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mikalics Newcomer
Posts: 28 Reputation: 0 Join date: 2010-11-24
 | Subject: Prototype engine Wed Nov 24, 2010 8:32 am | |
| should we make the prototypes with the same engine as the game or any one we like? |
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Noitulove Regular
Posts: 238 Reputation: 1 Join date: 2010-07-09
 | Subject: Re: Prototype engine Wed Nov 24, 2010 8:44 am | |
| | mikalics wrote: | | should we make the prototypes with the same engine as the game or any one we like? |
Same engine as the game, no questions asked.
... Okay, unless you just want to toss around functional concepts. |
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mikalics Newcomer
Posts: 28 Reputation: 0 Join date: 2010-11-24
 | Subject: Re: Prototype engine Wed Nov 24, 2010 9:57 am | |
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Noitulove Regular
Posts: 238 Reputation: 1 Join date: 2010-07-09
 | Subject: Re: Prototype engine Wed Nov 24, 2010 10:10 am | |
| | mikalics wrote: | which engine is that?
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The one Bashinerox will pretty much be making from scratch. It'll obviously take a while, so don't jump ahead, be patient.
How long that while will be, we don't know. |
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Commander Keen Industrial Team Lead

Posts: 1132 Reputation: 34 Join date: 2010-07-23 Location: Czech Republic (not that anyone would know where it is...)
 | Subject: Re: Prototype engine Wed Nov 24, 2010 1:04 pm | |
| Actually, for prototypes, we will need already functioning engines, so prototypes on BEAT are a no-go. When Bashi will get the engine running with some necessary features running, we will already be developing the game on it. |
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Darkgamma Learner

Posts: 159 Reputation: 1 Join date: 2010-11-21 Location: Dort, am Klavier
 | Subject: Re: Prototype engine Wed Nov 24, 2010 3:15 pm | |
| The engine is at least half a year off (last time I checked, Bashinerox is not an octopus), so untill the engine comes into our hands, we are only left to sketch up ideas and make graphix stuff. |
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fredpie Newcomer
Posts: 27 Reputation: 0 Join date: 2010-11-17 Age: 16 Location: The Great British Isles, home of rainy weather and afternoon tea.
 | Subject: Re: Prototype engine Wed Nov 24, 2010 4:39 pm | |
| Half a year? I better fetch some snacks for while we wait... |
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mikalics Newcomer
Posts: 28 Reputation: 0 Join date: 2010-11-24
 | Subject: Re: Prototype engine Thu Nov 25, 2010 12:00 am | |
| | fredpie wrote: | | Half a year? I better fetch some snacks for while we wait... |
or we could get more coders to help or atleast search harder for them |
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~sciocont Overall Team Lead

Posts: 3214 Reputation: 99 Join date: 2010-07-06
 | Subject: Re: Prototype engine Fri Nov 26, 2010 7:48 pm | |
| Bashi's only one (extremely skilled) man. _________________ Remember our goals: simplicity, science, and playability. Keep them in mind always. [OE]| [FAQ]|[Wiki]|[My Blog]  |
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lbrewer Newcomer

Posts: 56 Reputation: 1 Join date: 2011-11-03
 | Subject: Re: Prototype engine Sat Nov 05, 2011 4:58 pm | |
| | ~sciocont wrote: | | Bashi's only one (extremely skilled) man. |
unsure about this but is the engine comlete yet? |
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roadkillguy Experienced

Posts: 534 Reputation: 16 Join date: 2010-08-25 Age: 19 Location: Rhode Island
 | Subject: Re: Prototype engine Sat Nov 05, 2011 6:12 pm | |
| VERY outdated thread. I've written a menu phase changing engine in c++. Bashinerox's long gone. |
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Mysterious_Calligrapher Biome Team Lead

Posts: 1022 Reputation: 27 Join date: 2010-11-26 Age: 21 Location: Earth, the solar system, the milky way...
 | Subject: Re: Prototype engine Sun Nov 06, 2011 7:17 am | |
| | roadkillguy wrote: | | VERY outdated thread. I've written a menu phase changing engine in c++. Bashinerox's long gone. |
The jokes about his ascension should have been a clue... Seriously guys, if he wants to come back he'll probably wander back on his own. He knows where we live and he's not our lost dog._________________ Environmental, Chemical and Linguistic Specialist. If you speak or write any language that isn't English, we want you.Now accepting biome donations here.Earthlike Biomes Complete.Biomes from other planets should be coming in right about now. Not actually ascended to another plane of existence. |
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Tenebrarum Society Team Lead

Posts: 1179 Reputation: 29 Join date: 2010-10-01 Age: 19 Location: ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
 | Subject: Re: Prototype engine Sun Nov 06, 2011 9:36 am | |
| | Mysterious_Calligrapher wrote: | | roadkillguy wrote: | | VERY outdated thread. I've written a menu phase changing engine in c++. Bashinerox's long gone. |
The jokes about his ascension should have been a clue... Seriously guys, if he wants to come back he'll probably wander back on his own. He knows where we live and he's not our lost dog. |
I don't understand the recent obsession with this guy. He left. That sucks. Now let's focus on doing our jobs. |
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ido66667 Regular

Posts: 394 Reputation: 4 Join date: 2011-05-14 Age: 99 Location: Space - Time
 | Subject: Re: Prototype engine Sun Nov 06, 2011 11:27 am | |
| I think sciocont just need to lock this topic cus it's going off topic |
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~sciocont Overall Team Lead

Posts: 3214 Reputation: 99 Join date: 2010-07-06
 | Subject: Re: Prototype engine Sun Nov 06, 2011 1:30 pm | |
| | ido66667 wrote: | | I think sciocont just need to lock this topic cus it's going off topic |
You're a smart guy._________________ Remember our goals: simplicity, science, and playability. Keep them in mind always. [OE]| [FAQ]|[Wiki]|[My Blog]  |
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