Thrive Game Development

Development of the evolution game Thrive.
 
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Currently: The Microbe stage environment is taking shape.
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Application System
Fri Jan 31, 2014 4:33 am by NickTheNick
Just note that this devblog is meant to elaborate the point made by the previous devblog.

As you have probably noticed by now, there have been some revisions to the structure of the forum, and primarily, the team. Several developers have discussed and decided to implement these changes, because we feel they are an improvement over what we had before.

What Changed and Why?

All new users begin …

[ Full reading ]
Comments: 0
Keywords
nickthenick space planet release Thrive organism editor concept game cell creature Gameplay multiplayer tree stage music video tech prototype plant Devblog date Aware releases biomes progress
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» CPA Master List
by NickTheNick Today at 5:05 am

» Introducing myself, Vlad
by crovea Yesterday at 7:52 am

» Microbe GUI Finalisation
by Oliveriver Fri Nov 21, 2014 3:25 pm

» Opening Cutscene
by Oliveriver Wed Nov 19, 2014 12:33 pm

» Revolutionary Games Website's Thread
by Oliveriver Tue Nov 18, 2014 3:06 pm

» Hello,guys
by moopli Sun Nov 16, 2014 3:48 pm

» A humble introduction.
by K2017 Sun Nov 16, 2014 8:06 am

» Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread
by spacetime_dinosaur Sat Nov 15, 2014 8:48 pm

» Soundtrack Completion
by Oliveriver Thu Nov 13, 2014 12:32 pm

» Application
by moopli Thu Nov 06, 2014 11:04 am

» APPLICATION TO WORK IN ANYTHING AVAILABLE (PREFERABLY VISUAL/GRAPHIC STUFF)
by Earthium Prime Tue Nov 04, 2014 5:19 pm

» Planetary Climate Maths
by tjwhale Mon Nov 03, 2014 7:06 am

» Modeling Inequality and the Use of Resources
by moopli Fri Oct 31, 2014 2:52 pm

» Thrive GUI tutorial - CEGUI from image to script!
by tjwhale Fri Oct 24, 2014 4:35 pm

» application
by {~} Tue Oct 21, 2014 11:27 am

» Application to THRIVE
by moopli Sun Oct 19, 2014 11:52 pm

» Population dynamics
by tjwhale Sun Oct 19, 2014 10:15 am

» Posting Stuff on Concept Pages
by Oliveriver Sat Oct 18, 2014 9:47 am

» Design clarification for programmers
by HariboTer Sat Oct 18, 2014 8:22 am

» Sound Effects Discussion
by moopli Thu Oct 16, 2014 7:18 pm

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 coder employment

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robertgoss



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PostSubject: coder employment   Tue Mar 29, 2011 12:19 am

I think that to get people to really notice/support/donate to this game it would need some sort of demo, otherwise its hard to gauge how successful it would be, if you would want to donate, If its worth improving. A lack of coders was mentioned when I made a topic. I would suggest going to forums where software is common, college forums, potential college forums such as spark notes or other sites specializing in high school to college groups to advertise for coders, biologists, whomever you need, as college kids need a job or something to hone their skills or just a hobby. If advertisement doesnt work as well switch to asking nicely.


hope this helps, also I would like to add that I was unsure whether this belonged in outreach or here.
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US_of_Alaska
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PostSubject: Re: coder employment   Tue Mar 29, 2011 5:32 pm

The problem with paying people is that we need money to do that. And the trouble with donating is it means that our members need to have money. We're not so hot on that front.

But, i'm not sure we should really go down this track because then we'll have to decide how much each coder gets, and our current volunteers will feel like they are being ripped off.
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Mysterious_Calligrapher
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PostSubject: Re: coder employment   Wed Mar 30, 2011 9:46 am

I'm pretty sure our appeal, to coders, is for those who a) want to brush up on the codes that would be needed for this game, b) need a hobby, or c) coding is their hobby, not their day job.
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Tenebrarum
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PostSubject: Re: coder employment   Wed Mar 30, 2011 3:34 pm

All work on this game must be done with a budget of exactly one toenail.

However, I do agree that if we were able to make and release a prototype (I believe Bashi's working on the Skeletal tab of the OE, yes?) we would get a lot more publicity and posibly even a few more coders.
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Raven Destroyer
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PostSubject: Re: coder employment   Wed Mar 30, 2011 6:37 pm

ok now i get really warmed up here a few things

1) what is the easiest to learn code that we use

2) where are we now already promoting

3) what kind of people i need to find in my contact circle??
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Mysterious_Calligrapher
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PostSubject: Re: coder employment   Wed Mar 30, 2011 7:40 pm

Tenebrarum wrote:
All work on this game must be done with a budget of exactly one toenail.

I've personally been working with a bunch of pocket lint...

You are right, though. Products = attention.

@ Raven - I seem to remember we were using C++ for something.
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Raven Destroyer
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PostSubject: Re: coder employment   Wed Mar 30, 2011 7:48 pm

Mysterious_Calligrapher wrote:
@ Raven - I seem to remember we were using C++ for something.

ok then i will have to get that also found best thing in the morning
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~sciocont
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PostSubject: Re: coder employment   Wed Mar 30, 2011 8:25 pm

Tenebrarum wrote:
All work on this game must be done with a budget of exactly one toenail.
And thus, the thread ends.

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