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| Updated Research Web | Wed May 08, 2013 5:20 pm by NickTheNick | Okay guys, here is my first Devblog to fulfill my responsibility as Strategy Team lead.
Finally I have procured some work to show for my efforts in conceptualizing the Strategy Mode. The Research Web is a pivotal component of post-sapience gameplay, as it is what drives your species forwards from the Awakening stage to their final steps into Ascension. Through a graphing program, I have managed …
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Energy and Propulsion
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Tenebrarum Society Team Lead

Posts: 1179 Reputation: 29 Join date: 2010-10-01 Age: 19 Location: ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
 | Subject: Energy and Propulsion Wed Aug 31, 2011 4:03 pm | |
| Alright, I'm going to list my understanding of food in microbe stage. Please correct me, debate, and fill in blanks as nessicary.
With no organelles, free-floating patches of amino acids will serve as 'food.'
With mitochodria, other microbes serve as 'food.'
With chloroplasts, patches of light produce 'food' over time as the player sits in them.
With thermoplasts, warm spots produce 'food' over time as the player sits in them.
Now, moving on to propultion:
When the player first begins, how will they move? |
|  | | ~sciocont Overall Team Lead

Posts: 3173 Reputation: 99 Join date: 2010-07-06
 | Subject: Re: Energy and Propulsion Wed Aug 31, 2011 5:21 pm | |
| | Tenebrarum wrote: | Alright, I'm going to list my understanding of food in microbe stage. Please correct me, debate, and fill in blanks as nessicary.
With no organelles, free-floating patches of amino acids will serve as 'food.'
With mitochodria, other microbes serve as 'food.'
With chloroplasts, patches of light produce 'food' over time as the player sits in them.
With thermoplasts, warm spots produce 'food' over time as the player sits in them.
Now, moving on to propultion:
When the player first begins, how will they move? |
They will have to move very slowly using some sort of body fluctuations ._________________ Remember our goals: simplicity, science, and playability. Keep them in mind always. [OE]| [FAQ]|[Wiki]|[My Blog]  |
|  | | Tenebrarum Society Team Lead

Posts: 1179 Reputation: 29 Join date: 2010-10-01 Age: 19 Location: ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
 | Subject: Re: Energy and Propulsion Thu Sep 01, 2011 6:42 pm | |
| | ~sciocont wrote: | | They will have to move very slowly using some sort of body fluctuations . |
Ameoboid(sp?) style? But isn't that unlocked later?
Anyway, if they're moving very slowly, we should try and add momentum to movement. It'll be a little tricky, but it will relieve some frustration to pre-organelle movement and add a touch of realism.
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|  | | BastianKraft Newcomer
Posts: 71 Reputation: 3 Join date: 2011-07-22 Age: 20 Location: Bavaria, Germany
 | Subject: Re: Energy and Propulsion Fri Sep 02, 2011 8:25 am | |
| As far as i know the many of the first bacteria didnt move much at all. But that wouldnt be very fun ingame. :/ |
|  | | The Uteen Sandbox Team Lead

Posts: 1490 Reputation: 68 Join date: 2010-07-06 Age: 16 Location: England, Virgo Supercluster
 | |  | | ~sciocont Overall Team Lead

Posts: 3173 Reputation: 99 Join date: 2010-07-06
 | Subject: Re: Energy and Propulsion Fri Sep 02, 2011 3:54 pm | |
| @ Rex Amoeboid movement requires pseudopodia. (I accidentally hijacked your post there, my bad) Small fluctuations (like the wriggling of a flagellum, but much smaller and slower) can move a cell about.
_________________ Remember our goals: simplicity, science, and playability. Keep them in mind always. [OE]| [FAQ]|[Wiki]|[My Blog]  |
|  | | BastianKraft Newcomer
Posts: 71 Reputation: 3 Join date: 2011-07-22 Age: 20 Location: Bavaria, Germany
 | |  | | ~sciocont Overall Team Lead

Posts: 3173 Reputation: 99 Join date: 2010-07-06
 | Subject: Re: Energy and Propulsion Thu Sep 08, 2011 4:20 pm | |
| | BastianKraft wrote: | | Quote: | sciocont wrote: They will have to move very slowly using some sort of body fluctuations .
Ameoboid(sp?) style? But isn't that unlocked later?
Anyway, if they're moving very slowly, we should try and add momentum to movement. It'll be a little tricky, but it will relieve some frustration to pre-organelle movement and add a touch of realism.
|
We could just do it Ameoboid style and just say its unlocked from the beginning. Then your first cell wont seem so talentless  |
| Quote: | | Amoeboid movement requires pseudopodia. (I accidentally hijacked your post there, my bad) Small fluctuations (like the wriggling of a flagellum, but much smaller and slower) can move a cell about. |
_________________ Remember our goals: simplicity, science, and playability. Keep them in mind always. [OE]| [FAQ]|[Wiki]|[My Blog]  |
|  | | ido66667 Regular

Posts: 394 Reputation: 4 Join date: 2011-05-14 Age: 99 Location: Space - Time
 | Subject: Re: Energy and Propulsion Wed Sep 14, 2011 7:22 am | |
| | BastianKraft wrote: | | As far as i know the many of the first bacteria didnt move much at all. But that wouldnt be very fun ingame. :/ |
Even today some of them can't move so ingame some bacteria will not move?
BTW Viruses will be in the game it will make it more the game interesting because viruses can attack and kill you're cell. |
|  | | The Uteen Sandbox Team Lead

Posts: 1490 Reputation: 68 Join date: 2010-07-06 Age: 16 Location: England, Virgo Supercluster
 | Subject: Re: Energy and Propulsion Wed Sep 14, 2011 9:52 am | |
| | ido66667 wrote: | | BastianKraft wrote: | | As far as i know the many of the first bacteria didnt move much at all. But that wouldnt be very fun ingame. :/ |
Even today some of them can't move so ingame some bacteria will not move? I hope so, it would allow photosynthesising cells to save their energy for reproduction rather than waste it moving aimlessly (no prey, so why move?)
BTW Viruses will be in the game it will make it more the game interesting because viruses can attack and kill you're cell. I think it has been decided viruses will not be playable because they are so close to being... Well, because they aren't life, they're virus, they're sort of life... -ish. But I don't think it was ever decided they wouldn't be in the game at all, either. I think I'll hop out of the quote box, now. |
So, continuing from what I was saying in the quote box, has this been decided? We won't be playing as them...
| ~sciocont wrote: | | Viruses are not cells, and they are not alive. So we will not be playing as viruses. Infectious cells, however, are fine. I'd think it's not the most important thing to consider, though. |
...But I do hope they will exist in the game in some form. They could look like one of those 'proto-cellular structures', but when they are absorbed, rather than improve your cell they infect it. It would add some caution when assimilating proto-cells.
Off-topic: My autocorrect keeps changing what I type to pro to-cells. With no '-' it gets turned to protocols. Grr... |
|  | | ~sciocont Overall Team Lead

Posts: 3173 Reputation: 99 Join date: 2010-07-06
 | Subject: Re: Energy and Propulsion Wed Sep 14, 2011 9:57 am | |
| | The Uteen wrote: | | ido66667 wrote: | | BastianKraft wrote: | | As far as i know the many of the first bacteria didnt move much at all. But that wouldnt be very fun ingame. :/ |
Even today some of them can't move so ingame some bacteria will not move? I hope so, it would allow photosynthesising cells to save their energy for reproduction rather than waste it moving aimlessly (no prey, so why move?)
BTW Viruses will be in the game it will make it more the game interesting because viruses can attack and kill you're cell. I think it has been decided viruses will not be playable because they are so close to being... Well, because they aren't life, they're virus, they're sort of life... -ish. But I don't think it was ever decided they wouldn't be in the game at all, either. I think I'll hop out of the quote box, now. |
So, continuing from what I was saying in the quote box, has this been decided? We won't be playing as them...
| ~sciocont wrote: | | Viruses are not cells, and they are not alive. So we will not be playing as viruses. Infectious cells, however, are fine. I'd think it's not the most important thing to consider, though. |
...But I do hope they will exist in the game in some form. They could look like one of those 'proto-cellular structures', but when they are absorbed, rather than improve your cell they infect it. It would add some caution when assimilating proto-cells.
Off-topic: My autocorrect keeps changing what I type to pro to-cells. With no '-' it gets turned to protocols. Grr... |
There is a theory that sexual reproduction exists because a cell absorbed viruses and used them to copy its own DNA and inject it into other cells through a pilus._________________ Remember our goals: simplicity, science, and playability. Keep them in mind always. [OE]| [FAQ]|[Wiki]|[My Blog]  |
|  | | The Uteen Sandbox Team Lead

Posts: 1490 Reputation: 68 Join date: 2010-07-06 Age: 16 Location: England, Virgo Supercluster
 | Subject: Re: Energy and Propulsion Thu Sep 15, 2011 10:03 am | |
| | ~sciocont wrote: | | The Uteen wrote: | | ido66667 wrote: | | BastianKraft wrote: | | As far as i know the many of the first bacteria didnt move much at all. But that wouldnt be very fun ingame. :/ |
Even today some of them can't move so ingame some bacteria will not move? I hope so, it would allow photosynthesising cells to save their energy for reproduction rather than waste it moving aimlessly (no prey, so why move?)
BTW Viruses will be in the game it will make it more the game interesting because viruses can attack and kill you're cell. I think it has been decided viruses will not be playable because they are so close to being... Well, because they aren't life, they're virus, they're sort of life... -ish. But I don't think it was ever decided they wouldn't be in the game at all, either. I think I'll hop out of the quote box, now. |
So, continuing from what I was saying in the quote box, has this been decided? We won't be playing as them...
| ~sciocont wrote: | | Viruses are not cells, and they are not alive. So we will not be playing as viruses. Infectious cells, however, are fine. I'd think it's not the most important thing to consider, though. |
...But I do hope they will exist in the game in some form. They could look like one of those 'proto-cellular structures', but when they are absorbed, rather than improve your cell they infect it. It would add some caution when assimilating proto-cells.
Off-topic: My autocorrect keeps changing what I type to pro to-cells. With no '-' it gets turned to protocols. Grr... |
There is a theory that sexual reproduction exists because a cell absorbed viruses and used them to copy its own DNA and inject it into other cells through a pilus. |
So they could benefit your cell too? Maybe it'd be simpler just to have a proto-cell/virus (proto-virus?) that looks similar to a virus but with differences for that, people wouldn't go around absorbing normal viruses deliberately... Well, sensible non-suicidal people. |
|  | | ~sciocont Overall Team Lead

Posts: 3173 Reputation: 99 Join date: 2010-07-06
 | Subject: Re: Energy and Propulsion Thu Sep 15, 2011 4:11 pm | |
| I'm planning on a virus being one of the protocells. _________________ Remember our goals: simplicity, science, and playability. Keep them in mind always. [OE]| [FAQ]|[Wiki]|[My Blog]  |
|  | | BastianKraft Newcomer
Posts: 71 Reputation: 3 Join date: 2011-07-22 Age: 20 Location: Bavaria, Germany
 | Subject: Re: Energy and Propulsion Sun Sep 25, 2011 1:56 am | |
| Thats all nice and all but...We still have the problem with early game cell propulsion... |
|  | | specialk2121 Newcomer

Posts: 70 Reputation: 0 Join date: 2010-12-14 Age: 15 Location: Empire State of the South
 | Subject: Re: Energy and Propulsion Sun Oct 23, 2011 8:09 pm | |
| | ido66667 wrote: | BTW Viruses will be in the game it will make it more the game interesting because viruses can attack and kill you're cell. |
Viruses could be black blobs that drift around and if your cell accidentally bumps into it, then your cell will darken in shad e and become very slow and can not consume food for a short while |
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