows where we live and he's not our lost dog.

I don't understand the recent obsession with this guy. He left. That sucks. Now let's focus on doing our jobs.
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ido66667
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PostSubject: Re: Prototype engine   Sun Nov 06, 2011 11:27 am

I think sciocont just need to lock this topic cus it's going off topic
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~sciocont
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PostSubject: Re: Prototype engine   Sun Nov 06, 2011 1:30 pm

ido66667 wrote:
I think sciocont just need to lock this topic cus it's going off topic

You're a smart guy.

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