Thrive Game Development

Development of the evolution game Thrive.
 
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Updated Research Web
Wed May 08, 2013 5:20 pm by NickTheNick
Okay guys, here is my first Devblog to fulfill my responsibility as Strategy Team lead.

Finally I have procured some work to show for my efforts in conceptualizing the Strategy Mode. The Research Web is a pivotal component of post-sapience gameplay, as it is what drives your species forwards from the Awakening stage to their final steps into Ascension. Through a graphing program, I have managed …

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creature cell Thrive tree research organism spore tech evolution auto Devblog progress Gameplay underwater stage music space editor prototype date concept planet video microbe game biomes
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Energy and Propulsion 5 5 1
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 Energy and Propulsion

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Tenebrarum
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PostSubject: Re: Energy and Propulsion   Mon Oct 24, 2011 3:30 pm

BastianKraft wrote:
Thats all nice and all but...We still have the problem with early game cell propulsion...

QFT

We need to solve this problem.

In truth, we may want to drop a speck of playability and automatically land the player with a particular form of propulsion we already have, but all the same it would be more fun to do our own.
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~sciocont
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PostSubject: Re: Energy and Propulsion   Mon Oct 24, 2011 8:59 pm

Tenebrarum wrote:
BastianKraft wrote:
Thats all nice and all but...We still have the problem with early game cell propulsion...

QFT

We need to solve this problem.

In truth, we may want to drop a speck of playability and automatically land the player with a particular form of propulsion we already have, but all the same it would be more fun to do our own.

Yeah, giving them a flagellum to start off with would be good.

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US_of_Alaska
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PostSubject: Re: Energy and Propulsion   Mon Oct 24, 2011 11:45 pm

I think i'd rather have a random decision of propulsion out of our proto-cell things.
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BastianKraft
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PostSubject: Re: Energy and Propulsion   Tue Oct 25, 2011 12:04 pm

The random approach seemsair enough.
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~sciocont
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PostSubject: Re: Energy and Propulsion   Tue Oct 25, 2011 5:14 pm

BastianKraft wrote:
The random approach seemsair enough.

I'm cool with it.

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Mysterious_Calligrapher
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PostSubject: Re: Energy and Propulsion   Wed Oct 26, 2011 9:54 am

so, randomly pick one unlocked movement. Cool. Smile

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Tenebrarum
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PostSubject: Re: Energy and Propulsion   Wed Oct 26, 2011 2:25 pm

Mysterious_Calligrapher wrote:
so, randomly pick one unlocked movement. Cool. Smile

Unlocked?
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Mysterious_Calligrapher
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PostSubject: Re: Energy and Propulsion   Wed Oct 26, 2011 5:49 pm

Tenebrarum wrote:
Mysterious_Calligrapher wrote:
so, randomly pick one unlocked movement. Cool. Smile

Unlocked?


Pick one that would be unlocked to the player from the start, rather than having to unlock it. (Incoherent Calli is incoherent.)

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BastianKraft
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PostSubject: Re: Energy and Propulsion   Sun Oct 30, 2011 3:50 pm

It sounds like everybody agrees with the idea. pirat
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The Uteen
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PostSubject: Re: Energy and Propulsion   Mon Oct 31, 2011 10:33 am

I'll just enter this thread for once post-virus discussion and mention it's good with me too. Wink

...We never really finalised what the viruses would be like, did we? The latest was they could be black blobs... Then poof, back to on-topic. Topics... Rolling Eyes Was any one of the models Alaska made supposed to be a virus? They all sort of look like blobs to me... Very unique blobs, but blobs.

P.S. Merry Halloween and a happy new bonfire night to all! Very Happy
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Commander Keen
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PostSubject: Re: Energy and Propulsion   Mon Oct 31, 2011 11:38 am

The very first one Alaska made was a virus, the one with the mosquito legs and diamond-shaped head.
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Tenebrarum
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PostSubject: Re: Energy and Propulsion   Mon Oct 31, 2011 2:10 pm

Viruses tend to either take the form of phages, which look like Alaska's clone sticker (And I assume is why it's shaped like that.) or a little protein sphere covered in phospholipid nobs. At least I think they're phospholipids. I may be getting them confused with the bilayer.

Point is, the clone-sticker is a virus.
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~sciocont
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PostSubject: Re: Energy and Propulsion   Mon Oct 31, 2011 4:43 pm

Tenebrarum wrote:
Viruses tend to either take the form of phages, which look like Alaska's clone sticker (And I assume is why it's shaped like that.) or a little protein sphere covered in phospholipid nobs. At least I think they're phospholipids. I may be getting them confused with the bilayer.

Point is, the clone-sticker is a virus.


I think the nobs are proteins as well, but yes, this is correct. I specifically instructed Alaska to make clone stickers into bacteriophages.

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