Thrive Game Development

Development of the evolution game Thrive.
 
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Application System
Fri Jan 31, 2014 2:33 am by NickTheNick
Just note that this devblog is meant to elaborate the point made by the previous devblog.

As you have probably noticed by now, there have been some revisions to the structure of the forum, and primarily, the team. Several developers have discussed and decided to implement these changes, because we feel they are an improvement over what we had before.

What Changed and Why?

All new users begin …

[ Full reading ]
Comments: 0
Keywords
stage nickthenick Gameplay tech spore planet organism multiplayer prototype progress Aware creature plant game tree concept Thrive editor space Devblog video releases date music cell evolution
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 coder employment

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robertgoss



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PostSubject: coder employment   Mon Mar 28, 2011 11:19 pm

I think that to get people to really notice/support/donate to this game it would need some sort of demo, otherwise its hard to gauge how successful it would be, if you would want to donate, If its worth improving. A lack of coders was mentioned when I made a topic. I would suggest going to forums where software is common, college forums, potential college forums such as spark notes or other sites specializing in high school to college groups to advertise for coders, biologists, whomever you need, as college kids need a job or something to hone their skills or just a hobby. If advertisement doesnt work as well switch to asking nicely.


hope this helps, also I would like to add that I was unsure whether this belonged in outreach or here.
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US_of_Alaska
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PostSubject: Re: coder employment   Tue Mar 29, 2011 4:32 pm

The problem with paying people is that we need money to do that. And the trouble with donating is it means that our members need to have money. We're not so hot on that front.

But, i'm not sure we should really go down this track because then we'll have to decide how much each coder gets, and our current volunteers will feel like they are being ripped off.
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Mysterious_Calligrapher
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PostSubject: Re: coder employment   Wed Mar 30, 2011 8:46 am

I'm pretty sure our appeal, to coders, is for those who a) want to brush up on the codes that would be needed for this game, b) need a hobby, or c) coding is their hobby, not their day job.
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Tenebrarum
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PostSubject: Re: coder employment   Wed Mar 30, 2011 2:34 pm

All work on this game must be done with a budget of exactly one toenail.

However, I do agree that if we were able to make and release a prototype (I believe Bashi's working on the Skeletal tab of the OE, yes?) we would get a lot more publicity and posibly even a few more coders.
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Raven Destroyer
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PostSubject: Re: coder employment   Wed Mar 30, 2011 5:37 pm

ok now i get really warmed up here a few things

1) what is the easiest to learn code that we use

2) where are we now already promoting

3) what kind of people i need to find in my contact circle??
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Mysterious_Calligrapher
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PostSubject: Re: coder employment   Wed Mar 30, 2011 6:40 pm

Tenebrarum wrote:
All work on this game must be done with a budget of exactly one toenail.

I've personally been working with a bunch of pocket lint...

You are right, though. Products = attention.

@ Raven - I seem to remember we were using C++ for something.
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Raven Destroyer
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PostSubject: Re: coder employment   Wed Mar 30, 2011 6:48 pm

Mysterious_Calligrapher wrote:
@ Raven - I seem to remember we were using C++ for something.

ok then i will have to get that also found best thing in the morning
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~sciocont
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PostSubject: Re: coder employment   Wed Mar 30, 2011 7:25 pm

Tenebrarum wrote:
All work on this game must be done with a budget of exactly one toenail.
And thus, the thread ends.

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