Thrive Game Development

Development of the evolution game Thrive.
 
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Updated Research Web
Wed May 08, 2013 5:20 pm by NickTheNick
Okay guys, here is my first Devblog to fulfill my responsibility as Strategy Team lead.

Finally I have procured some work to show for my efforts in conceptualizing the Strategy Mode. The Research Web is a pivotal component of post-sapience gameplay, as it is what drives your species forwards from the Awakening stage to their final steps into Ascension. Through a graphing program, I have managed …

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 Ascension Gates

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The Uteen
Sandbox Team Lead


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PostSubject: Re: Ascension Gates   Thu Dec 30, 2010 6:49 am

Commander Keen wrote:
I don't think it will be hyperrealistic (look at our evolution!), but you are right, we certainly have to break as little scientific laws as possible.


But that rule sort of breaks down for ascension, this is really just a gameplay thing. We can't be completely realistic, because it is impossible and it would get boring. Realism = reality. Who wants to play a game that resembles reality in every way? It'd be like playing a soap, except not as extreme. Soaps, extreme? That's a new one.

If we were hyper-realistic, the game would get very boring, very fast. Who wants to play one game non-stop for billions of years? Actually, scratch that, who wants a game that would blow up your computer because of uber-high demands?
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Commander Keen
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PostSubject: Re: Ascension Gates   Thu Dec 30, 2010 10:14 am

Yes, that's why I say NOT hyperrealistic. But still, gameplay is on first place and science is on very, very close second place. While introducing Ascension gates, they will have problems with building materials and energy, the building process and the whole thing working.
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The Uteen
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PostSubject: Re: Ascension Gates   Thu Dec 30, 2010 10:48 am

Commander Keen wrote:
Yes, that's why I say NOT hyperrealistic. But still, gameplay is on first place and science is on very, very close second place. While introducing Ascension gates, they will have problems with building materials and energy, the building process and the whole thing working.

QFT

And yes, you did say that... Embarassed Misread. Sorry.
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Ac-curious-Thrive-fan



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PostSubject: Re: Ascension Gates   Sun Jul 15, 2012 5:28 am

I for one, vote for machine races and for them to be-able to achieve ascension... Also, if they make an ascension gate as big as their own planet... Wouldn't they run into the problem of mining resources once their planet is depleted, they would need to mine other planets for resources. Also, the need for energy for the spaceships to get back and forth from those "mining" planets, so wouldn't that prove to be a greater cost? and don't forget the amount of energy the gate(s) would need to be "powered"...
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The Uteen
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PostSubject: Re: Ascension Gates   Sun Jul 15, 2012 7:34 am

Ac-curious-Thrive-fan wrote:
I for one, vote for machine races and for them to be-able to achieve ascension... Also, if they make an ascension gate as big as their own planet... Wouldn't they run into the problem of mining resources once their planet is depleted, they would need to mine other planets for resources. Also, the need for energy for the spaceships to get back and forth from those "mining" planets, so wouldn't that prove to be a greater cost? and don't forget the amount of energy the gate(s) would need to be "powered"...


Basically, God Machines are required. There's nothing wrong with that, it is the end of the game. Wink

Oh, and to recap - God Machines are huge (as in, moon-size) machines that require tons of material to build and energy to power, but give you the power of a certain portion of the God Tools, such as infinite resources, use of all editors, creation, destruction, etc. They've been covered, somewhere.

Machine races should be able to achieve ascension too, as long as they are sapient.
So as great as it sounds, there'll be no omnipotent Siri...


EDIT: Was this thread before God Machines? They weren't brought up once... Even by me, the space fanatic...

Yeah, the energy requirements we were worrying about are no problem: get enough energy to start up the unlimited resources god machine, and it can power itself, and everything else. And you get more than enough resources to make those very long wires. Razz
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Ascension Gates

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