Thrive Game Development

Development of the evolution game Thrive.
 
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Updated Research Web
Wed May 08, 2013 5:20 pm by NickTheNick
Okay guys, here is my first Devblog to fulfill my responsibility as Strategy Team lead.

Finally I have procured some work to show for my efforts in conceptualizing the Strategy Mode. The Research Web is a pivotal component of post-sapience gameplay, as it is what drives your species forwards from the Awakening stage to their final steps into Ascension. Through a graphing program, I have managed …

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Devblog cell underwater Thrive creature video editor planet music evolution organism research concept progress biomes auto microbe prototype tree wiki space date game tech stage Gameplay
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My Evolution System Concept 5 5 1
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 My Evolution System Concept

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Pezzalis
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PostSubject: Re: My Evolution System Concept   Wed Dec 29, 2010 7:26 pm

I think so far this concept sounds good, but I think it is missing quite a major part of what we have been planning. Cause and effect.

I think a major part of Thrive is seeing your species evolve because of what happened to you in game play. For example if you were killed by the crushing jaw of another organism then your next generation will have a tougher epidermis. If you were out-swum and consequently eaten then your next generation will be faster at swimming (Longer fins, more streamline etc).

We need to know what mutations are available for species and how they can be attained.

Now we have vaguely determined more or less how you will become a certain phylum IE assimilate lots of heat eaters in cell stage and you will be Thermosynthetic.

Somehow (TBD) your multicellular colony will become a base creature depending on the phylum/kingdom etc you are in (Which is not chosen by the player but is chosen by cause and effect)

No heres my concept for these base creatures, and how they effect evolution.

Spoiler:
 


If this pseudo-Darwinian come Lamarckian thing is what we are going for we will need to determine all possible mutations each phyla could possibly evolve to.

Ta Smile
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Smothmoth
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PostSubject: Re: My Evolution System Concept   Wed Dec 29, 2010 7:40 pm

Pezzalis wrote:
I think so far this concept sounds good, but I think it is missing quite a major part of what we have been planning. Cause and effect.

I think a major part of Thrive is seeing your species evolve because of what happened to you in game play. For example if you were killed by the crushing jaw of another organism then your next generation will have a tougher epidermis. If you were out-swum and consequently eaten then your next generation will be faster at swimming (Longer fins, more streamline etc).


This is Lamarckian evolution, based on what I've read here it has also been denounced as to complex.

While it seems simpler than Darwinian evolution, it would require every action possible being mapped out and given an attribute that improves the species.

Also, it doesn't make any sense for members of the species that were killed to impact the next generation, how would they pass anything on?


Pezzalis wrote:

Now we have vaguely determined more or less how you will become a certain phylum IE assimilate lots of heat eaters in cell stage and you will be Thermosynthetic.

Somehow (TBD) your multicellular colony will become a base creature depending on the phylum/kingdom etc you are in (Which is not chosen by the player but is chosen by cause and effect)


I haven't seen anything like this in my time lurking here, and all of the current concepts for evolution were basically just thrown out the window recently.

On Phyla, during my talk with ~sciocont he told me phyla weren't coming into play, as they are seen as limiting.
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US_of_Alaska
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PostSubject: Re: My Evolution System Concept   Fri Dec 31, 2010 7:21 pm

Smothmoth wrote:
This is Lamarckian evolution, based on what I've read here it has also been denounced as to complex.

While it seems simpler than Darwinian evolution, it would require every action possible being mapped out and given an attribute that improves the species.

Also, it doesn't make any sense for members of the species that were killed to impact the next generation, how would they pass anything on?

I haven't seen anything like this in my time lurking here, and all of the current concepts for evolution were basically just thrown out the window recently.

On Phyla, during my talk with ~sciocont he told me phyla weren't coming into play, as they are seen as limiting.

Alright, well the thing is that dead things don't pass their genes on, therefore everything that isn't them will. This means that the faster swimming ones will pass on their genes. Make sense? And while this is Darwinian Evolution and too difficult to program, we do need to represent it somehow.

And i'm also against implementing any sort of calssification system for anything.
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