Thrive Game Development

Development of the evolution game Thrive.
 
HomeHome  PortalPortal  CalendarCalendar  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log inLog in  
Welcome new and returning members!
Sign up and introduce yourself. ADMIN knows your ASL.
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
We are working with a relatively new theme, so visual bugs are being addressed.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe stage environment is taking shape.
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
READ BEFORE POSTING
FAQs Wiki OE CC Thrive
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 915 registered users
The newest registered user is Earth AD 2754

Our users have posted a total of 23918 messages in 1131 subjects
Who is online?
In total there are 4 users online :: 1 Registered, 0 Hidden and 3 Guests :: 1 Bot

Naevius

Most users ever online was 443 on Sun Mar 17, 2013 4:41 pm
Updated Research Web
Wed May 08, 2013 5:20 pm by NickTheNick
Okay guys, here is my first Devblog to fulfill my responsibility as Strategy Team lead.

Finally I have procured some work to show for my efforts in conceptualizing the Strategy Mode. The Research Web is a pivotal component of post-sapience gameplay, as it is what drives your species forwards from the Awakening stage to their final steps into Ascension. Through a graphing program, I have managed …

[ Full reading ]
Comments: 9
Keywords
date planet concept editor underwater Thrive cell music game evolution biomes creature microbe auto organism tech Devblog prototype research video progress space Gameplay tree stage spore
Latest topics
» Forum Mod Discussion
by NickTheNick Yesterday at 10:19 pm

» What's up?
by NickTheNick Yesterday at 9:55 pm

» Art Team: We Need You!
by Aiosian_Doctor_Xenox Yesterday at 8:44 pm

» Eukaryote Ecosystem Prototype Concept
by Anagennesarcus Yesterday at 7:07 pm

» Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread
by Aiosian_Doctor_Xenox Yesterday at 5:34 pm

» Concept Art Thread
by Aiosian_Doctor_Xenox Yesterday at 5:29 pm

» Biome List
by pentomid Yesterday at 3:53 pm

» Bilinguals wanted! Quiero personas bilingües! Je veux bilingues!
by Anagennesarcus Yesterday at 2:50 pm

» Aware Stage Combat
by Tritium Yesterday at 2:48 pm

» [Microbe] Implementing compound and agent clouds
by Tritium Yesterday at 1:15 pm

» Building Microbe Stage
by Nimbal Yesterday at 11:31 am

» Function Part Discussion
by Daniferrito Yesterday at 10:42 am

» Microbe Models/Images/Textures
by ~sciocont Yesterday at 10:02 am

» Revamping the Forum
by NickTheNick Yesterday at 12:15 am

» Idea: Local Multiplayer
by NickTheNick Yesterday at 12:11 am

» My Introduction
by NickTheNick Yesterday at 12:08 am

» Implementing Underwater Civilizations
by ~sciocont Mon Jun 17, 2013 2:32 pm

» Greetings!
by Thriving Cheese Mon Jun 17, 2013 10:48 am

» Concept Race
by EnergyKnife Sun Jun 16, 2013 9:39 pm

» On Leave (Offline thread)
by untrustedlife Sun Jun 16, 2013 7:09 pm

Share | .
 

 Finalizing Aware Concept

View previous topic View next topic Go down 
Go to page : Previous  1, 2, 3  Next
AuthorMessage
~sciocont
Overall Team Lead


Posts: 3276
Reputation: 102
Join date: 2010-07-06

PostSubject: Re: Finalizing Aware Concept   Tue Aug 30, 2011 7:52 am

The Uteen wrote:
[quote=The Uteen]
Quote:
We have adopted something similar to the Homeworld model in Strat mode, though (without knowing about Homeworld at all).

I'd forgotten about Strat Mode. These controls do work best in that mode... Let's not interfere with those... At least, for now... Wink

Okay, now let's interfere with them. Twisted Evil

Do we have any system for formations in strategy mode? I know it seems like I might be copying Homeworld a bit, and maybe I am, but no, I'm not. You wouldn't just be able to choose from a list, most creatures wouldn't even have any formations. But, some, like schools of fish and hunting packs, do have formations... Actually, they're more like... Pack behaviours. The name is open for a vote. But what I'm talking about is a way to select multiple organisms, and make them stick together, and work as one. A school of fish moves as one, a hunting pack works together to catch prey.
Depending on the behaviour of the creature, the... 'Pack behaviour' would work differently. For some, they work together tactically to achieve a goal, positioning themselves strategically, etc.. For others, like a school of fish, they act as one larger organism, packing tightly together in a ball and synchronising their movements.
When a group is told to use 'pack behaviour', they will work together in a certain way, depending on how they behave, and move to the appropriate location. The group would also get assigned a number, or a shortcut key, to quickly be selected. If they are spread out, this will definitely be helpful, if they act as a giant ball, they act like one organism so it would be easier to select them all in one go...
So it's quite different to Homeworld, really. And formations... I made it up as I was making the post.[/quote]
That's a good idea, it should be covered in the BE.

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
Back to top Go down
View user profile
Commander Keen
Industrial Team Lead


Posts: 1132
Reputation: 35
Join date: 2010-07-23
Location: Czech Republic (not that anyone would know where it is...)

PostSubject: Re: Finalizing Aware Concept   Tue Aug 30, 2011 4:28 pm

This will work for organism mode. Post Aware / Strategy mode, the formations system is already made. It's on the wiki, let me search a bit.. here, fourth and fifth paragraph.

Also, remember that you will have little control of your buddies until you gain sentience (or was this bit changed for sake of easier gameplay? I don't really remember..)
Back to top Go down
View user profile
Tenebrarum
Society Team Lead


Posts: 1179
Reputation: 29
Join date: 2010-10-01
Age: 19
Location: ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

PostSubject: Re: Finalizing Aware Concept   Tue Aug 30, 2011 6:12 pm

Commander Keen wrote:
This will work for organism mode. Post Aware / Strategy mode, the formations system is already made. It's on the wiki, let me search a bit.. here, fourth and fifth paragraph.

Also, remember that you will have little control of your buddies until you gain sentience (or was this bit changed for sake of easier gameplay? I don't really remember..)


It remains. You only have control of a few organisms.

Good system. We should update the BE.
Back to top Go down
View user profile
Tenebrarum
Society Team Lead


Posts: 1179
Reputation: 29
Join date: 2010-10-01
Age: 19
Location: ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

PostSubject: Re: Finalizing Aware Concept   Mon Feb 06, 2012 7:50 pm

Bump: Added current combat and intelligence concepts to original longpost.
Back to top Go down
View user profile
Tenebrarum
Society Team Lead


Posts: 1179
Reputation: 29
Join date: 2010-10-01
Age: 19
Location: ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

PostSubject: Re: Finalizing Aware Concept   Thu Mar 29, 2012 1:14 pm

Bump: Is this greened enough to warrant a sticky/addition to the wiki?
Back to top Go down
View user profile
~sciocont
Overall Team Lead


Posts: 3276
Reputation: 102
Join date: 2010-07-06

PostSubject: Re: Finalizing Aware Concept   Thu Mar 29, 2012 3:41 pm

Tenebrarum wrote:
Bump: Is this greened enough to warrant a sticky/addition to the wiki?

Go through with it.

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
Back to top Go down
View user profile
Grep42



Posts: 17
Reputation: 0
Join date: 2012-06-06
Age: 14
Location: In a cave, wondering how she got a computer.

PostSubject: Re: Finalizing Aware Concept   Sat Jun 09, 2012 1:50 pm

On the controls for flying/swimming creatures, what if you hold the left mouse button to move and move around the mouse to change direction. Sort of like dragging your creature around. The same would also work well for terrestrial creatures.
Back to top Go down
View user profile
zippybomb
Newcomer


Posts: 73
Reputation: 2
Join date: 2012-06-13
Age: 14
Location: Vancouver, Canada

PostSubject: Re: Finalizing Aware Concept   Wed Jun 13, 2012 10:53 pm

The Uteen wrote:
The Uteen wrote:
Quote:
We have adopted something similar to the Homeworld model in Strat mode, though (without knowing about Homeworld at all).

I'd forgotten about Strat Mode. These controls do work best in that mode... Let's not interfere with those... At least, for now... Wink

Okay, now let's interfere with them. Twisted Evil

Do we have any system for formations in strategy mode? I know it seems like I might be copying Homeworld a bit, and maybe I am, but no, I'm not. You wouldn't just be able to choose from a list, most creatures wouldn't even have any formations. But, some, like schools of fish and hunting packs, do have formations... Actually, they're more like... Pack behaviours. The name is open for a vote. But what I'm talking about is a way to select multiple organisms, and make them stick together, and work as one. A school of fish moves as one, a hunting pack works together to catch prey.
Depending on the behaviour of the creature, the... 'Pack behaviour' would work differently. For some, they work together tactically to achieve a goal, positioning themselves strategically, etc.. For others, like a school of fish, they act as one larger organism, packing tightly together in a ball and synchronising their movements.
When a group is told to use 'pack behaviour', they will work together in a certain way, depending on how they behave, and move to the appropriate location. The group would also get assigned a number, or a shortcut key, to quickly be selected. If they are spread out, this will definitely be helpful, if they act as a giant ball, they act like one organism so it would be easier to select them all in one go...
So it's quite different to Homeworld, really. And formations... I made it up as I was making the post.



Why don't we have buttons in the HUD so you can select different patterns of attack with your pack. So say you see a herd, you select a pattern to seperate one from the group, like predators do in the wild, and when you run at the herd to scatter them, your other pack members would seperate the selected prey animal and take it down with you. You would still keep your first or third person view and I think that would keep it a lot more exciting and personal. Just an idea.
Back to top Go down
View user profile
The Uteen
Sandbox Team Lead


Posts: 1489
Reputation: 68
Join date: 2010-07-06
Age: 16
Location: England, Virgo Supercluster

PostSubject: Re: Finalizing Aware Concept   Thu Jun 14, 2012 11:35 am

zippybomb wrote:
The Uteen wrote:
The Uteen wrote:
Quote:
We have adopted something similar to the Homeworld model in Strat mode, though (without knowing about Homeworld at all).

I'd forgotten about Strat Mode. These controls do work best in that mode... Let's not interfere with those... At least, for now... Wink

Okay, now let's interfere with them. Twisted Evil

Do we have any system for formations in strategy mode? I know it seems like I might be copying Homeworld a bit, and maybe I am, but no, I'm not. You wouldn't just be able to choose from a list, most creatures wouldn't even have any formations. But, some, like schools of fish and hunting packs, do have formations... Actually, they're more like... Pack behaviours. The name is open for a vote. But what I'm talking about is a way to select multiple organisms, and make them stick together, and work as one. A school of fish moves as one, a hunting pack works together to catch prey.
Depending on the behaviour of the creature, the... 'Pack behaviour' would work differently. For some, they work together tactically to achieve a goal, positioning themselves strategically, etc.. For others, like a school of fish, they act as one larger organism, packing tightly together in a ball and synchronising their movements.
When a group is told to use 'pack behaviour', they will work together in a certain way, depending on how they behave, and move to the appropriate location. The group would also get assigned a number, or a shortcut key, to quickly be selected. If they are spread out, this will definitely be helpful, if they act as a giant ball, they act like one organism so it would be easier to select them all in one go...
So it's quite different to Homeworld, really. And formations... I made it up as I was making the post.



Why don't we have buttons in the HUD so you can select different patterns of attack with your pack. So say you see a herd, you select a pattern to seperate one from the group, like predators do in the wild, and when you run at the herd to scatter them, your other pack members would seperate the selected prey animal and take it down with you. You would still keep your first or third person view and I think that would keep it a lot more exciting and personal. Just an idea.


Maybe, or a toggle button. We don't want too many buttons in the interface, and there will no doubt be a lot. Also, you will have a third person view in this case - these are the controls for RTS/strategy mode, not organism mode, though there will probably be some overlap. Wink
Back to top Go down
View user profile
MeowMan1
Regular


Posts: 255
Reputation: 3
Join date: 2012-03-04
Age: 14
Location: Virginia

PostSubject: Re: Finalizing Aware Concept   Fri Jun 15, 2012 7:51 pm

Very Happy Why not just be able to switch between first person and third person, for organismode, and maybe even when Your species forms a tribe, You could look through the eyes of one of Your tribe members, or watch them from afar, which would be the third person mode.
If this idea has already been suggested, I apologize.
Back to top Go down
View user profile
zippybomb
Newcomer


Posts: 73
Reputation: 2
Join date: 2012-06-13
Age: 14
Location: Vancouver, Canada

PostSubject: Re: Finalizing Aware Concept   Fri Jun 15, 2012 8:29 pm

MeowMan1 wrote:
Very Happy Why not just be able to switch between first person and third person, for organismode, and maybe even when Your species forms a tribe, You could look through the eyes of one of Your tribe members, or watch them from afar, which would be the third person mode.
If this idea has already been suggested, I apologize.


Ièm not sure about first person in tribe, but yes, that's the idea already. It's all in the current concept.
Back to top Go down
View user profile
MeowMan1
Regular


Posts: 255
Reputation: 3
Join date: 2012-03-04
Age: 14
Location: Virginia

PostSubject: Re: Finalizing Aware Concept   Fri Jun 15, 2012 8:33 pm

Maybe in tribal, You could control one of Your tribe members, in first person mode, and say there was an alien version of a rabbit nearby, You could make him stab the rabbit, for food purposes.
I would LOVE that if we could make that happen. Smile
Back to top Go down
View user profile
zippybomb
Newcomer


Posts: 73
Reputation: 2
Join date: 2012-06-13
Age: 14
Location: Vancouver, Canada

PostSubject: Re: Finalizing Aware Concept   Fri Jun 15, 2012 8:48 pm

MeowMan1 wrote:
Maybe in tribal, You could control one of Your tribe members, in first person mode, and say there was an alien version of a rabbit nearby, You could make him stab the rabbit, for food purposes.
I would LOVE that if we could make that happen. Smile



Yes, that's a good idea, I agree.


P.S. I think we should try focusing on microbe stage for now. We haven't even finalized the microbe stage yet and that's the first one to be released. There's a thread about finalizing by uverion now.
Back to top Go down
View user profile
~sciocont
Overall Team Lead


Posts: 3276
Reputation: 102
Join date: 2010-07-06

PostSubject: Re: Finalizing Aware Concept   Fri Jun 15, 2012 8:58 pm

MeowMan1 wrote:
Very Happy Why not just be able to switch between first person and third person, for organismode, and maybe even when Your species forms a tribe, You could look through the eyes of one of Your tribe members, or watch them from afar, which would be the third person mode.
If this idea has already been suggested, I apologize.
Take time to read the thread. We'd have to be idiots to have not already covered that.

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
Back to top Go down
View user profile
Holomanga
Newcomer


Posts: 83
Reputation: 3
Join date: 2012-04-01
Age: 14
Location: Earth

PostSubject: Re: Finalizing Aware Concept   Sun Jun 17, 2012 4:35 am

MeowMan1 wrote:
Maybe in tribal, You could control one of Your tribe members, in first person mode, and say there was an alien version of a rabbit nearby, You could make him stab the rabbit, for food purposes.
I would LOVE that if we could make that happen. Smile


That would be possible since you can switch between Organism and Strategy. Although this discussion is mainly about the Awakening stage.

Also, how will the game decide when you are able to communicate (with language) to the rest of your species? Will it be automatic when your intelligence reaches a certain point or is there some kind of other criteria?
Back to top Go down
View user profile
 

Finalizing Aware Concept

View previous topic View next topic Back to top 
Page 2 of 3Go to page : Previous  1, 2, 3  Next

 Similar topics

-
» Octy's Sprite/Concept List
» Concept Art Thread
» New Concept For MyBrutes
» Scio's NEW Planet Editor Concept
» New Research Tree Concept

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Development :: Design :: Gameplay Stages :: Aware-