Thrive Game Development

Development of the evolution game Thrive.
 
HomeHome  PortalPortal  CalendarCalendar  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log inLog in  
Welcome new and returning members!
Sign up and introduce yourself. ADMIN knows your ASL.
ADMIN is serious about your dirty mouth. ADMIN treats every cuss as if it were Belgium.
PM ADMIN with bugs. ADMIN thinks bugs are delicious.
Gather past members so we can get back to work!
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: We are now Revolutionary Games!
Log in
Username:
Password:
Log on automatically: 
:: I forgot my password
READ BEFORE POSTING
FAQs Wiki OE CC
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 302 registered users
The newest registered user is awsomegaming10

Our users have posted a total of 15352 messages in 768 subjects
Who is online?
In total there are 2 users online :: 0 Registered, 0 Hidden and 2 Guests

None

Most users ever online was 33 on Sun Nov 14, 2010 9:51 am
2011: A look back
Sun Jan 01, 2012 7:29 pm by ~sciocont
I'm not one to celebrate the new year much- where I live, It just means four months of freezing weather and little daylight- but I'd like to take a look back at what we as a community have done in 2011, and peer forward into 2012. At times our project seems awash in uncertainty, and I think we might never reach our goals. It's at times like this when I stop to think about what Thrive has …

[ Full reading ]
Comments: 4
Keywords
race tech Thrive Biome music tree game video organism cell Gameplay space prototype concept evolution editor auto Devblog wiki planet language microbe research water engine stage
Latest topics
» Cellular evolution concept/questions
Today at 4:07 pm by Holomanga

» Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread
Today at 3:51 pm by ~sciocont

» Plant Gameplay
Today at 2:07 pm by ~sciocont

» Theme Space
Today at 2:06 pm by Doggit

» Implementing Underwater Civilizations
Today at 11:55 am by Doggit

» End of Planets?
Today at 9:59 am by ~sciocont

» Complex Damage System
Today at 9:28 am by MeowMan1

» Concept Art Thread
Yesterday at 1:39 pm by MeowMan1

» Organ Design
Fri May 18, 2012 6:59 pm by MeowMan1

» planets with close orbits or elliptical orbits
Wed May 16, 2012 3:54 pm by ~sciocont

» Calling all disasters
Mon May 14, 2012 2:14 pm by Mysterious_Calligrapher

» And I have suddenly entered...
Mon May 14, 2012 9:24 am by Doggit

» A cool idea of mine
Sun May 13, 2012 3:10 pm by MeowMan1

» Religion and Society
Sat May 12, 2012 12:13 pm by Mysterious_Calligrapher

» Organism's appearance
Fri May 11, 2012 8:55 pm by MeowMan1

» Microbe Stage Final Draft
Fri May 11, 2012 8:12 pm by MeowMan1

» Finishing the Tech Editor
Thu May 10, 2012 9:09 pm by ~sciocont

» Biome List
Thu May 10, 2012 6:50 pm by Mysterious_Calligrapher

» Bilinguals wanted! Quiero personas bilingües! Je veux bilingues!
Thu May 10, 2012 5:42 pm by Mysterious_Calligrapher

» Injury and Wounds
Tue May 08, 2012 9:34 pm by ~sciocont


Share | 
 

 What if your government falls?

View previous topic View next topic Go down 
AuthorMessage
andry796
Newcomer


Posts: 93
Reputation: 0
Join date: 2010-11-28
Age: 15
Location: Italy

PostSubject: What if your government falls?   Fri Jan 21, 2011 11:24 am

After society stage we'll obviously have different parties, and one of these will gain political power.
Then, if this party (the one you "control") loses influence and another party gains power... what about strategy mode? You can't control a nation that isn't under your influence. Rolling Eyes

So, we can choose to ignore this and let the player control his nation anyway, or we can do this:

When your party loses power, you can't use strategy mode, or you can use it only partially.
Then the player should "use" org mode to control the party leader and try this way to get influence again.

What else?

Let's discuss here
Back to top Go down
View user profile
The Uteen
Sandbox Team Lead


Posts: 1074
Reputation: 23
Join date: 2010-07-06
Age: 15
Location: England, Virgo Supercluster

PostSubject: Re: What if your government falls?   Fri Jan 21, 2011 1:57 pm

In strategy mode I thought you just assisted whatever party is in power as a sort of limited-god-like thing... So you aren't actually any specific party.
Some-one else will be able to explain this better.
Back to top Go down
View user profile
~sciocont
Overall Team Lead


Posts: 2564
Reputation: 61
Join date: 2010-07-06

PostSubject: Re: What if your government falls?   Fri Jan 21, 2011 3:36 pm

The real problem here isn't of parties, it's of a revolution or something. We shouldn't let the player control their government if it's been taken over by another force. They should have to regroup and rebuild, and either
-leave and create a new faction
-get high into the current government that replaced theirs
-try to take over the nation again

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Internet Presence]
Back to top Go down
View user profile
bill2505
Learner


Posts: 117
Reputation: 0
Join date: 2011-01-09
Location: Greece

PostSubject: Re: What if your government falls?   Fri Jan 21, 2011 4:55 pm

~sciocont wrote:
The real problem here isn't of parties, it's of a revolution or something. We shouldn't let the player control their government if it's been taken over by another force. They should have to regroup and rebuild, and either
-leave and create a new faction
-get high into the current government that replaced theirs
-try to take over the nation again
i agree with the first and the third but not the second ...if there are parties in game you cant be a capitalist and because you lost going with the communist.(this is too spor(e)ish for me
except the player also his followers should join him to retake the nation or creating a new one
Back to top Go down
View user profile
Mysterious_Calligrapher
Biome Team Lead


Posts: 877
Reputation: 14
Join date: 2010-11-26
Age: 20
Location: Earth, the solar system, the milky way...

PostSubject: Re: What if your government falls?   Fri Jan 21, 2011 5:31 pm

No, 2 is good in scio's post. The amount of historical examples that come to mind is astounding. For example, Queen Victoria supported both the Whigs and the ... tories? Anyhow, whichever party it was politic to support - as in, whoever was in power and would support her in return.
In addition, we have governments like that of Argentina - not picking on argentinians at all - that at some points in history have had revolutions as stand-ins for elections. And while high-ranking political figures, like Juan Peron, have had to go into exile when they've fallen from power, people with less-politicized positions can hang on through many transfers of power, whether violent or no. The truth is, we need them to keep things running.
Back to top Go down
View user profile
bill2505
Learner


Posts: 117
Reputation: 0
Join date: 2011-01-09
Location: Greece

PostSubject: Re: What if your government falls?   Fri Jan 21, 2011 5:55 pm

Mysterious_Calligrapher wrote:
No, 2 is good in scio's post. The amount of historical examples that come to mind is astounding. For example, Queen Victoria supported both the Whigs and the ... tories? Anyhow, whichever party it was politic to support - as in, whoever was in power and would support her in return.
In addition, we have governments like that of Argentina - not picking on argentinians at all - that at some points in history have had revolutions as stand-ins for elections. And while high-ranking political figures, like Juan Peron, have had to go into exile when they've fallen from power, people with less-politicized positions can hang on through many transfers of power, whether violent or no. The truth is, we need them to keep things running.

i forgot that in game you will not are going to play the leader of the party
Back to top Go down
View user profile
Mysterious_Calligrapher
Biome Team Lead


Posts: 877
Reputation: 14
Join date: 2010-11-26
Age: 20
Location: Earth, the solar system, the milky way...

PostSubject: Re: What if your government falls?   Fri Jan 21, 2011 9:55 pm

We're a little further removed than that in strat, and org lets you choose whom you are.
Back to top Go down
View user profile
andry796
Newcomer


Posts: 93
Reputation: 0
Join date: 2010-11-28
Age: 15
Location: Italy

PostSubject: Re: What if your government falls?   Sat Jan 22, 2011 8:41 am

The Uteen wrote:
In strategy mode I thought you just assisted whatever party is in power as a sort of limited-god-like thing... So you aren't actually any specific party.
Some-one else will be able to explain this better.


"whatever party" doesn't make sense: A party is made of ideals and if you always control your nation ideals are always the same Neutral .

And, we wont have real parties in game, they'll have procedurally generated traits and names, and will act differently.
Back to top Go down
View user profile
caekdaemon
Newcomer


Posts: 89
Reputation: 0
Join date: 2010-10-27

PostSubject: Re: What if your government falls?   Sat Jan 22, 2011 1:08 pm

What if your government type does not include parties?
Back to top Go down
View user profile
The Uteen
Sandbox Team Lead


Posts: 1074
Reputation: 23
Join date: 2010-07-06
Age: 15
Location: England, Virgo Supercluster

PostSubject: Re: What if your government falls?   Sun Jan 23, 2011 4:35 am

andry796 wrote:
The Uteen wrote:
In strategy mode I thought you just assisted whatever party is in power as a sort of limited-god-like thing... So you aren't actually any specific party.
Some-one else will be able to explain this better.


"whatever party" doesn't make sense: A party is made of ideals and if you always control your nation ideals are always the same Neutral .

And, we wont have real parties in game, they'll have procedurally generated traits and names, and will act differently.


Hm. Ouch. If we give the player full control, then parties don't matter. If we make sure the parties matter, the player has little control. I think we need... A balance.

Now, I don't know much about politics, but... Um... Yeah. Neutral
I'll leave this thread for the more politically understanding, then.
Back to top Go down
View user profile
bill2505
Learner


Posts: 117
Reputation: 0
Join date: 2011-01-09
Location: Greece

PostSubject: ````````````   Sun Jan 23, 2011 5:32 am

The Uteen wrote:
andry796 wrote:
The Uteen wrote:
In strategy mode I thought you just assisted whatever party is in power as a sort of limited-god-like thing... So you aren't actually any specific party.
Some-one else will be able to explain this better.


"whatever party" doesn't make sense: A party is made of ideals and if you always control your nation ideals are always the same Neutral .

And, we wont have real parties in game, they'll have procedurally generated traits and names, and will act differently.


Hm. Ouch. If we give the player full control, then parties don't matter. If we make sure the parties matter, the player has little control. I think we need... A balance.

Now, I don't know much about politics, but... Um... Yeah. Neutral
I'll leave this thread for the more politically understanding, then.

i thing that parties should matter but have minor part. i mean you have democracy and in the ellections you loose. who is going to wait the next ellections to win them or try to retake power.simple they are going to chose a non democratic goverment. thats the reason democracy should be both run and realistic to play and also people to have a reason to chose besides their own political belief.
hearts of iron 3 has included parties see this http://www.heartsofirongame.com/index.php?option=com_content&view=section&layout=blog&id=42&Itemid=90

Back to top Go down
View user profile
mike roberts
Learner


Posts: 105
Reputation: 0
Join date: 2010-09-05
Age: 16
Location: United States

PostSubject: Re: What if your government falls?   Sun Jan 23, 2011 8:28 am

also if someone else takes control of ur government u can throw a rebellion that would be nice to see
Back to top Go down
View user profile
US_of_Alaska
Overall Team Co-Lead


Posts: 1314
Reputation: 24
Join date: 2010-07-07
Age: 19
Location: Australia

PostSubject: Re: What if your government falls?   Sun Jan 23, 2011 7:55 pm

Has anyone read up on the Nation Editor? When you give more of the power slider to the people, sometimes they change things that you don't want changed, and in turn they are happier. Alternatively, if you're talking about elections, that will just change the likeliness of certain leader traits popping up.
Back to top Go down
View user profile
 

What if your government falls?

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» Current Government
» What if your government falls?
» Епизод 19,Първи сезон- Miss Mystic Falls
» "Brick City" in Niagara Falls, Canada
» Mystic Falls 2010 - Simlympic Bid - Comments

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Gameplay :: Gameplay Stages :: Society-