Thrive Game Development

Development of the evolution game Thrive.
 
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Oliveriver

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Updated Research Web
Wed 8 May - 17:20 by NickTheNick
Okay guys, here is my first Devblog to fulfill my responsibility as Strategy Team lead.

Finally I have procured some work to show for my efforts in conceptualizing the Strategy Mode. The Research Web is a pivotal component of post-sapience gameplay, as it is what drives your species forwards from the Awakening stage to their final steps into Ascension. Through a graphing program, I have managed …

[ Full reading ]
Comments: 9
Keywords
Devblog auto research video Gameplay concept organism microbe prototype spore Thrive progress tech stage evolution game tree date biomes editor underwater creature planet cell space music
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» Concept Art Thread
by NickTheNick Yesterday at 23:12

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by Immortal_Dragon Yesterday at 18:33

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by Immortal_Dragon Yesterday at 18:24

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» Music List Thread (Post New Themes Here)
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» [Microbe] Implementing compound and agent clouds
by Tritium Tue 18 Jun - 13:15

» Building Microbe Stage
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» Microbe Models/Images/Textures
by ~sciocont Tue 18 Jun - 10:02

» Revamping the Forum
by NickTheNick Tue 18 Jun - 0:15

» Idea: Local Multiplayer
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» My Introduction
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 coder employment

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robertgoss



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PostSubject: coder employment   Mon 28 Mar - 23:19

I think that to get people to really notice/support/donate to this game it would need some sort of demo, otherwise its hard to gauge how successful it would be, if you would want to donate, If its worth improving. A lack of coders was mentioned when I made a topic. I would suggest going to forums where software is common, college forums, potential college forums such as spark notes or other sites specializing in high school to college groups to advertise for coders, biologists, whomever you need, as college kids need a job or something to hone their skills or just a hobby. If advertisement doesnt work as well switch to asking nicely.


hope this helps, also I would like to add that I was unsure whether this belonged in outreach or here.
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US_of_Alaska
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PostSubject: Re: coder employment   Tue 29 Mar - 16:32

The problem with paying people is that we need money to do that. And the trouble with donating is it means that our members need to have money. We're not so hot on that front.

But, i'm not sure we should really go down this track because then we'll have to decide how much each coder gets, and our current volunteers will feel like they are being ripped off.
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Mysterious_Calligrapher
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PostSubject: Re: coder employment   Wed 30 Mar - 8:46

I'm pretty sure our appeal, to coders, is for those who a) want to brush up on the codes that would be needed for this game, b) need a hobby, or c) coding is their hobby, not their day job.
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Tenebrarum
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PostSubject: Re: coder employment   Wed 30 Mar - 14:34

All work on this game must be done with a budget of exactly one toenail.

However, I do agree that if we were able to make and release a prototype (I believe Bashi's working on the Skeletal tab of the OE, yes?) we would get a lot more publicity and posibly even a few more coders.
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Raven Destroyer
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PostSubject: Re: coder employment   Wed 30 Mar - 17:37

ok now i get really warmed up here a few things

1) what is the easiest to learn code that we use

2) where are we now already promoting

3) what kind of people i need to find in my contact circle??
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Mysterious_Calligrapher
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PostSubject: Re: coder employment   Wed 30 Mar - 18:40

Tenebrarum wrote:
All work on this game must be done with a budget of exactly one toenail.


I've personally been working with a bunch of pocket lint...

You are right, though. Products = attention.

@ Raven - I seem to remember we were using C++ for something.
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Raven Destroyer
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PostSubject: Re: coder employment   Wed 30 Mar - 18:48

Mysterious_Calligrapher wrote:
@ Raven - I seem to remember we were using C++ for something.


ok then i will have to get that also found best thing in the morning
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~sciocont
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PostSubject: Re: coder employment   Wed 30 Mar - 19:25

Tenebrarum wrote:
All work on this game must be done with a budget of exactly one toenail.

And thus, the thread ends.

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