Thrive Game Development

Development of the evolution game Thrive.
 
HomeHome  PortalPortal  CalendarCalendar  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log inLog in  
Welcome new and returning members!
Sign up and introduce yourself. ADMIN knows your ASL.
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
We are working with a relatively new theme, so visual bugs are being addressed.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe stage environment is taking shape.
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
READ BEFORE POSTING
FAQs Wiki OE CC Thrive
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 864 registered users
The newest registered user is Atrox_Somnium

Our users have posted a total of 22924 messages in 1106 subjects
Who is online?
In total there are 11 users online :: 2 Registered, 1 Hidden and 8 Guests :: 1 Bot

Nimbal, Seregon

Most users ever online was 443 on Sun 17 Mar 2013, 4:41 pm
Updated Research Web
Wed 08 May 2013, 5:20 pm by NickTheNick
Okay guys, here is my first Devblog to fulfill my responsibility as Strategy Team lead.

Finally I have procured some work to show for my efforts in conceptualizing the Strategy Mode. The Research Web is a pivotal component of post-sapience gameplay, as it is what drives your species forwards from the Awakening stage to their final steps into Ascension. Through a graphing program, I have managed …

[ Full reading ]
Comments: 5
Keywords
stage evolution Devblog underwater microbe tree wiki Gameplay game editor research date biomes music progress prototype creature cell organism auto space planet concept tech Thrive video
Latest topics
» Population dynamics
by scorpion268 Today at 12:17 pm

» im new too!
by Mysterious_Calligrapher Today at 12:08 pm

» Building Microbe Stage
by Nimbal Today at 12:05 pm

» Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread
by Mysterious_Calligrapher Today at 11:50 am

» Revamping the Forum
by Nimbal Today at 10:37 am

» Strategy Mode Discussion
by LordChaos Today at 7:55 am

» Art Team: We Need You!
by Tritium Today at 4:37 am

» Hello everyone :D
by Thriving Cheese Today at 1:20 am

» Implementing Underwater Civilizations
by ~sciocont Yesterday at 9:16 pm

» The new guy number 9999
by Daniferrito Yesterday at 7:50 pm

» Organ Design
by scorpion268 Yesterday at 8:31 am

» Im New and wanting to help
by Mysterious_Calligrapher Yesterday at 8:04 am

» Function Part Discussion
by Daniferrito Tue 21 May 2013, 11:55 pm

» Revamping the Wiki
by NickTheNick Tue 21 May 2013, 11:16 pm

» GamerXA - Organism Editor
by Daniferrito Tue 21 May 2013, 8:23 pm

» Concept Art Thread
by untrustedlife Tue 21 May 2013, 6:18 pm

» New guy here
by Daniferrito Tue 21 May 2013, 4:49 pm

» Another Idea: 'Over tech'
by WilliamstheJohn Tue 21 May 2013, 1:28 am

» Parallel work on multiple stages
by NickTheNick Mon 20 May 2013, 7:37 pm

» Revolutionary Games website's thread
by WilliamstheJohn Mon 20 May 2013, 10:48 am

Share | .
 

 What if your government falls?

View previous topic View next topic Go down 
AuthorMessage
andry796
Newcomer


Posts: 93
Reputation: 0
Join date: 2010-11-28
Age: 16
Location: Italy

PostSubject: What if your government falls?   Fri 21 Jan 2011, 11:24 am

After society stage we'll obviously have different parties, and one of these will gain political power.
Then, if this party (the one you "control") loses influence and another party gains power... what about strategy mode? You can't control a nation that isn't under your influence. Rolling Eyes

So, we can choose to ignore this and let the player control his nation anyway, or we can do this:

When your party loses power, you can't use strategy mode, or you can use it only partially.
Then the player should "use" org mode to control the party leader and try this way to get influence again.

What else?

Let's discuss here
Back to top Go down
View user profile
The Uteen
Sandbox Team Lead


Posts: 1490
Reputation: 68
Join date: 2010-07-06
Age: 16
Location: England, Virgo Supercluster

PostSubject: Re: What if your government falls?   Fri 21 Jan 2011, 1:57 pm

In strategy mode I thought you just assisted whatever party is in power as a sort of limited-god-like thing... So you aren't actually any specific party.
Some-one else will be able to explain this better.
Back to top Go down
View user profile
~sciocont
Overall Team Lead


Posts: 3181
Reputation: 99
Join date: 2010-07-06

PostSubject: Re: What if your government falls?   Fri 21 Jan 2011, 3:36 pm

The real problem here isn't of parties, it's of a revolution or something. We shouldn't let the player control their government if it's been taken over by another force. They should have to regroup and rebuild, and either
-leave and create a new faction
-get high into the current government that replaced theirs
-try to take over the nation again

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
Back to top Go down
View user profile
bill2505
Learner


Posts: 117
Reputation: 0
Join date: 2011-01-09
Location: Greece

PostSubject: Re: What if your government falls?   Fri 21 Jan 2011, 4:55 pm

~sciocont wrote:
The real problem here isn't of parties, it's of a revolution or something. We shouldn't let the player control their government if it's been taken over by another force. They should have to regroup and rebuild, and either
-leave and create a new faction
-get high into the current government that replaced theirs
-try to take over the nation again
i agree with the first and the third but not the second ...if there are parties in game you cant be a capitalist and because you lost going with the communist.(this is too spor(e)ish for me
except the player also his followers should join him to retake the nation or creating a new one
Back to top Go down
View user profile
Mysterious_Calligrapher
Biome Team Lead


Posts: 1019
Reputation: 27
Join date: 2010-11-26
Age: 21
Location: Earth, the solar system, the milky way...

PostSubject: Re: What if your government falls?   Fri 21 Jan 2011, 5:31 pm

No, 2 is good in scio's post. The amount of historical examples that come to mind is astounding. For example, Queen Victoria supported both the Whigs and the ... tories? Anyhow, whichever party it was politic to support - as in, whoever was in power and would support her in return.
In addition, we have governments like that of Argentina - not picking on argentinians at all - that at some points in history have had revolutions as stand-ins for elections. And while high-ranking political figures, like Juan Peron, have had to go into exile when they've fallen from power, people with less-politicized positions can hang on through many transfers of power, whether violent or no. The truth is, we need them to keep things running.
Back to top Go down
View user profile
bill2505
Learner


Posts: 117
Reputation: 0
Join date: 2011-01-09
Location: Greece

PostSubject: Re: What if your government falls?   Fri 21 Jan 2011, 5:55 pm

Mysterious_Calligrapher wrote:
No, 2 is good in scio's post. The amount of historical examples that come to mind is astounding. For example, Queen Victoria supported both the Whigs and the ... tories? Anyhow, whichever party it was politic to support - as in, whoever was in power and would support her in return.
In addition, we have governments like that of Argentina - not picking on argentinians at all - that at some points in history have had revolutions as stand-ins for elections. And while high-ranking political figures, like Juan Peron, have had to go into exile when they've fallen from power, people with less-politicized positions can hang on through many transfers of power, whether violent or no. The truth is, we need them to keep things running.

i forgot that in game you will not are going to play the leader of the party
Back to top Go down
View user profile
Mysterious_Calligrapher
Biome Team Lead


Posts: 1019
Reputation: 27
Join date: 2010-11-26
Age: 21
Location: Earth, the solar system, the milky way...

PostSubject: Re: What if your government falls?   Fri 21 Jan 2011, 9:55 pm

We're a little further removed than that in strat, and org lets you choose whom you are.
Back to top Go down
View user profile
andry796
Newcomer


Posts: 93
Reputation: 0
Join date: 2010-11-28
Age: 16
Location: Italy

PostSubject: Re: What if your government falls?   Sat 22 Jan 2011, 8:41 am

The Uteen wrote:
In strategy mode I thought you just assisted whatever party is in power as a sort of limited-god-like thing... So you aren't actually any specific party.
Some-one else will be able to explain this better.


"whatever party" doesn't make sense: A party is made of ideals and if you always control your nation ideals are always the same Neutral .

And, we wont have real parties in game, they'll have procedurally generated traits and names, and will act differently.
Back to top Go down
View user profile
caekdaemon
Newcomer


Posts: 89
Reputation: 0
Join date: 2010-10-27

PostSubject: Re: What if your government falls?   Sat 22 Jan 2011, 1:08 pm

What if your government type does not include parties?
Back to top Go down
View user profile
The Uteen
Sandbox Team Lead


Posts: 1490
Reputation: 68
Join date: 2010-07-06
Age: 16
Location: England, Virgo Supercluster

PostSubject: Re: What if your government falls?   Sun 23 Jan 2011, 4:35 am

andry796 wrote:
The Uteen wrote:
In strategy mode I thought you just assisted whatever party is in power as a sort of limited-god-like thing... So you aren't actually any specific party.
Some-one else will be able to explain this better.


"whatever party" doesn't make sense: A party is made of ideals and if you always control your nation ideals are always the same Neutral .

And, we wont have real parties in game, they'll have procedurally generated traits and names, and will act differently.


Hm. Ouch. If we give the player full control, then parties don't matter. If we make sure the parties matter, the player has little control. I think we need... A balance.

Now, I don't know much about politics, but... Um... Yeah. Neutral
I'll leave this thread for the more politically understanding, then.
Back to top Go down
View user profile
bill2505
Learner


Posts: 117
Reputation: 0
Join date: 2011-01-09
Location: Greece

PostSubject: ````````````   Sun 23 Jan 2011, 5:32 am

The Uteen wrote:
andry796 wrote:
The Uteen wrote:
In strategy mode I thought you just assisted whatever party is in power as a sort of limited-god-like thing... So you aren't actually any specific party.
Some-one else will be able to explain this better.


"whatever party" doesn't make sense: A party is made of ideals and if you always control your nation ideals are always the same Neutral .

And, we wont have real parties in game, they'll have procedurally generated traits and names, and will act differently.


Hm. Ouch. If we give the player full control, then parties don't matter. If we make sure the parties matter, the player has little control. I think we need... A balance.

Now, I don't know much about politics, but... Um... Yeah. Neutral
I'll leave this thread for the more politically understanding, then.

i thing that parties should matter but have minor part. i mean you have democracy and in the ellections you loose. who is going to wait the next ellections to win them or try to retake power.simple they are going to chose a non democratic goverment. thats the reason democracy should be both run and realistic to play and also people to have a reason to chose besides their own political belief.
hearts of iron 3 has included parties see this http://www.heartsofirongame.com/index.php?option=com_content&view=section&layout=blog&id=42&Itemid=90

Back to top Go down
View user profile
mike roberts
Learner


Posts: 105
Reputation: 1
Join date: 2010-09-05
Age: 17
Location: United States

PostSubject: Re: What if your government falls?   Sun 23 Jan 2011, 8:28 am

also if someone else takes control of ur government u can throw a rebellion that would be nice to see
Back to top Go down
View user profile
US_of_Alaska
Overall Team Co-Lead


Posts: 1341
Reputation: 27
Join date: 2010-07-07
Age: 20
Location: Australia

PostSubject: Re: What if your government falls?   Sun 23 Jan 2011, 7:55 pm

Has anyone read up on the Nation Editor? When you give more of the power slider to the people, sometimes they change things that you don't want changed, and in turn they are happier. Alternatively, if you're talking about elections, that will just change the likeliness of certain leader traits popping up.
Back to top Go down
View user profile
 

What if your government falls?

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» Your Gravity Falls OCs
» Government
» Government
» Government Charter
» What if your government falls?

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Gameplay :: Gameplay Stages :: Society-