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Tenebrarum Society Team Lead

Posts: 1179 Reputation: 29 Join date: 2010-10-01 Age: 19 Location: ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
 | Subject: Re: Energy and Propulsion Mon Oct 24, 2011 3:30 pm | |
| | BastianKraft wrote: | | Thats all nice and all but...We still have the problem with early game cell propulsion... |
QFT
We need to solve this problem.
In truth, we may want to drop a speck of playability and automatically land the player with a particular form of propulsion we already have, but all the same it would be more fun to do our own. |
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~sciocont Overall Team Lead

Posts: 3276 Reputation: 102 Join date: 2010-07-06
 | Subject: Re: Energy and Propulsion Mon Oct 24, 2011 8:59 pm | |
| | Tenebrarum wrote: | | BastianKraft wrote: | | Thats all nice and all but...We still have the problem with early game cell propulsion... |
QFT
We need to solve this problem.
In truth, we may want to drop a speck of playability and automatically land the player with a particular form of propulsion we already have, but all the same it would be more fun to do our own. |
Yeah, giving them a flagellum to start off with would be good._________________ Remember our goals: simplicity, science, and playability. Keep them in mind always. [OE]| [FAQ]|[Wiki]|[My Blog]  |
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US_of_Alaska Overall Team Co-Lead

Posts: 1341 Reputation: 28 Join date: 2010-07-07 Age: 20 Location: Australia
 | Subject: Re: Energy and Propulsion Mon Oct 24, 2011 11:45 pm | |
| I think i'd rather have a random decision of propulsion out of our proto-cell things. |
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BastianKraft Newcomer
Posts: 71 Reputation: 4 Join date: 2011-07-22 Age: 20 Location: Bavaria, Germany
 | Subject: Re: Energy and Propulsion Tue Oct 25, 2011 12:04 pm | |
| The random approach seemsair enough. |
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~sciocont Overall Team Lead

Posts: 3276 Reputation: 102 Join date: 2010-07-06
 | Subject: Re: Energy and Propulsion Tue Oct 25, 2011 5:14 pm | |
| | BastianKraft wrote: | | The random approach seemsair enough. |
I'm cool with it._________________ Remember our goals: simplicity, science, and playability. Keep them in mind always. [OE]| [FAQ]|[Wiki]|[My Blog]  |
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Mysterious_Calligrapher Biome Team Lead

Posts: 1025 Reputation: 27 Join date: 2010-11-26 Age: 21 Location: Earth, the solar system, the milky way...
 | Subject: Re: Energy and Propulsion Wed Oct 26, 2011 9:54 am | |
| so, randomly pick one unlocked movement. Cool.  _________________ Environmental, Chemical and Linguistic Specialist. If you speak or write any language that isn't English, we want you.Now accepting biome donations here.  Digging. Back the 4th of July. Not actually ascended to another plane of existence. |
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Tenebrarum Society Team Lead

Posts: 1179 Reputation: 29 Join date: 2010-10-01 Age: 19 Location: ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
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Mysterious_Calligrapher Biome Team Lead

Posts: 1025 Reputation: 27 Join date: 2010-11-26 Age: 21 Location: Earth, the solar system, the milky way...
 | Subject: Re: Energy and Propulsion Wed Oct 26, 2011 5:49 pm | |
| | Tenebrarum wrote: | | Mysterious_Calligrapher wrote: | so, randomly pick one unlocked movement. Cool.  |
Unlocked? |
Pick one that would be unlocked to the player from the start, rather than having to unlock it. (Incoherent Calli is incoherent.)_________________ Environmental, Chemical and Linguistic Specialist. If you speak or write any language that isn't English, we want you.Now accepting biome donations here.  Digging. Back the 4th of July. Not actually ascended to another plane of existence. |
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BastianKraft Newcomer
Posts: 71 Reputation: 4 Join date: 2011-07-22 Age: 20 Location: Bavaria, Germany
 | Subject: Re: Energy and Propulsion Sun Oct 30, 2011 3:50 pm | |
| It sounds like everybody agrees with the idea. |
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The Uteen Sandbox Team Lead

Posts: 1489 Reputation: 68 Join date: 2010-07-06 Age: 16 Location: England, Virgo Supercluster
 | Subject: Re: Energy and Propulsion Mon Oct 31, 2011 10:33 am | |
| I'll just enter this thread for once post-virus discussion and mention it's good with me too. ...We never really finalised what the viruses would be like, did we? The latest was they could be black blobs... Then poof, back to on-topic. Topics...  Was any one of the models Alaska made supposed to be a virus? They all sort of look like blobs to me... Very unique blobs, but blobs. P.S. Merry Halloween and a happy new bonfire night to all! |
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Commander Keen Industrial Team Lead

Posts: 1132 Reputation: 35 Join date: 2010-07-23 Location: Czech Republic (not that anyone would know where it is...)
 | Subject: Re: Energy and Propulsion Mon Oct 31, 2011 11:38 am | |
| The very first one Alaska made was a virus, the one with the mosquito legs and diamond-shaped head. |
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Tenebrarum Society Team Lead

Posts: 1179 Reputation: 29 Join date: 2010-10-01 Age: 19 Location: ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
 | Subject: Re: Energy and Propulsion Mon Oct 31, 2011 2:10 pm | |
| Viruses tend to either take the form of phages, which look like Alaska's clone sticker (And I assume is why it's shaped like that.) or a little protein sphere covered in phospholipid nobs. At least I think they're phospholipids. I may be getting them confused with the bilayer.
Point is, the clone-sticker is a virus. |
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~sciocont Overall Team Lead

Posts: 3276 Reputation: 102 Join date: 2010-07-06
 | Subject: Re: Energy and Propulsion Mon Oct 31, 2011 4:43 pm | |
| | Tenebrarum wrote: | Viruses tend to either take the form of phages, which look like Alaska's clone sticker (And I assume is why it's shaped like that.) or a little protein sphere covered in phospholipid nobs. At least I think they're phospholipids. I may be getting them confused with the bilayer.
Point is, the clone-sticker is a virus. |
I think the nobs are proteins as well, but yes, this is correct. I specifically instructed Alaska to make clone stickers into bacteriophages._________________ Remember our goals: simplicity, science, and playability. Keep them in mind always. [OE]| [FAQ]|[Wiki]|[My Blog]  |
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