Thrive Game Development

Development of the evolution game Thrive.
 
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We are working with a relatively new theme, so visual bugs are being addressed.
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Currently: The Microbe stage environment is taking shape.
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Application System
Fri Jan 31, 2014 2:33 am by NickTheNick
Just note that this devblog is meant to elaborate the point made by the previous devblog.

As you have probably noticed by now, there have been some revisions to the structure of the forum, and primarily, the team. Several developers have discussed and decided to implement these changes, because we feel they are an improvement over what we had before.

What Changed and Why?

All new users begin …

[ Full reading ]
Comments: 0
Keywords
space stage Devblog video organism concept nickthenick spore creature releases cell editor game progress date music multiplayer evolution tree Gameplay tech prototype Aware biomes planet Thrive
Latest topics
» Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread
by NickTheNick Today at 6:43 pm

» Digital Artist and Whatever
by crovea Mon Aug 18, 2014 9:58 am

» Microbe GUI Finalisation
by Oliveriver Sun Aug 17, 2014 12:27 pm

» I would like to help development.
by crovea Sat Aug 16, 2014 6:16 pm

» Bug report thread
by crovea Fri Aug 15, 2014 8:46 am

» Contacting People Thread
by Oliveriver Wed Aug 13, 2014 3:15 am

» Application!
by Oliveriver Wed Aug 13, 2014 3:10 am

» Multicellular stage GUI thread
by NickTheNick Mon Aug 11, 2014 12:44 pm

» application?
by TheRabiesGuineaPig Mon Aug 11, 2014 11:24 am

» Fighting idea
by Scottnov Sun Aug 10, 2014 11:08 pm

» On Leave (Offline thread)
by Oliveriver Sun Aug 10, 2014 7:44 am

» Using Voxels, Particles, Atoms, and Compounds for Physics and Graphics
by moopli Thu Aug 07, 2014 10:10 am

» To continue what I said... of helping with game design
by moopli Wed Aug 06, 2014 3:11 pm

» Deciding on the look of Thrive's GUI, forum, and website
by SolsticeEVE Wed Aug 06, 2014 1:35 pm

» Curve-controlled modeling for movement joints and muscles movements
by T0N12 Wed Aug 06, 2014 12:45 am

» Microbe Editor Grid suggestions
by crovea Tue Aug 05, 2014 8:28 pm

» Revolutionary Games Website's Thread
by T0N12 Tue Aug 05, 2014 6:01 pm

» Sound Effects Discussion
by Madero Mon Aug 04, 2014 8:44 pm

» Music List Thread (Post New Themes Here)
by LegoHoss Mon Aug 04, 2014 7:58 pm

» Soundtrack Completion
by Aiosian_Doctor_Xenox Mon Aug 04, 2014 11:38 am

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 coder employment

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robertgoss



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PostSubject: coder employment   Tue Mar 29, 2011 6:19 am

I think that to get people to really notice/support/donate to this game it would need some sort of demo, otherwise its hard to gauge how successful it would be, if you would want to donate, If its worth improving. A lack of coders was mentioned when I made a topic. I would suggest going to forums where software is common, college forums, potential college forums such as spark notes or other sites specializing in high school to college groups to advertise for coders, biologists, whomever you need, as college kids need a job or something to hone their skills or just a hobby. If advertisement doesnt work as well switch to asking nicely.


hope this helps, also I would like to add that I was unsure whether this belonged in outreach or here.
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US_of_Alaska
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PostSubject: Re: coder employment   Tue Mar 29, 2011 4:32 pm

The problem with paying people is that we need money to do that. And the trouble with donating is it means that our members need to have money. We're not so hot on that front.

But, i'm not sure we should really go down this track because then we'll have to decide how much each coder gets, and our current volunteers will feel like they are being ripped off.
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Mysterious_Calligrapher
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PostSubject: Re: coder employment   Wed Mar 30, 2011 8:46 am

I'm pretty sure our appeal, to coders, is for those who a) want to brush up on the codes that would be needed for this game, b) need a hobby, or c) coding is their hobby, not their day job.
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Tenebrarum
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PostSubject: Re: coder employment   Wed Mar 30, 2011 2:34 pm

All work on this game must be done with a budget of exactly one toenail.

However, I do agree that if we were able to make and release a prototype (I believe Bashi's working on the Skeletal tab of the OE, yes?) we would get a lot more publicity and posibly even a few more coders.
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Raven Destroyer
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PostSubject: Re: coder employment   Wed Mar 30, 2011 5:37 pm

ok now i get really warmed up here a few things

1) what is the easiest to learn code that we use

2) where are we now already promoting

3) what kind of people i need to find in my contact circle??
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Mysterious_Calligrapher
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PostSubject: Re: coder employment   Wed Mar 30, 2011 6:40 pm

Tenebrarum wrote:
All work on this game must be done with a budget of exactly one toenail.

I've personally been working with a bunch of pocket lint...

You are right, though. Products = attention.

@ Raven - I seem to remember we were using C++ for something.
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Raven Destroyer
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PostSubject: Re: coder employment   Wed Mar 30, 2011 6:48 pm

Mysterious_Calligrapher wrote:
@ Raven - I seem to remember we were using C++ for something.

ok then i will have to get that also found best thing in the morning
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~sciocont
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PostSubject: Re: coder employment   Wed Mar 30, 2011 7:25 pm

Tenebrarum wrote:
All work on this game must be done with a budget of exactly one toenail.
And thus, the thread ends.

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