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| Updated Research Web | Wed May 08, 2013 5:20 pm by NickTheNick | Okay guys, here is my first Devblog to fulfill my responsibility as Strategy Team lead.
Finally I have procured some work to show for my efforts in conceptualizing the Strategy Mode. The Research Web is a pivotal component of post-sapience gameplay, as it is what drives your species forwards from the Awakening stage to their final steps into Ascension. Through a graphing program, I have managed …
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Biome List
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~sciocont Overall Team Lead

Posts: 3219 Reputation: 99 Join date: 2010-07-06
 | Subject: Biome List Wed Feb 02, 2011 10:09 am | |
| Here it is, the list of all Biomes. When suggesting a biome, please include as many details about it as possible including: -where it occurs on a planet -resources it needs -climate it needs --precipitation --temperature -required topography (if any) -its biodiversity -trophic levels for autotrophs -trophic levels for heterotrophs -others SCALEScale helps define niches. Use these official descriptors for scale. "largest measurement" means length, width or height measurement. These measurements apply to ALL orgs, autotrophs and hererotrophs. Largest measurement is measured by the skeleton of the org. (this would be wood in plants) Included are references to the animal knigdom. These are only approximates. Tiny= 10-20 cm largest measurement (up to the size of a rat) Small= 21-100 cm largest measurement (up to the size of a big dog [based on my yellow lab]) Midsize=101-300 cm largest measurement (up to the size of an adult male polar bear) Midlarge= 301-700 cm largest measurement (up to the size of a killer whale) large= 701-1500 cm largest measurement (up to the size of a T-rex) huge=1501-4000 cm largest measurement (tops off at larger than blue whales (25m)) gargantuan=4001+ cm largest measurement (the world's talles tree is to 83 meters tall) Precipitation ValuesIn cm per year Highly Arid=0-1 Arid=2-15 Semiarid=16-25 Midclimate=26-50 Wet=51-100 Very Wet=101+ Also, Mysterious Calligrapher found this to help you with real-world comparisons. Remember that all factors here are on a logarithmic scale.  _________________ Remember our goals: simplicity, science, and playability. Keep them in mind always. [OE]| [FAQ]|[Wiki]|[My Blog] 
Last edited by ~sciocont on Thu Dec 22, 2011 2:05 pm; edited 6 times in total |
|  | | ~sciocont Overall Team Lead

Posts: 3219 Reputation: 99 Join date: 2010-07-06
 | Subject: Re: Biome List Wed Feb 02, 2011 10:12 am | |
| Template occurs: resources: elevation: climate: topography: biodiversity: autotroph niches: heterotroph niches: other:
Biome Categories We will not be categorizing biomes the way anyone on earth does it, because there are too many possibilities. I've decided to split biomes up not by climate, but by biodiversity, geography, and types of life. I think they're pretty self explanitory, but if you have any questions, ask me. If you can think of another category that doesn't fit with these, please tell me and I'll add it.
Open Ocean
All open ocean biomes completed.
Sunlight Zone occurs: wherever there is open ocean with no bottom within required elevation resources: saltwater, sunlight elevation:0-200 m below sea levelT climate: entirely dependant on latitude higher latitudes=colder, lowe rlat=warmer topography: required= no topography biodiversity: 0 autotroph niches: phytoplankton, possibly small to midsize floating plants heterotroph niches: (all aquatic) tiny herbivores, small filter feeders, midlarge to large filter feeders, tiny carnivores, many small carnivores, midlarge carnivores, midsize carnivores. other: may share inhabitants with other ocean biomes
Twilight Zone occurs: wherever there is open ocean with no bottom within required elevation resources: saltwater, sunlight elevation:201-1000 m below sea levelT climate: moderately cold in most areas topography: required= no topography biodiversity: 0 autotroph niches: none heterotroph niches: (all aquatic) tiny to midsize filter feeders, tiny to midlarge carnivores other: may share inhabitants with other ocean biomes, dependant on a constant marine snow of detrius. High probability of bioluminescence.
Abyss occurs: wherever there is open ocean with no bottom within required elevation resources: saltwater, marine snow elevation:1001- m below sea levelT climate: very cold in most areas, almost 0 celsius. topography: required= no topography biodiversity:0 autotroph niches: none heterotroph niches: (all aquatic) tiny to midsize filter feeders, tiny to midsize carnivores other: may share inhabitants with other ocean biomes, dependant on a constant marine snow of detrius. High probability of bioluminescence.
Ocean with Ocean Floor
Coral Reef occurs: in shallow, warm waters with few available nutrients resources: Sunlight, saltwater elevation: Usually less than 50m below sea level (in earth-like lighting conditions), no more than 150m below sea level climate: Tropical topography: various formations of corals and other sessile organisms. biodiversity: 3 autotroph niches: Phytoplankton, Algae, and Seaweed are the main ones. heterotroph niches: All sorts, from the corals themselves to fish to birds to sharks (a more comprehensive list is here) other: To compensate for nutrient-poor waters, they recycle nutrients much more than in other, more nutrient-rich environments.
Kelp Forest-not necessarily kep, mind you occurs: Under the sea, close to shore resources: cold, nutrient rich water, sunlight elevation: 20 - 80 feet below sea level (6-25 m) climate: 50 - 60 F water, (10 - 18 C) topography: more level than not biodiversity: 2 autotroph niches: all up to large. It's hard to tell because kelp grows until it reaches the ocean surface, then starts expandiing outwards heterotroph niches: Carnivores up to midlarge, herbivores up to about midsize, though it's potentially possible to have midlarge ones other: has sublevels depending on sun: canopy, midlevel and floor. Also, pretty darn hard to disturb, because most storms just make kelp bend or break off pieces, and it can re-anchor itself.
Tidal Zones
Tidal ForestA occurs: where land meets ocean (or a large body of water) on a planet with a strongly attractive moon resources: Saltwater elevation:dependant on moon's gravity +/- tide height above/below sea level climate: 10-70 celsius topography: gently sloped towards ocean biodiversity: 3 autotroph niches: all except for huge and gargantuan heterotroph niches: tiny to midsize amphibious carnivore, tiny to midsize amphibious herbivore, tiny to midsize flying carnivore, midsize carnivore (nonamphibious) other: Has lots of corals, wich provide a very complex ground covering and trap pools of water inside their networks.
Beach occurs: where land meets ocean on a gentile slope resources: Saltwater elevation:0-50 m above sea level climate: any temperature topography: gently sloped towards ocean biodiversity: 1 autotroph niches: tiny to small heterotroph niches: tiny to small carnivore, tiny to small herbivore, tiny filter feeder other: Scavengers from other biomes may visit frequently, large animals may use on migration routes
Forests
Cloud Forest occurs: In Mountanous areas with high moisture resources: Primarily dirt, abundant water, and it's own biodiversity elevation: 500 m to 4000 m above sea level. * Elevation depends on planet average temp - the higher the temperature, the higher the clouds form and the higher the forest. climate: About 8 to 20 C average temp, wet Atmospheric conditions will be altered by this biome. topography: Required = one side slopes downwards towards the ocean, one side reaches much higher than the cloud forest to create the rainshadow effect. biodiversity: 4 autotroph niches: All. (Redwoods are Gargantuan) Also, epiphytes (bromeliads, spanish moss, mistletoe) and "parasitic" plants. heterotroph niches: up to midsize, herbivorous, carnivorous and omnivorous. other: Very high soil acidity, top layer comprised almost entirely of moss and peat. High Biomass and Biodiversity, stratified canopy.
Alpine Forest Occurs: on the sides of mountains resources: rainfall, snowmelt elevation: From about 5000 ft to upwards of 10,000. We also need to set a global temperature dependent tree line (altitude at which trees can no longer grow) as well as a tundra line, at which your plant size is reduced basically to lichen. climate: Temperatures up to about 10 C. Midclimate precip. great temperature variation between day and night Topography: sloped ground, poor soil secession stage: 3 auautotroph niches: carnivores and herbivores up to midsize heterotroph niches:up to huge. Evergreens or similar preferrable. Other: comes after an Alpine meadow in sucession, unless said meadow is out of it's altitude range. Also, all organizms must be adapted to a thinner atmosphere, meaning less oxygen or whatever your critter breathes. High winds are probable.
Forested Wetlands: Riparian occurs: Wherever a river spreads out to become a wetland where there is a large percentage of "Trees" or woody-stemmed autotrophs. Also, average slope must approach zero. resources: Water, bottom muck, sometimes peat elevation: not necessarily dependent on it - more dependent on temperature. climate: Temperature above freezing for the growing season: approx. 3/4 of the year. Midclimate topography: average slope approaches zero. Water currents are present, but slow-moving. biodiversity: 3 autotroph niches: up to large. (This may be adjusted, but the soil's none too stable, so nothing enormous.) heterotroph niches: mostly herbivores/carnivores up to small other: Soil will be variable: sometimes alkaline and sometimes acidic and resource poor. This is linked to the predominant type of trees... I'll think us a simple way out of this one, I promise. Flooded Forest (May be a Freshwater Biome) Occurs: In wet forests, due to a flood; may or may not be yearlong. Resources: Large amounts of water, dependant. Elevation: Depends on area. Climate: Is Wet and temperature is dependant on where the forest is. Topography: Usually flat, with some heavy amounts of water. Biodiversity: 3 Autotroph Niches: Tiny to Midlarge/LOW large. Heterotroph Niches: Tiny to Midsize. Other: Many aquatic niches here, and the level of water is dependant.
Temperate Forest Occurs: Between tropical and alpine lines, with enough precipitation. Resources: Good soil, fresh water, Elevation: Between 50- 2500m above sea level. Climate: Is warm and moist during hot months, but cold and frozen in the cooler months. Is midclimate/wet Topography: Usually between flatish with some hills, to outright hillish. Biodiversity: 3 Autotroph Niches: All up to Gargantuan (Very rarely). Heterotroph Niches: All up to midsize. Other:Goes through a drastic temperature change over the year, and many organisms will be driven out because of it.
Deserts
Dune Desert occurs: very dry areas, usually in the center of a continent resources: none elevation: from -100(not below water) to +3000 m climate: very arid/arid, frequent dust storms topography: shifting dunes, with occasional rocky outcrops or plateaus biodiversity: 1 autotroph niches: tiny to small heterotroph niches: tiny to midsize (very rare) herbivore, tiny to small carnivore other:organisms must be extremely efficient in their handling of water. Life is driven by the search for water, most animals are "nomadic".
Rocky Desert Occurs: In areas of very poor soil, and extreme dryness. Resources: Rocks, almost nothing. Elevation: Between -100 (land) and 3000m (again) Climate: Very Arid/Arid, and usually hot. Topography: Usually relatively flat, with some rocky plateaus and spires adorning the landscape. Soil is VERY rocky. Biodiversity: 1 Autotroph Niches: Tiny to midsize (Rare). Heterotroph Niches: Tiny to small (Very Rarely Midsize). Other: Water is very rare, and is competitively sought after. Also, the rock formations can get pretty amazing and huge.
Cold Barren Desert Occurs: between 45°-60°\next to an MT range\near the ocean(the MTs seperate the Ocean and biome) Resouces: will get to that Elevation: low enough to be overshadowed by the MTs Climate: cold like the arctic\dry like a desert Topagraphy: can be any\direction of wind from the ocean Biodaversity: will get to that Autotroph niches: will get to that Heteratroph niches: will get to that Other: because of unique location, all precipitatin gets dried out due to the MTs and the biome becomes very dry
Plains
Alpine Meadow? occurs: on the sides of mountains resources: rainfall, snowmelt elevation: Approximately 5000 feet upwards - I will revise this sucker, but it's relative to latitude. climate: high temperatures are up to 10 C. semiarid. great temperature variation between day and night topography: sloped ground, poor soil secession stage: 2 autotroph niches: carnivores and herbivores up to midsize heterotroph niches:up to midsize. (small trees/shrubs are included.) other: All organizms must be adapted to a thinner atmosphere, meaning less oxygen or whatever your critter breathes. High winds probable.
Chaparral Occurs: Where there is rather poor soil, and extreme heat and dryness. Resources: Again, not much, but there is the craggy and rocky soil. Elevation: 400 to 5500m above sea level. Climate: Is cool and moist in the winter, but very hot and dry the rest of the year. Is Semi-arid as an average. Topography: Contains flat plains, rocky hills, and mountainous slopes. Biodiversity: 2 Autotroph Niches:Tiny to Midsize. Heterotroph Niches:Tiny to small/midsize (around deer size rarely). Other: Organisms are mainly grassland and desert types. Varies seasonally to a greater extent than most deserts.
Scrubland (duplicate?) Occurs: In areas of poor soil, like a burned-out forest, or an area of little rain. Resources: Relatively little. It persists on poor soil and rocky terrain. Elevation: Between -100 (land) and 3000m above sea-level. Climate: Arid/Semi-Arid. Relatively hot. Topography: Usually flat, sometimes some slight hills rise out of the shrubby ground. Biodiversity: 2 Autotroph Niches: Tiny to midsize. Heterotroph Niches:Tiny to small/midsize (around goat size.) Other: The main plants are the equivalence to shrubs, due to the poor soil and lack of rain. The ecosystem revolves around these, as they are the only autotrophs able to thrive in these conditions.
Steppe occurs: On land where following conditions are met. resources: Loose soil, very little water. elevation: Most any, but usually significantly above sea level. climate: 313.15 Kelvin to 233.15 Kelvin topography: Flat, occasional small hills, but most just flat. biodiversity: 1 secession stage: 2 autotroph niches: Tiny to Midsize grasses. heterotroph niches: Tiny to Midsize herbavores. Tiny to Small carnivores. Tiny to small detritivores. 1-2 Tiny to midsize transient herbavores. 0-1 midlarge transient herbavores. 0-1 Small transient carnivore. other: Percipitation is 20-50 cm per year.
Barren Barren biomes are biomes with no niches for autotrophs or heterotrophs. They are important because they constrict movement of organisms.
Fallout Zone Occurs: anywhere following a major nuclear event Resouces: none Elevation: any Climate: any Topagraphy: any Biodaversity: 0 Autotroph niches: 0 Heteratroph niches: 0 Other: nothing can live here but the heartiest of tiny creatures. the radiation will poison anything else. this land will recover in time, but until then it is a graveyard.
Caves*
River Caves occurs: underground anywhere above sea level at opening resources: fresh water elevation: anywhere climate:cool close to the surface, hotter deep down topography: caves cut through the earth by flowing water, often labyrinthine in form. Contains a river and small or large pools of freshwater biodiversity: 1 autotroph niches: almost none, except at the surface heterotroph niches: tiny to small carnivores/omnivores/detrivores other: high chance of bioluminescence. few permanent residents, but many that come in every night/day for shelter.
Undersea Caves occurs: underwater, in the ocean near land resources: none elevation: 0 to -100 m below sea level climate: cool to warm, depending on climate above water topography: these caves are sometimes freshwater caves that ran into the ocean, but can also be lava tubes biodiversity: 1 autotroph niches: none, except at entrance(s) heterotroph niches: tiny to midlarge carnivores/omnivores/detrivores other: more permanent residents than a river cave, again, more visitors than permanent residents
Blue Hole occurs: near sea level resources: possible fresh water elevation: opening @100m above to 50 m below sea level climate: cool, usually anoxic at a certain depth topography: basically a huge cylinder cut out of the earth by limestone dissolving- requires flat terrain biodiversity: 1 autotroph niches: small/tiny floating plants heterotroph niches: tiny to small herbivores/carnivores/omnvores other: only bacterial life in the anoxic zone. May have visitors from surrounding environment.
Labarynth occurs: Around lava-erupting volcanoes, made up of many lava tubes resources: Rich soil elevation: any climate: any precipitation, any temperature. topography: made up of previous lava fields and lava tubes biodiversity: 2? autotroph niches: tiny to midsize heterotroph niches: tiny to midsize all other: These lava fields and lava tubes are difficult to navigate. Sharp rocks punish any misstep, and many scavengers live here.
Freshwater*
*Caves and freshwater biomes can pop up inside other biomes T levels of ocean change with sunlight intensity on the surface.
Biomes tagged with A are not found on earth.
_________________ Remember our goals: simplicity, science, and playability. Keep them in mind always. [OE]| [FAQ]|[Wiki]|[My Blog] 
Last edited by ~sciocont on Thu Aug 25, 2011 7:11 pm; edited 22 times in total |
|  | | roadkillguy Experienced

Posts: 534 Reputation: 16 Join date: 2010-08-25 Age: 19 Location: Rhode Island
 | Subject: Re: Biome List Wed Feb 02, 2011 10:33 am | |
| Thank you scio, for creating this thread. This forum is 10x more productive if we can get people creating things with a programmer-like mindset. Also, optional niches are great. | Quote: | | possibly floating plants |
Over the course of evolution, you will start to see floating plants simply because they now have a possible place. (Technically every niche is optional, but adding strange niches is a plus)
Assuming everyone fills in all the fields, we can now harness everyone's creativity. |
|  | | ~sciocont Overall Team Lead

Posts: 3219 Reputation: 99 Join date: 2010-07-06
 | Subject: Re: Biome List Wed Feb 02, 2011 11:08 am | |
| | roadkillguy wrote: | Thank you scio, for creating this thread. This forum is 10x more productive if we can get people creating things with a programmer-like mindset.
Also, optional niches are great.
| Quote: | | possibly floating plants |
Over the course of evolution, you will start to see floating plants simply because they now have a possible place. (Technically every niche is optional, but adding strange niches is a plus)
Assuming everyone fills in all the fields, we can now harness everyone's creativity. |
Thanks. I'm going to put up an official "scale" category, so that people will have definitions for small/tiny/large/huge/etc._________________ Remember our goals: simplicity, science, and playability. Keep them in mind always. [OE]| [FAQ]|[Wiki]|[My Blog]  |
|  | | Tenebrarum Society Team Lead

Posts: 1179 Reputation: 29 Join date: 2010-10-01 Age: 19 Location: ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
 | Subject: Re: Biome List Wed Feb 02, 2011 2:36 pm | |
| Awesome thread. Good work guys!
Only one note at the moment: You said that higher lat = Colder temperatures. I assume that we are using the equator as equaling zero, right? What about alternative rotation patterns?
Just saying. I may be wrong here. On second thought, I'm pretty sure that life would be sevearly limited in most alternates. |
|  | | ~sciocont Overall Team Lead

Posts: 3219 Reputation: 99 Join date: 2010-07-06
 | Subject: Re: Biome List Wed Feb 02, 2011 3:39 pm | |
| | Tenebrarum wrote: | Awesome thread. Good work guys!
Only one note at the moment: You said that higher lat = Colder temperatures. I assume that we are using the equator as equaling zero, right? What about alternative rotation patterns?
Just saying. I may be wrong here. On second thought, I'm pretty sure that life would be sevearly limited in most alternates. |
Excellent point. If a planet's poles are closer aligned to the plane on which it rotates, we'd have very extreme conditions. Also, I need to put a note there that ocean levels are subject to change with sunlight intensity._________________ Remember our goals: simplicity, science, and playability. Keep them in mind always. [OE]| [FAQ]|[Wiki]|[My Blog]  |
|  | | Tenebrarum Society Team Lead

Posts: 1179 Reputation: 29 Join date: 2010-10-01 Age: 19 Location: ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
 | Subject: Re: Biome List Wed Feb 02, 2011 3:49 pm | |
| | ~sciocont wrote: | | Tenebrarum wrote: | Awesome thread. Good work guys!
Only one note at the moment: You said that higher lat = Colder temperatures. I assume that we are using the equator as equaling zero, right? What about alternative rotation patterns?
Just saying. I may be wrong here. On second thought, I'm pretty sure that life would be sevearly limited in most alternates. |
Excellent point. If a planet's poles are closer aligned to the plane on which it rotates, we'd have very extreme conditions. Also, I need to put a note there that ocean levels are subject to change with sunlight intensity. |
Yeah, it might be easier to mark average temperature than to mark latitude. Make recalculation much simpler and is far more direct. |
|  | | ~sciocont Overall Team Lead

Posts: 3219 Reputation: 99 Join date: 2010-07-06
 | Subject: Re: Biome List Wed Feb 02, 2011 3:56 pm | |
| | Tenebrarum wrote: | | ~sciocont wrote: | | Tenebrarum wrote: | Awesome thread. Good work guys!
Only one note at the moment: You said that higher lat = Colder temperatures. I assume that we are using the equator as equaling zero, right? What about alternative rotation patterns?
Just saying. I may be wrong here. On second thought, I'm pretty sure that life would be sevearly limited in most alternates. |
Excellent point. If a planet's poles are closer aligned to the plane on which it rotates, we'd have very extreme conditions. Also, I need to put a note there that ocean levels are subject to change with sunlight intensity. |
Yeah, it might be easier to mark average temperature than to mark latitude. Make recalculation much simpler and is far more direct. |
ok._________________ Remember our goals: simplicity, science, and playability. Keep them in mind always. [OE]| [FAQ]|[Wiki]|[My Blog]  |
|  | | Mysterious_Calligrapher Biome Team Lead

Posts: 1022 Reputation: 27 Join date: 2010-11-26 Age: 21 Location: Earth, the solar system, the milky way...
 | Subject: Re: Biome List Thu Feb 03, 2011 8:03 am | |
| Cloud Forest occurs: In Mountanous areas with high moisture resources: Primarily dirt, abundant water, and it's own biodiversity elevation: 500 m to 4000 m above sea level. * Elevation depends on planet average temp - the higher the temperature, the higher the clouds form and the higher the forest. climate: About 8 to 20 C average temp, and about 500 to 10000 mm/year of rainfall. Atmospheric conditions will be altered by this biome. topography: Required = one side slopes downwards towards the ocean, one side reaches much higher than the cloud forest to create the rainshadow effect. biodiversity: High. Diversity of woody plants is lower than in similar forests at a lower elevation. autotroph niches: All. (Redwoods are Gargantuan) Also, epiphytes (bromeliads, spanish moss, mistletoe) and "parasitic" plants. heterotroph niches: up to midsize, herbivorous, carnivorous and omnivorous. other: Very high soil acidity, top layer comprised almost entirely of moss and peat. High Biomass and Biodiversity, stratified canopy. |
|  | | ~sciocont Overall Team Lead

Posts: 3219 Reputation: 99 Join date: 2010-07-06
 | Subject: Re: Biome List Thu Feb 03, 2011 9:34 am | |
| Very well done. About Omnivores- I think we should handle slots in the ecosystem only through carnivore/herbivore. Omnivores can exist, but they don't have specific slots. _________________ Remember our goals: simplicity, science, and playability. Keep them in mind always. [OE]| [FAQ]|[Wiki]|[My Blog]  |
|  | | Commander Keen Industrial Team Lead

Posts: 1132 Reputation: 34 Join date: 2010-07-23 Location: Czech Republic (not that anyone would know where it is...)
 | Subject: Re: Biome List Thu Feb 03, 2011 1:18 pm | |
| So omnivores can fill both types of slots? |
|  | | ~sciocont Overall Team Lead

Posts: 3219 Reputation: 99 Join date: 2010-07-06
 | Subject: Re: Biome List Thu Feb 03, 2011 1:49 pm | |
| Yes. It seems the easiest way to do things. Being an imnivore just lets your species use more resources. _________________ Remember our goals: simplicity, science, and playability. Keep them in mind always. [OE]| [FAQ]|[Wiki]|[My Blog]  |
|  | | Tenebrarum Society Team Lead

Posts: 1179 Reputation: 29 Join date: 2010-10-01 Age: 19 Location: ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
 | Subject: Re: Biome List Thu Feb 03, 2011 2:30 pm | |
| | ~sciocont wrote: | | Yes. It seems the easiest way to do things. Being an imnivore just lets your species use more resources. |
How about more specific diets like ours? |
|  | | ~sciocont Overall Team Lead

Posts: 3219 Reputation: 99 Join date: 2010-07-06
 | Subject: Re: Biome List Thu Feb 03, 2011 2:34 pm | |
| | Tenebrarum wrote: | | ~sciocont wrote: | | Yes. It seems the easiest way to do things. Being an imnivore just lets your species use more resources. |
How about more specific diets like ours? |
What do you mean?_________________ Remember our goals: simplicity, science, and playability. Keep them in mind always. [OE]| [FAQ]|[Wiki]|[My Blog]  |
|  | | Tenebrarum Society Team Lead

Posts: 1179 Reputation: 29 Join date: 2010-10-01 Age: 19 Location: ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
 | Subject: Re: Biome List Thu Feb 03, 2011 2:41 pm | |
| | ~sciocont wrote: | | Tenebrarum wrote: | | ~sciocont wrote: | | Yes. It seems the easiest way to do things. Being an imnivore just lets your species use more resources. |
How about more specific diets like ours? |
What do you mean? |
We're omnivorous but generally only eat plants in fruit, vegetable, or processed forms. |
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