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| Updated Research Web | Wed May 08, 2013 5:20 pm by NickTheNick | Okay guys, here is my first Devblog to fulfill my responsibility as Strategy Team lead.
Finally I have procured some work to show for my efforts in conceptualizing the Strategy Mode. The Research Web is a pivotal component of post-sapience gameplay, as it is what drives your species forwards from the Awakening stage to their final steps into Ascension. Through a graphing program, I have managed …
[ Full reading ] | | Comments: 9 |
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~sciocont Overall Team Lead

Posts: 3276 Reputation: 102 Join date: 2010-07-06
 | Subject: Re: Finalizing Aware Concept Tue Aug 30, 2011 7:52 am | |
| | The Uteen wrote: | [quote=The Uteen]| Quote: | | We have adopted something similar to the Homeworld model in Strat mode, though (without knowing about Homeworld at all). |
I'd forgotten about Strat Mode. These controls do work best in that mode... Let's not interfere with those... At least, for now... |
Okay, now let's interfere with them.
Do we have any system for formations in strategy mode? I know it seems like I might be copying Homeworld a bit, and maybe I am, but no, I'm not. You wouldn't just be able to choose from a list, most creatures wouldn't even have any formations. But, some, like schools of fish and hunting packs, do have formations... Actually, they're more like... Pack behaviours. The name is open for a vote. But what I'm talking about is a way to select multiple organisms, and make them stick together, and work as one. A school of fish moves as one, a hunting pack works together to catch prey. Depending on the behaviour of the creature, the... 'Pack behaviour' would work differently. For some, they work together tactically to achieve a goal, positioning themselves strategically, etc.. For others, like a school of fish, they act as one larger organism, packing tightly together in a ball and synchronising their movements. When a group is told to use 'pack behaviour', they will work together in a certain way, depending on how they behave, and move to the appropriate location. The group would also get assigned a number, or a shortcut key, to quickly be selected. If they are spread out, this will definitely be helpful, if they act as a giant ball, they act like one organism so it would be easier to select them all in one go... So it's quite different to Homeworld, really. And formations... I made it up as I was making the post.[/quote] That's a good idea, it should be covered in the BE._________________ Remember our goals: simplicity, science, and playability. Keep them in mind always. [OE]| [FAQ]|[Wiki]|[My Blog]  |
|  | | Commander Keen Industrial Team Lead

Posts: 1132 Reputation: 35 Join date: 2010-07-23 Location: Czech Republic (not that anyone would know where it is...)
 | Subject: Re: Finalizing Aware Concept Tue Aug 30, 2011 4:28 pm | |
| This will work for organism mode. Post Aware / Strategy mode, the formations system is already made. It's on the wiki, let me search a bit.. here, fourth and fifth paragraph.
Also, remember that you will have little control of your buddies until you gain sentience (or was this bit changed for sake of easier gameplay? I don't really remember..) |
|  | | Tenebrarum Society Team Lead

Posts: 1179 Reputation: 29 Join date: 2010-10-01 Age: 19 Location: ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
 | Subject: Re: Finalizing Aware Concept Tue Aug 30, 2011 6:12 pm | |
| | Commander Keen wrote: | This will work for organism mode. Post Aware / Strategy mode, the formations system is already made. It's on the wiki, let me search a bit.. here, fourth and fifth paragraph.
Also, remember that you will have little control of your buddies until you gain sentience (or was this bit changed for sake of easier gameplay? I don't really remember..) |
It remains. You only have control of a few organisms.
Good system. We should update the BE. |
|  | | Tenebrarum Society Team Lead

Posts: 1179 Reputation: 29 Join date: 2010-10-01 Age: 19 Location: ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
 | Subject: Re: Finalizing Aware Concept Mon Feb 06, 2012 7:50 pm | |
| Bump: Added current combat and intelligence concepts to original longpost. |
|  | | Tenebrarum Society Team Lead

Posts: 1179 Reputation: 29 Join date: 2010-10-01 Age: 19 Location: ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
 | Subject: Re: Finalizing Aware Concept Thu Mar 29, 2012 1:14 pm | |
| Bump: Is this greened enough to warrant a sticky/addition to the wiki? |
|  | | ~sciocont Overall Team Lead

Posts: 3276 Reputation: 102 Join date: 2010-07-06
 | Subject: Re: Finalizing Aware Concept Thu Mar 29, 2012 3:41 pm | |
| | Tenebrarum wrote: | | Bump: Is this greened enough to warrant a sticky/addition to the wiki? |
Go through with it._________________ Remember our goals: simplicity, science, and playability. Keep them in mind always. [OE]| [FAQ]|[Wiki]|[My Blog]  |
|  | | Grep42

Posts: 17 Reputation: 0 Join date: 2012-06-06 Age: 14 Location: In a cave, wondering how she got a computer.
 | Subject: Re: Finalizing Aware Concept Sat Jun 09, 2012 1:50 pm | |
| On the controls for flying/swimming creatures, what if you hold the left mouse button to move and move around the mouse to change direction. Sort of like dragging your creature around. The same would also work well for terrestrial creatures. |
|  | | zippybomb Newcomer

Posts: 73 Reputation: 2 Join date: 2012-06-13 Age: 14 Location: Vancouver, Canada
 | Subject: Re: Finalizing Aware Concept Wed Jun 13, 2012 10:53 pm | |
| | The Uteen wrote: | | The Uteen wrote: | | Quote: | | We have adopted something similar to the Homeworld model in Strat mode, though (without knowing about Homeworld at all). |
I'd forgotten about Strat Mode. These controls do work best in that mode... Let's not interfere with those... At least, for now... |
Okay, now let's interfere with them.
Do we have any system for formations in strategy mode? I know it seems like I might be copying Homeworld a bit, and maybe I am, but no, I'm not. You wouldn't just be able to choose from a list, most creatures wouldn't even have any formations. But, some, like schools of fish and hunting packs, do have formations... Actually, they're more like... Pack behaviours. The name is open for a vote. But what I'm talking about is a way to select multiple organisms, and make them stick together, and work as one. A school of fish moves as one, a hunting pack works together to catch prey. Depending on the behaviour of the creature, the... 'Pack behaviour' would work differently. For some, they work together tactically to achieve a goal, positioning themselves strategically, etc.. For others, like a school of fish, they act as one larger organism, packing tightly together in a ball and synchronising their movements. When a group is told to use 'pack behaviour', they will work together in a certain way, depending on how they behave, and move to the appropriate location. The group would also get assigned a number, or a shortcut key, to quickly be selected. If they are spread out, this will definitely be helpful, if they act as a giant ball, they act like one organism so it would be easier to select them all in one go... So it's quite different to Homeworld, really. And formations... I made it up as I was making the post. |
Why don't we have buttons in the HUD so you can select different patterns of attack with your pack. So say you see a herd, you select a pattern to seperate one from the group, like predators do in the wild, and when you run at the herd to scatter them, your other pack members would seperate the selected prey animal and take it down with you. You would still keep your first or third person view and I think that would keep it a lot more exciting and personal. Just an idea. |
|  | | The Uteen Sandbox Team Lead

Posts: 1489 Reputation: 68 Join date: 2010-07-06 Age: 16 Location: England, Virgo Supercluster
 | Subject: Re: Finalizing Aware Concept Thu Jun 14, 2012 11:35 am | |
| | zippybomb wrote: | | The Uteen wrote: | | The Uteen wrote: | | Quote: | | We have adopted something similar to the Homeworld model in Strat mode, though (without knowing about Homeworld at all). |
I'd forgotten about Strat Mode. These controls do work best in that mode... Let's not interfere with those... At least, for now... |
Okay, now let's interfere with them.
Do we have any system for formations in strategy mode? I know it seems like I might be copying Homeworld a bit, and maybe I am, but no, I'm not. You wouldn't just be able to choose from a list, most creatures wouldn't even have any formations. But, some, like schools of fish and hunting packs, do have formations... Actually, they're more like... Pack behaviours. The name is open for a vote. But what I'm talking about is a way to select multiple organisms, and make them stick together, and work as one. A school of fish moves as one, a hunting pack works together to catch prey. Depending on the behaviour of the creature, the... 'Pack behaviour' would work differently. For some, they work together tactically to achieve a goal, positioning themselves strategically, etc.. For others, like a school of fish, they act as one larger organism, packing tightly together in a ball and synchronising their movements. When a group is told to use 'pack behaviour', they will work together in a certain way, depending on how they behave, and move to the appropriate location. The group would also get assigned a number, or a shortcut key, to quickly be selected. If they are spread out, this will definitely be helpful, if they act as a giant ball, they act like one organism so it would be easier to select them all in one go... So it's quite different to Homeworld, really. And formations... I made it up as I was making the post. |
Why don't we have buttons in the HUD so you can select different patterns of attack with your pack. So say you see a herd, you select a pattern to seperate one from the group, like predators do in the wild, and when you run at the herd to scatter them, your other pack members would seperate the selected prey animal and take it down with you. You would still keep your first or third person view and I think that would keep it a lot more exciting and personal. Just an idea. |
Maybe, or a toggle button. We don't want too many buttons in the interface, and there will no doubt be a lot. Also, you will have a third person view in this case - these are the controls for RTS/strategy mode, not organism mode, though there will probably be some overlap. |
|  | | MeowMan1 Regular

Posts: 255 Reputation: 3 Join date: 2012-03-04 Age: 14 Location: Virginia
 | Subject: Re: Finalizing Aware Concept Fri Jun 15, 2012 7:51 pm | |
|  Why not just be able to switch between first person and third person, for organismode, and maybe even when Your species forms a tribe, You could look through the eyes of one of Your tribe members, or watch them from afar, which would be the third person mode. If this idea has already been suggested, I apologize. |
|  | | zippybomb Newcomer

Posts: 73 Reputation: 2 Join date: 2012-06-13 Age: 14 Location: Vancouver, Canada
 | |  | | MeowMan1 Regular

Posts: 255 Reputation: 3 Join date: 2012-03-04 Age: 14 Location: Virginia
 | Subject: Re: Finalizing Aware Concept Fri Jun 15, 2012 8:33 pm | |
| Maybe in tribal, You could control one of Your tribe members, in first person mode, and say there was an alien version of a rabbit nearby, You could make him stab the rabbit, for food purposes. I would LOVE that if we could make that happen. |
|  | | zippybomb Newcomer

Posts: 73 Reputation: 2 Join date: 2012-06-13 Age: 14 Location: Vancouver, Canada
 | |  | | ~sciocont Overall Team Lead

Posts: 3276 Reputation: 102 Join date: 2010-07-06
 | Subject: Re: Finalizing Aware Concept Fri Jun 15, 2012 8:58 pm | |
| | MeowMan1 wrote: | Why not just be able to switch between first person and third person, for organismode, and maybe even when Your species forms a tribe, You could look through the eyes of one of Your tribe members, or watch them from afar, which would be the third person mode. If this idea has already been suggested, I apologize.
| Take time to read the thread. We'd have to be idiots to have not already covered that._________________ Remember our goals: simplicity, science, and playability. Keep them in mind always. [OE]| [FAQ]|[Wiki]|[My Blog]  |
|  | | Holomanga Newcomer
Posts: 83 Reputation: 3 Join date: 2012-04-01 Age: 14 Location: Earth
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