Thrive Game Development

Development of the evolution game Thrive.
 
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Updated Research Web
Wed May 08, 2013 5:20 pm by NickTheNick
Okay guys, here is my first Devblog to fulfill my responsibility as Strategy Team lead.

Finally I have procured some work to show for my efforts in conceptualizing the Strategy Mode. The Research Web is a pivotal component of post-sapience gameplay, as it is what drives your species forwards from the Awakening stage to their final steps into Ascension. Through a graphing program, I have managed …

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Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread 5 4.8 18
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Kraeken



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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Thu Jun 14, 2012 12:42 am

Same limitations apply to underwater and underground as long as you are submerged ie. being near lava underwater means CRAZY heat, same for rocks as well. As an aside I don't think valcanoes are useful on land either, it's still too hot poisonous and dreadful. Sam and Frodo only survived Peter Jackson's mount doom explosion thanks to the wonders of fiction
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zippybomb
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Thu Jun 14, 2012 12:59 am

PTFace wrote:
Speaking of burrowing creatures, wouldn't it be possible for underwater civilizations to form if a fish was able to burrow into the ground, find a volcano, and use that to make tools?


I'm pretty sure the underwater civ debate is pretty much is pretty much set in stone, and I wouldn't bring it up too much because these hate when people keep arguing over already solved topics.
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Kraeken



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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Thu Jun 14, 2012 1:08 am

"I'm pretty sure the underwater civ debate is pretty much is pretty much set in stone, and I wouldn't bring it up too much because these hate when people keep arguing over already solved topics."
QFT
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The Uteen
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Thu Jun 14, 2012 11:09 am

Ooh, questions!



zippybomb wrote:
What about burrowing creatures like moles and amphisbaneans? How would they work? What soil could they dig in and what couldn't they?
We would probably use the tag system, but the closest I've ever seen in a game to a dynamic landscape are systems like in Minecraft and From Dust: One requires the entire world to be incredibly low in detail, the other has a landscape like a large rubber sheet - overhangs are impossible. So since digging never has been done in combination with a realistic world before, it probably isn't the simplest of things to program, so I wouldn't expect this... At all, probably, seeing as even large companies can't do it.

zippybomb wrote:
How would they see if they had no eyes? If you lived in a cave how would that work?

Maybe if you had antenna or were smelling you would see black and white vision with color trails to represent different things, like green for prey and red for predator?
Senses Integration talks all about that stuff.


zippybomb wrote:
Also some other stuff, could another species in your world evolve into a civilization? and how would you interact with that civilization if you were a creature? Would they pollute the oceans and would that affect you?
Yes.

However you would with any other species, except they probably will respond intelligently. Eg. Examine, sample (take to a SC for further study), domesticate, go "⎈⌧â¹â“!" (alien speak for 'that dog's got no nose!' or something), etc.

Maybe... As a tag, making the water lower health in some way when consumed, and for anything living in it.


zippybomb wrote:
Also, has anyone thought about making servers where people could play online with eachother? that would be cool.
It would, but that would require a server, and a lot of extra coding. Our decision - lots of effort, and someone will mod it if there is demand for the feature.



Level up! cheers
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Pezzalis
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Tue Jun 19, 2012 9:57 pm

Anyone think it may be worth flicking a message to a large indie game developer (or dev team) perhaps asking a tad of advice, or perhaps even a shout out for any experienced programmers at a loose end?
Like for instance, Notch?
Could help us get out there more and even grant us a few more team members?
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penumbra espinosa
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Tue Jun 19, 2012 10:04 pm

Pezzalis wrote:
Anyone think it may be worth flicking a message to a large indie game developer (or dev team) perhaps asking a tad of advice, or perhaps even a shout out for any experienced programmers at a loose end?
Like for instance, Notch?
Could help us get out there more and even grant us a few more team members?


sounds like a nice idea, maybe contacting Markus Persson via Twitter.......

but anyways, in fact, getting help from Mojang would be cool, but their field is the Java Language. but hey, as long as we dont contact a big company like EA or Activision, sounds like a good idea.
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The Uteen
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Wed Jun 20, 2012 10:27 am

penumbra espinosa wrote:
Pezzalis wrote:
Anyone think it may be worth flicking a message to a large indie game developer (or dev team) perhaps asking a tad of advice, or perhaps even a shout out for any experienced programmers at a loose end?
Like for instance, Notch?
Could help us get out there more and even grant us a few more team members?


sounds like a nice idea, maybe contacting Markus Persson via Twitter.......

but anyways, in fact, getting help from Mojang would be cool, but their field is the Java Language. but hey, as long as we dont contact a big company like EA or Activision, sounds like a good idea.

Sounds interesting. Is there anything in particular we want to ask about?
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PTFace
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Wed Jun 20, 2012 4:53 pm

We also should start a Kickstarter after we have something to show.
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Mysterious_Calligrapher
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Wed Jun 20, 2012 10:07 pm

Not sure how that works with nonprofit, but the publicity is a good idea.

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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Thu Jun 21, 2012 10:43 pm

PTFace wrote:
We also should start a Kickstarter after we have something to show.


this si a non profit project, i dont think we should put it in kickstarter.......also we aren't a company or some sort of development studio, just a bunch of people who gathered from the internet and started a project.

Kickstarter is more fore the little dev team, people who actually work together, i mean, personally, we're just a bunch of anons, so it would be really complicated....
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Fri Jun 22, 2012 10:00 am

Mysterious_Calligrapher wrote:
Not sure how that works with nonprofit, but the publicity is a good idea.

If we raised money for donation to a charity (for protecting endangered species, maybe), it'd stick with non-profit and get publicity. People would pay money to make good things happen and in the process pay us attention, so it would work well for everyone involved. Although, I'm not sure how we'd set it up...
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Fri Jun 22, 2012 4:25 pm

The Uteen wrote:
Mysterious_Calligrapher wrote:
Not sure how that works with nonprofit, but the publicity is a good idea.

If we raised money for donation to a charity (for protecting endangered species, maybe), it'd stick with non-profit and get publicity. People would pay money to make good things happen and in the process pay us attention, so it would work well for everyone involved. Although, I'm not sure how we'd set it up...


Right, is anybody here old enough to remember the late 90's, early 2000's, when there were a lot of elementary school fund raisers (bake sales, at least as I remember) to protect the Rainforests of Brazil? Basically, what happened is that the money was sent to nonprofit conservation organizations who used it to buy chunks of the rainforest as a sort of public trust.

If there is still a company around that does that, or something similar, that would be a good thing. We could design a thrive T-shirt or something as a "donation gift" for people who pledged upwards of $30 or something. I mean, we'd have to wait until we had something to show for ourselves besides the bouncy circles, but it's a good thing to keep in mind for when we have a release of some magnitude.

Also, everybody here who participates in a website (which allows such things, of course,) would have to spam the belgium out of the kickstarter, in their sigs or whatever, but I think that this would be a very good discussion to have when we're ready for a major release. Say, the beginning of multicellular.

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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Fri Jun 22, 2012 8:19 pm

This is a fantastic idea! cheers Quickly! Everybody think as fast as they can! We need ideas for rewards!
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Fri Jun 22, 2012 9:45 pm

zippybomb wrote:
This is a fantastic idea! cheers Quickly! Everybody think as fast as they can! We need ideas for rewards!


- Logo buttons/tees
- Posters (concept art, probably... Kinko's it or something.)
- list of people who have donated (bragging rights)
- Advance download of game music or something... maybe.

Good stuff to have on the table when this idea becomes applicable and we've got something to show for ourselves. I'll bring it back up in marketing at an appropriate time.

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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Sat Jun 23, 2012 12:05 am

Mysterious_Calligrapher wrote:
zippybomb wrote:
This is a fantastic idea! cheers Quickly! Everybody think as fast as they can! We need ideas for rewards!


- Logo buttons/tees
- Posters (concept art, probably... Kinko's it or something.)
- list of people who have donated (bragging rights)
- Advance download of game music or something... maybe.

Good stuff to have on the table when this idea becomes applicable and we've got something to show for ourselves. I'll bring it back up in marketing at an appropriate time.


Typically the way I've seen is: (also higher levels receive the lower ones)

Smallest amount- Some little in game thing, such as being able to make your creature completely golden or silver with no negative repercussions.
Next- Something like a Thrive mousepad or button
Next- Your choice of Concept art as a poster
Next- A downloadable version of the soundtrack
And then a huge jump in price, lets say it is now 50 dollars- A signed T-Shirt with all the developers names
75 dollars- A signed physical copy of the soundtrack with all the composers
100- A signed concept artbook with all artists
anything over 100 will also receive their name in the credits

Something like that
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