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| Updated Research Web | Wed May 08, 2013 5:20 pm by NickTheNick | Okay guys, here is my first Devblog to fulfill my responsibility as Strategy Team lead.
Finally I have procured some work to show for my efforts in conceptualizing the Strategy Mode. The Research Web is a pivotal component of post-sapience gameplay, as it is what drives your species forwards from the Awakening stage to their final steps into Ascension. Through a graphing program, I have managed …
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Implementing Underwater Civilizations
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Flashman
Posts: 8 Reputation: -1 Join date: 2012-07-21
 | Subject: Re: Implementing Underwater Civilizations Sat Jul 21, 2012 3:43 pm | |
| Say if you evolved either around it or to hunt those that live d around it- it would be a rare occurrence, to be sure, a one in a hundred chance of you being able to start upa civ, but it can happen if you put in enough work and you get lucky. |
|  | | Guest Guest
 | Subject: Re: Implementing Underwater Civilizations Sat Jul 21, 2012 3:45 pm | |
| Ask anyone and they'll say no. I'm sorry, you're not going to get anywhere with this. |
|  | | MeowMan1 Regular

Posts: 255 Reputation: 3 Join date: 2012-03-04 Age: 14 Location: Virginia
 | Subject: Re: Implementing Underwater Civilizations Sat Jul 21, 2012 5:30 pm | |
| He is right. Sorry, but like I said earlier, I think this topic may as well be deleted.
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|  | | ~sciocont Overall Team Lead

Posts: 3214 Reputation: 99 Join date: 2010-07-06
 | Subject: Re: Implementing Underwater Civilizations Sat Jul 21, 2012 10:30 pm | |
| ANYONE WHO POSTS SOMETHING ON HERE WHICH HAS ALREADY BEEN DISCUSSED WILL BE BANNED FOR A SMALL AMOUNT OF TIME. _________________ Remember our goals: simplicity, science, and playability. Keep them in mind always. [OE]| [FAQ]|[Wiki]|[My Blog]  |
|  | | StarshockNova
Posts: 1 Reputation: 0 Join date: 2012-12-26
 | Subject: Re: Implementing Underwater Civilizations Wed Dec 26, 2012 9:04 pm | |
| | US_of_Alaska wrote: | | specialk2121 wrote: | | Xenopologist wrote: | | The fact remains that we never found a way around the problem that underwater civilizations can't develop fire, and therefore can't shape metal, and therefore can't do a lot of the stuff we associate with civilization at all. |
These "aquatic people" could use heat vents that are on the bottom of the oceanfloor to shape metal
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More heat is required.
But seriously, those vents are nowhere near hot enough to be used for this. There is no fire substitute, much like there is no water substitute. This has been debated millions of times, and the underwater civilisations always lose.
However, there's no reason an intelligent creature like the octopus couldn't have evolved to be less solitary and started to build communities that all hunted together and built cities for their tribes out of rocks they have collected. They could even have religion and wars, but everything would be stone-knapped. |
Well, what about this: The aquatic civilizations create vehicles ranging from submarines to spaceships not out of metal, but from a form of either organic substances such as sturdy sponge-like structures that are impervious to the elements of space when treated with chemicals, or is in fact amphibious, and so while they must live under or near water to survive, but can come out of it to create fire and thus cook food, forge alloys, and create metal tools and vehicles, then return to the water to dwell and procreate. |
|  | | AllenHill
Posts: 2 Reputation: 0 Join date: 2012-12-20 Age: 28
 | Subject: Re: Implementing Underwater Civilizations Thu Dec 27, 2012 5:14 am | |
| Underwater (and space) cities were one of the worse ideas from call to power. ctp had some good ideas, but this wasn't one of them. Besides, it is way too futuristic |
|  | | Daniferrito Experienced

Posts: 589 Reputation: 62 Join date: 2012-10-10 Age: 19 Location: Spain
 | Subject: Re: Implementing Underwater Civilizations Thu Dec 27, 2012 6:00 am | |
| Both of those ideas have been discused on this same thread.
First one: The star would die long before you get something usefull.
Second one: That is called beeing anfibious, and we alredy said that it was possible, but it doesent fit here, as that would mean an anfibious civilization.
Please, read the whole post before posting something alredy sugested, especially after scio's message |
|  | | ~sciocont Overall Team Lead

Posts: 3214 Reputation: 99 Join date: 2010-07-06
 | Subject: Re: Implementing Underwater Civilizations Sun Dec 30, 2012 7:14 pm | |
| | StarshockNova wrote: | | US_of_Alaska wrote: | | specialk2121 wrote: | | Xenopologist wrote: | | The fact remains that we never found a way around the problem that underwater civilizations can't develop fire, and therefore can't shape metal, and therefore can't do a lot of the stuff we associate with civilization at all. |
These "aquatic people" could use heat vents that are on the bottom of the oceanfloor to shape metal
|
More heat is required.
But seriously, those vents are nowhere near hot enough to be used for this. There is no fire substitute, much like there is no water substitute. This has been debated millions of times, and the underwater civilisations always lose.
However, there's no reason an intelligent creature like the octopus couldn't have evolved to be less solitary and started to build communities that all hunted together and built cities for their tribes out of rocks they have collected. They could even have religion and wars, but everything would be stone-knapped. |
Well, what about this: The aquatic civilizations create vehicles ranging from submarines to spaceships not out of metal, but from a form of either organic substances such as sturdy sponge-like structures that are impervious to the elements of space when treated with chemicals, or is in fact amphibious, and so while they must live under or near water to survive, but can come out of it to create fire and thus cook food, forge alloys, and create metal tools and vehicles, then return to the water to dwell and procreate. |
Read the post above you. Be thankful that you're new, or I would act upon it._________________ Remember our goals: simplicity, science, and playability. Keep them in mind always. [OE]| [FAQ]|[Wiki]|[My Blog]  |
|  | | Danul83
Posts: 11 Reputation: 0 Join date: 2012-05-09
 | Subject: Re: Implementing Underwater Civilizations Tue Jan 29, 2013 10:17 pm | |
| | Mysterious_Calligrapher wrote: | | MeowMan1 wrote: | I do understand that, but could these aquatic species go up to land for a short time, make fire, make a casing of naturl resources to protect the fire, carry it into the ocean, and use the protected fire another source of heat and eventually use it for heating raw food, that is once they are sentient? because if the fire is protected enough not to go out, then couldn't they then have fire underwater? If they can breathe for a little while on land also? |
Fire needs oxygen in a gaseous form. Sure, you can seal a glass bubble full of fire, but it will put itself out when it runs out of oxygen. Also, it would float.
Extinction time in sealed environment is under a minute per cubic foot of air. Physics says no. |
Ok, i risk this being a prementioned thing, but oh well Fire, as a flame, does not require oxygen in gaseous form as such. I doubt i'm the only one who's heard of magnesium. all they need is to find some magnesium (mining is actually quite possible for them to develop) and an underwater volcano. they could then have "steam rooms" in underwater caves where they prepare the metal they wish to melt, and chuck a lot of burning magnesium, which will boil the water into steam, and eventually melt the metal.if they prepared it well, they could soon be making rough molds out of stone, which would later be refined by the act of using rough metal tools, and then you could make better quality tools, then better molds, and so on. magnesium was simply an example-there are obviously other metals that may be better in this regard, but my point remains. |
|  | | NickTheNick Strategy Team Lead

Posts: 1175 Reputation: 95 Join date: 2012-07-22 Age: 17 Location: Canada
 | Subject: Re: Implementing Underwater Civilizations Tue Jan 29, 2013 10:20 pm | |
| This has already been covered extensively. From my limited knowledge of this scenario and this topic, the water/steam would have to be SO hot to actually smelt the metal that any living organism would be twice dead before they could get within the vicinity. _________________ Look at how far we've come when people thought we'd get nowhere. Imagine how far we can go if we try to get somewhere.
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|  | | Danul83
Posts: 11 Reputation: 0 Join date: 2012-05-09
 | Subject: Re: Implementing Underwater Civilizations Tue Jan 29, 2013 10:22 pm | |
| | NickTheNick wrote: | | This has already been covered extensively. From my limited knowledge of this scenario and this topic, the water/steam would have to be SO hot to actually smelt the metal that any living organism would be twice dead before they could get within the vicinity. |
no, I'm not saying the steam would melt it, the flame created by the magnesium would do it. and all they have to do is light the magnesium and run, leaving premade molds to do the work. |
|  | | NickTheNick Strategy Team Lead

Posts: 1175 Reputation: 95 Join date: 2012-07-22 Age: 17 Location: Canada
 | Subject: Re: Implementing Underwater Civilizations Tue Jan 29, 2013 10:26 pm | |
| Is this fire taking place in water? Or is it in an air pocket?
Also, how would they get the magnesium to burn underwater? _________________ Look at how far we've come when people thought we'd get nowhere. Imagine how far we can go if we try to get somewhere.
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|  | | Danul83
Posts: 11 Reputation: 0 Join date: 2012-05-09
 | Subject: Re: Implementing Underwater Civilizations Tue Jan 29, 2013 10:33 pm | |
| | NickTheNick wrote: | Is this fire taking place in water? Or is it in an air pocket?
Also, how would they get the magnesium to burn underwater? |
as i said, an under water volcano would supply enough heat. they'd have to be careful, and you'd have to evolve to endure higher heats, but as i keep saying it is possible. the burning would be an underwater flame, but after a bit the water will have boiled up in the underwater cave where you would do this, and it'd be taking place in steam. This could be terribly inefficient, but if they gave it a bit of work, it could happen...if you lashed a cauldron to the roof of an air pocket, and set the flame at the waters surface, in which case they could also burn fish oil and dried sea weed which they could throw over rocks in the cave. they could eventually lower the metal, which would cool in the water and tada! metal tools/shapes etc have been made! |
|  | | Danul83
Posts: 11 Reputation: 0 Join date: 2012-05-09
 | Subject: Re: Implementing Underwater Civilizations Tue Jan 29, 2013 10:35 pm | |
| | Danul83 wrote: | | NickTheNick wrote: | Is this fire taking place in water? Or is it in an air pocket?
Also, how would they get the magnesium to burn underwater? |
as i said, an under water volcano would supply enough heat. they'd have to be careful, and you'd have to evolve to endure higher heats, but as i keep saying it is possible. the burning would be an underwater flame, but after a bit the water will have boiled up in the underwater cave where you would do this, and it'd be taking place in steam. This could be terribly inefficient, but if they gave it a bit of work, it could happen...if you lashed a cauldron to the roof of an air pocket, and set the flame at the waters surface, in which case they could also burn fish oil and dried sea weed which they could throw over rocks in the cave. they could eventually lower the metal, which would cool in the water and tada! metal tools/shapes etc have been made! |
Also, they could simply use potassium as an ignition, by mining it through oil and laying it amongst the fuel, and the oil would run off eventually and bang, fire. |
|  | | Danul83
Posts: 11 Reputation: 0 Join date: 2012-05-09
 | Subject: Re: Implementing Underwater Civilizations Tue Jan 29, 2013 10:42 pm | |
| it really all comes down to how much detail you put into the biomes, and if you make these metals available. |
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