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The Uteen Sandbox Team Lead

Posts: 1490 Reputation: 68 Join date: 2010-07-06 Age: 16 Location: England, Virgo Supercluster
 | Subject: Menu Discussion Mon Dec 13, 2010 12:59 pm | |
| Can I just ask, what is the difference between menu and menue? Anyway, will the main menu(e?) have animation? If so, how much? In fact, what will be on the menu(e???) in the first place? Lets shorten it down to one simple question: What's the second 'e' abou- No, wait: Is the menu(e)Make that two: What is the menu(e) going to be like? How on earth do you spell it?
Last edited by The Uteen on Tue Dec 14, 2010 1:40 pm; edited 1 time in total |
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caekdaemon Newcomer
Posts: 89 Reputation: 0 Join date: 2010-10-27
 | Subject: Re: Menu Discussion Mon Dec 13, 2010 1:15 pm | |
| Menu is spelt as menu. Get chrome, it corrects spelling mistakes.
I imagine there will be a galaxy in the background spinning, or a planet. Maybe a cell splitting or something, with the Menu buttons at a side. |
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Djohaal Learner

Posts: 144 Reputation: 0 Join date: 2010-12-03
 | Subject: Re: Menu Discussion Mon Dec 13, 2010 1:29 pm | |
| Umm... isn't it a bit early to start thinking about this? We don't even have a working engine. |
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Tenebrarum Society Team Lead

Posts: 1179 Reputation: 29 Join date: 2010-10-01 Age: 19 Location: ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
 | Subject: Re: Menu Discussion Mon Dec 13, 2010 2:35 pm | |
| | Djohaal wrote: | | Umm... isn't it a bit early to start thinking about this? We don't even have a working engine. |
QFT |
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The Uteen Sandbox Team Lead

Posts: 1490 Reputation: 68 Join date: 2010-07-06 Age: 16 Location: England, Virgo Supercluster
 | Subject: Re: Menu Discussion Tue Dec 14, 2010 1:43 pm | |
| | Djohaal wrote: | | Umm... isn't it a bit early to start thinking about this? We don't even have a working engine. |
I think it would be good to have some sort of concept for the menu (and I have chrome, it says menue is correct too), so then we can build it up going by this concept as we create each feature. We ought to have at least some sort of idea on what sort of options you will have, and how it will be presented. Also, having some sort of menu does make it all seem more... Professional, and expandable. |
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Gotrol Art Team Lead

Posts: 127 Reputation: 0 Join date: 2010-10-06 Age: 21 Location: Европа, (GMT +1)
 | Subject: Re: Menu Discussion Tue Dec 14, 2010 2:12 pm | |
| Always Imagined the menu background being something to represent the state of your homeworld. Something like the background of this forum, a planet, but dynamic. At first only a rock, then with atmosphere, cities, superstructures, etc...
Also connects with the Iconic picture that is used to represent thrive everywhere =). _________________ Thrive concepts. http://gotrol.deviantart.com/gallery/#Thrive
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US_of_Alaska Overall Team Co-Lead

Posts: 1341 Reputation: 27 Join date: 2010-07-07 Age: 20 Location: Australia
 | Subject: Re: Menu Discussion Tue Dec 14, 2010 9:16 pm | |
| | Gotrol wrote: | Always Imagined the menu background being something to represent the state of your homeworld. Something like the background of this forum, a planet, but dynamic. At first only a rock, then with atmosphere, cities, superstructures, etc...
Also connects with the Iconic picture that is used to represent thrive everywhere =). |
I think that's good, we can just have a few planets and scenarios that it cycles through to keep it fresh. |
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Noitulove Regular
Posts: 238 Reputation: 1 Join date: 2010-07-09
 | Subject: Re: Menu Discussion Tue Dec 14, 2010 9:30 pm | |
| We haven't even gotten the engine down yet, but when that comes out (menu functions included) I think we should go with the "spiky" menu as shown on this page of the Concept Art thread.Think: some sort of crystal/floating island thing, maybe with some 'vines' hanging from the underside and a couple of planets rotating around the menu. One might be bigger than the other. Or, maybe that smaller one could be a moon, orbiting around the larger planet. I may or may not make a mockup. |
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The Uteen Sandbox Team Lead

Posts: 1490 Reputation: 68 Join date: 2010-07-06 Age: 16 Location: England, Virgo Supercluster
 | Subject: Re: Menu Discussion Wed Dec 15, 2010 10:11 am | |
| I thought that was an in-game Interface, but I suppose it could work as a main menu, too.  And I like the idea of dynamic planets, too. And going with the idea of multiple saves, maybe arrow buttons could be on the menu to cycle through the planets to find your save. Not just scrolling through them, though, something a bit more cool. Maybe they could be shown in the the menu in their own little solar system, orbiting a star, at a distance they would be at normally. That'd be interesting, finding your planet based on temperature. And the star could be new game.  Maybe an asteroid belt could be extras. Or just an asteroid. |
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Darkgamma Learner

Posts: 159 Reputation: 1 Join date: 2010-11-21 Location: Dort, am Klavier
 | Subject: Re: Menu Discussion Wed Dec 15, 2010 10:14 am | |
| | Tenebrarum wrote: | | Djohaal wrote: | | Umm... isn't it a bit early to start thinking about this? We don't even have a working engine. |
QFT |
Double QFT |
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Gotrol Art Team Lead

Posts: 127 Reputation: 0 Join date: 2010-10-06 Age: 21 Location: Европа, (GMT +1)
 | Subject: Re: Menu Discussion Wed Dec 15, 2010 11:08 am | |
| I do not agree. If we have the time and people why not multitask? Besides any menu can be implemented in any application, it doesn't depend on the engine.
Anyhow, further outlining of my idea.
http://gotrol.deviantart.com/art/Main-Menu-Concept-1-189675559 _________________ Thrive concepts. http://gotrol.deviantart.com/gallery/#Thrive
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~sciocont Overall Team Lead

Posts: 3177 Reputation: 99 Join date: 2010-07-06
 | Subject: Re: Menu Discussion Wed Dec 15, 2010 4:25 pm | |
| | US_of_Alaska wrote: | | Gotrol wrote: | Always Imagined the menu background being something to represent the state of your homeworld. Something like the background of this forum, a planet, but dynamic. At first only a rock, then with atmosphere, cities, superstructures, etc...
Also connects with the Iconic picture that is used to represent thrive everywhere =). |
I think that's good, we can just have a few planets and scenarios that it cycles through to keep it fresh. |
I like that idea, it sounds really nice-looking._________________ Remember our goals: simplicity, science, and playability. Keep them in mind always. [OE]| [FAQ]|[Wiki]|[My Blog]  |
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Darkgamma Learner

Posts: 159 Reputation: 1 Join date: 2010-11-21 Location: Dort, am Klavier
 | Subject: Re: Menu Discussion Wed Dec 15, 2010 5:05 pm | |
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Last edited by Darkgamma on Wed Dec 15, 2010 5:07 pm; edited 1 time in total |
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Darkgamma Learner

Posts: 159 Reputation: 1 Join date: 2010-11-21 Location: Dort, am Klavier
 | Subject: Re: Menu Discussion Wed Dec 15, 2010 5:06 pm | |
| Well, I suppose we could do menu concepts and preparations. |
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~sciocont Overall Team Lead

Posts: 3177 Reputation: 99 Join date: 2010-07-06
 | Subject: Re: Menu Discussion Wed Dec 15, 2010 8:38 pm | |
| | Darkgamma wrote: | | Well, I suppose we could do menu concepts and preparations. |
Really, its just a menu. I mean, it'll obviously have to look nice, but with me and Gotrol on it, that won't be a problem. basically it needs -options
-saved games
-new game
-Content --Editors --TCL
-Thrive website link_________________ Remember our goals: simplicity, science, and playability. Keep them in mind always. [OE]| [FAQ]|[Wiki]|[My Blog]  |
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