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Updated Research Web
Wed May 08, 2013 5:20 pm by NickTheNick
Okay guys, here is my first Devblog to fulfill my responsibility as Strategy Team lead.

Finally I have procured some work to show for my efforts in conceptualizing the Strategy Mode. The Research Web is a pivotal component of post-sapience gameplay, as it is what drives your species forwards from the Awakening stage to their final steps into Ascension. Through a graphing program, I have managed …

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Organism Evolution, how i think it will look 5 5 1
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 Organism Evolution, how i think it will look

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MeowMan1
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PostSubject: Re: Organism Evolution, how i think it will look   Sun Jun 03, 2012 11:02 am

Good, just makin' sure.
So, since we have that out of the way, as I take it, we should get to Land Organism Phase, right?
if not just let me know, but I'm just going to give my opinions on it right now.
So, here it is: Land Organism Phase, a real interesting one. But can't be like Spore, as we all know, just making sure we have that settled. So, anyways, my opinions: It is though transitional like the spore BETA, like how the willosaur just swam out of the ocean once it evolved legs, we should not do any stupid cutscenes, it's not a movie.
So now that we're on actual land, now what Shane?: We either have evolved legs underwater, have not, or etc.
Imagine this: a bunch of different animals roaming around the fictional planet, called Yukariaa. These creatures have realistic texturing, stripes, big bacteria lumps on their backs, for if they have a symbiotic relationship with the bacteria, they sound realistic, some like tigers per say on Earth, some like alien birds per say.
They move realisticly, they mate realistically, they either have eggs or etc depending on how they reproduce. They all ae different though, some not so much, but most very much.
And as for You, well let's just say You have all of these features, and can explore, evolve, mate, reproduce, eat, andlearn how to survive in this world.

I have just summarized what we have been saying all along for the Land Organism Phase, but in a paragraph.

So, there Ya go.

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penumbra espinosa
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PostSubject: Re: Organism Evolution, how i think it will look   Sun Jun 03, 2012 12:19 pm

MeowMan1 wrote:
Good, just makin' sure.
So, since we have that out of the way, as I take it, we should get to Land Organism Phase, right?
if not just let me know, but I'm just going to give my opinions on it right now.
So, here it is: Land Organism Phase, a real interesting one. But can't be like Spore, as we all know, just making sure we have that settled. So, anyways, my opinions: It is though transitional like the spore BETA, like how the willosaur just swam out of the ocean once it evolved legs, we should not do any stupid cutscenes, it's not a movie.
So now that we're on actual land, now what Shane?: We either have evolved legs underwater, have not, or etc.
Imagine this: a bunch of different animals roaming around the fictional planet, called Yukariaa. These creatures have realistic texturing, stripes, big bacteria lumps on their backs, for if they have a symbiotic relationship with the bacteria, they sound realistic, some like tigers per say on Earth, some like alien birds per say.
They move realisticly, they mate realistically, they either have eggs or etc depending on how they reproduce. They all ae different though, some not so much, but most very much.
And as for You, well let's just say You have all of these features, and can explore, evolve, mate, reproduce, eat, andlearn how to survive in this world.

I have just summarized what we have been saying all along for the Land Organism Phase, but in a paragraph.

So, there Ya go.



swimming out of the ocean isnt realistic, the adaptation to land is a long process, just look Earth's Tetrapods, fishes had to adapt their lobuled fins to move throught the marshy environment, then they started to get stronger, some of them started to breath air like Arapaimas do today, so they started to evolve their lungs, then appeared Tiktaalik, which was the first jump to the amphibians. it wasnt a fish it wasnt a tetrapod. i would guess that the introduction to land would be slithering or creeping....but no walking, like in SPORE. the species arent enough evolved to do a fast run in the land, not yet, you just had adapted your legs to keep stable with the gravity outside of the water. but you're really clumpsy
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MeowMan1
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PostSubject: Re: Organism Evolution, how i think it will look   Sun Jun 03, 2012 12:27 pm

Weel Then, ThankYou for correcting me there, now My knowledge is greater
But You do agree it should NOT be cutscene, right?
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penumbra espinosa
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PostSubject: Re: Organism Evolution, how i think it will look   Sun Jun 03, 2012 2:43 pm

MeowMan1 wrote:
Weel Then, ThankYou for correcting me there, now My knowledge is greater
But You do agree it should NOT be cutscene, right?


well, it could add some drama to the history, but it would be an specific moment, like if the first of those acuatic creepers would had gone to land while hunting a prey or the like that would be a nice cutscene.

but as evolution has several ways to deal with a problem, a single cutscene for several types of creatures would be lame.

so i would say it has to be discarded the use of cutscenes.
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~sciocont
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PostSubject: Re: Organism Evolution, how i think it will look   Sun Jun 03, 2012 9:09 pm

penumbra espinosa wrote:
MeowMan1 wrote:
Weel Then, ThankYou for correcting me there, now My knowledge is greater
But You do agree it should NOT be cutscene, right?


well, it could add some drama to the history, but it would be an specific moment, like if the first of those acuatic creepers would had gone to land while hunting a prey or the like that would be a nice cutscene.

but as evolution has several ways to deal with a problem, a single cutscene for several types of creatures would be lame.

so i would say it has to be discarded the use of cutscenes.

Indeed, there is no distinctly correct transition- you'll just gradually evolve, becoming a little better suited for land every generation.

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The Uteen
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PostSubject: Re: Organism Evolution, how i think it will look   Mon Jun 04, 2012 8:04 am

If we had a cutscene for your creature advancing onto land, it really wouldn't work very well:


Your Carp-like creature (let's call it Carl the Carp) is swimming in the shallow water by a beach. A large wave breaks, and Carl is hurled into the air. A dramatic cutscene follows as he makes his way onto land: Carl, revolving in the air, fins flapping desperately, with the dramatic sound of 'Chariots Of Fire' playing in the background.

Thus begins the 'Land Phase'.

He lands head-first in the sand, before being washed back into the sea by the waves. A dramatic cutscene follows as it returns to the sea: Carl, gills finally in water again; the oxygen-deprived fish floats around for a bit, upside-down as he recovers, with the dramatic sound of... 'Chariots Of Fire: The Sequel' playing in the background.

Thus begins the 'Aquatic Phase'.


Yeah, I detect a slight problem here. Neutral
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PostSubject: Re: Organism Evolution, how i think it will look   Mon Jun 04, 2012 2:10 pm

Good, thy problem then has been vanquished from existance.
How will the underwater phase look like?
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PostSubject: Re: Organism Evolution, how i think it will look   Mon Jun 04, 2012 4:40 pm

MeowMan1 wrote:
Good, thy problem then has been vanquished from existance.
How will the underwater phase look like?

Well, it will more be an underwater area in the game, my point is distinguished phases are unneeded and would be hard to implement. However, it is a good way to differentiate a part of the game, even if we don't isolate it out in-game, so never mind.

If you want an idea of what underwater will look like: get on a boat, go out to sea, throw yourself off the boat into the sea, then look around. What you see is our goal for the aquatic visuals. Also, don't do that, it would be dangerous. Wink
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PostSubject: Re: Organism Evolution, how i think it will look   Mon Jun 04, 2012 10:59 pm

Definitely Seconding the motion against cutscenes.
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penumbra espinosa
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PostSubject: Re: Organism Evolution, how i think it will look   Tue Jun 05, 2012 11:39 am

what, if players could do their own cutscenes?, well i think it sounds stupid but if players could record their species evolution, it would be possible?
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PostSubject: Re: Organism Evolution, how i think it will look   Tue Jun 05, 2012 3:46 pm

penumbra espinosa wrote:
what, if players could do their own cutscenes?, well i think it sounds stupid but if players could record their species evolution, it would be possible?

They can record whatever they want, using fraps or whatever, but there's no reason to include it in the game.

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PostSubject: Re: Organism Evolution, how i think it will look   Wed Jun 06, 2012 3:28 pm

So it's been decided, NO cutscenes, You an record it though, just not in the way of a cutscene.
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PostSubject: Re: Organism Evolution, how i think it will look   Wed Jul 11, 2012 7:53 am

~sciocont wrote:
penumbra espinosa wrote:
MeowMan1 wrote:
Weel Then, ThankYou for correcting me there, now My knowledge is greater
But You do agree it should NOT be cutscene, right?


well, it could add some drama to the history, but it would be an specific moment, like if the first of those acuatic creepers would had gone to land while hunting a prey or the like that would be a nice cutscene.

but as evolution has several ways to deal with a problem, a single cutscene for several types of creatures would be lame.

so i would say it has to be discarded the use of cutscenes.

Indeed, there is no distinctly correct transition- you'll just gradually evolve, becoming a little better suited for land every generation.

I always had this idea to make evolution more seamless. In the organism editor, you could only drag and drop what I refer to as "seeds" onto the organism, every "seed" is its own part, but it grows a little over each generation. The game could plop on any "seeds" it sees fit for an organism and the player could do the same. A mutation in one species could be a small chance of a "seed" being put on an organism which was randomly selected. "Seeds" could also replace other parts by placing the "seed" on that part causing it to morph. Suppose I'm a fish, I could put leg seeds onto my fins and I may gradually become an amphibian. I know this is opposite to the current concept, but I'm just sharing an idea I thought of.
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PostSubject: Re: Organism Evolution, how i think it will look   Wed Jul 11, 2012 8:26 am

The OE has been pretty much set in stone at this point, so I don't think that system will be implemented. Besides which, a system like that would be a pain in the Belgium to implement.
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~sciocont
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PostSubject: Re: Organism Evolution, how i think it will look   Mon Jul 16, 2012 6:31 pm

Gryphogrox wrote:
~sciocont wrote:
penumbra espinosa wrote:
MeowMan1 wrote:
Weel Then, ThankYou for correcting me there, now My knowledge is greater
But You do agree it should NOT be cutscene, right?


well, it could add some drama to the history, but it would be an specific moment, like if the first of those acuatic creepers would had gone to land while hunting a prey or the like that would be a nice cutscene.

but as evolution has several ways to deal with a problem, a single cutscene for several types of creatures would be lame.

so i would say it has to be discarded the use of cutscenes.

Indeed, there is no distinctly correct transition- you'll just gradually evolve, becoming a little better suited for land every generation.

I always had this idea to make evolution more seamless. In the organism editor, you could only drag and drop what I refer to as "seeds" onto the organism, every "seed" is its own part, but it grows a little over each generation. The game could plop on any "seeds" it sees fit for an organism and the player could do the same. A mutation in one species could be a small chance of a "seed" being put on an organism which was randomly selected. "Seeds" could also replace other parts by placing the "seed" on that part causing it to morph. Suppose I'm a fish, I could put leg seeds onto my fins and I may gradually become an amphibian. I know this is opposite to the current concept, but I'm just sharing an idea I thought of.

cool idea, yeah.

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