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| Who is online? | In total there are 8 users online :: 2 Registered, 0 Hidden and 6 Guests NickTheNick, Utube33Most users ever online was 443 on Sun Mar 17, 2013 4:41 pm |
| Updated Research Web | Wed May 08, 2013 5:20 pm by NickTheNick | Okay guys, here is my first Devblog to fulfill my responsibility as Strategy Team lead.
Finally I have procured some work to show for my efforts in conceptualizing the Strategy Mode. The Research Web is a pivotal component of post-sapience gameplay, as it is what drives your species forwards from the Awakening stage to their final steps into Ascension. Through a graphing program, I have managed …
[ Full reading ] | | Comments: 5 |
| Latest topics | » Parallel work on multiple stages
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» Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread
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Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread
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| | Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread | |
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| Author | Message |
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Guest Guest
 | Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Jul 21, 2012 3:33 pm | |
| In addition to my previous four questions, I'd also like to know if we could use adfly on our download links and have a donate button on moddb? Money's not important to me, I hardly do anything important around here anyways  I just think it would be good motivation for our programmers and also those of us who do important stuff just for more productivity?. |
|  | | The Uteen Sandbox Team Lead

Posts: 1490 Reputation: 68 Join date: 2010-07-06 Age: 16 Location: England, Virgo Supercluster
 | Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Jul 22, 2012 4:28 am | |
| | Gryphogrox wrote: | I also had a few questions if anyone has the time to answer. 1) Will the kardashev scale be present? I thought it would be neat if we could work Carl Sagan's version in and you could browse your rating from any stage in the game, perhaps in the top left corner of the menu. 2) could we have any majorly evil race like a type 2.5 race similar to daleks, or borg, or the empire? I have a very interesting empire in mind based off the borg, but I don't know if we want any type of storyline at all. 3) Will the galaxy be static, or will stars be born and die. If we're going for realism, we wouldn't want a static galaxy, but at the rate the milky way produces stars, we would end up with way too many eventually. Will it be sort of static, like every star that dies, another is born? 4) Will we work the Drake equation into code with blanks filled in to generate solar systems and planets?
In addition to my previous four questions, I'd also like to know if we could use adfly on our download links and have a donate button on moddb? Money's not important to me, I hardly do anything important around here anyways I just think it would be good motivation for our programmers and also those of us who do important stuff just for more productivity?. |
1) I hadn't heard of that, but it seems like an interesting idea. It's something to consider. 2) I don't believe so, all races will be randomly generated, but we haven't really discussed it. I think having a pre-made 'evil' race is something better suited to a RPG. 3) Stars will be born and die, but I don't remember the specifics if we've covered them. 4) We won't generate civilisations based on that equation, since it doesn't work that way, if that's what you're asking...
5) We have decided long ago we will be non-profit, and the idea of raising money has been turned down many times, such as here, here, here, and briefly here, if you scroll down a bit. If you can take on all the arguments/problems raised in those threads, then maybe it's worth considering. That includes this argument:
| ~sciocont wrote: | | THIS GAME DOES NOT INVOLVE MONEY. That has been a goal from the start. We want to show that you can make something fantastic for free, just through the dedication and skill of a select few. |
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|  | | Guest Guest
 | Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Jul 22, 2012 1:40 pm | |
| Yeah, I knew we were freeware, I just wasn't sure if we were non-profit. I seem quite attatched to idea two for some reason, you say we haven't discussed it, where could I propose the idea? |
|  | | The Uteen Sandbox Team Lead

Posts: 1490 Reputation: 68 Join date: 2010-07-06 Age: 16 Location: England, Virgo Supercluster
 | |  | | ~sciocont Overall Team Lead

Posts: 3169 Reputation: 99 Join date: 2010-07-06
 | Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Jul 23, 2012 11:56 am | |
| | The Uteen wrote: | | Gryphogrox wrote: | | Yeah, I knew we were freeware, I just wasn't sure if we were non-profit. I seem quite attatched to idea two for some reason, you say we haven't discussed it, where could I propose the idea? |
You could make a new thread in the space section.
P.S. Any news on the new forum theme? The current one definitely isn't our best of themes... |
[ot]I'm working on some new stuff for the theme[/ot]_________________ Remember our goals: simplicity, science, and playability. Keep them in mind always. [OE]| [FAQ]|[Wiki]|[My Blog]  |
|  | | NickTheNick Strategy Team Lead

Posts: 1128 Reputation: 90 Join date: 2012-07-22 Age: 17 Location: Canada
 | Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Jul 24, 2012 8:22 am | |
| Apologies for going off tangent, but I must got an idea for the tech tree, and I didn't want to start a whole new thread for it. Will there be a minimap in the game? If there is, we should have techs that correspond with improving the minimap, with the first of the techs enabling the minimap in the first place. I Was thinking a tech like tracking, such as what hunters use to track game. Through the process of hunting, hunters must have learned and even mentally mapped out the landscape and taught it to their apprentices. This tech, tracking, would thus enable a minimap (before this there would be no minimap), but it would be a very simple minimap, only showing land and water formations. there would be no dots on the minimap showing where you our your units are, you will have to your location in relation to nearby land and water for ation to estimate where you are.
The next tech in line would be cartography, which would be the equivalent of your society starting to study the land and make maps of it, such as Ptolemy's map of the world. This would add the option to open up the minimap and place landmarks and name them. That way you are literally mapping out the land as you explore, since it doesnt automatically update onto your minimap, you actually have to observe it in the game, observe where it is in relation to nearby landmarks, and then estimate as you place it on the map. Then, as I mentioned before, you name it, and the name shows up on the minimap (an idea i got from civilization 4). However, you and your units still do not show up on the minimap, you will have to use the landmarks you placed on the map as reference points to estimate your position.
The last tech would be GPS. GPS would enable your map to automatically update as you explore. For example, when you encounter a mountain, you dont have to place it manually on your map, the GPS automatically places it in the correct position. This is the equivalent of the regular minimap found in most games. Another huge advantage of GPS would be that there will be dots showing the precise location of you and/or your units.
I havent thought of how to extrapolate this into the futuristic phases of the game, but I was thinking there would be some tech such as Interstellar/Galactic/Stellar Cartography/Mapping that would be necessary for enabling a minimap in space.
What are your ideas on the topic? Do you like it? _________________ Look at how far we've come when people thought we'd get nowhere. Imagine how far we can go if we try to get somewhere.
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|  | | Doggit Music Team Lead

Posts: 342 Reputation: 27 Join date: 2012-04-28 Location: Italy
 | Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Jul 24, 2012 8:46 am | |
| | NickTheNick wrote: | Apologies for going off tangent, but I must got an idea for the tech tree, and I didn't want to start a whole new thread for it. Will there be a minimap in the game? If there is, we should have techs that correspond with improving the minimap, with the first of the techs enabling the minimap in the first place. I Was thinking a tech like tracking, such as what hunters use to track game. Through the process of hunting, hunters must have learned and even mentally mapped out the landscape and taught it to their apprentices. This tech, tracking, would thus enable a minimap (before this there would be no minimap), but it would be a very simple minimap, only showing land and water formations. there would be no dots on the minimap showing where you our your units are, you will have to your location in relation to nearby land and water for ation to estimate where you are.
The next tech in line would be cartography, which would be the equivalent of your society starting to study the land and make maps of it, such as Ptolemy's map of the world. This would add the option to open up the minimap and place landmarks and name them. That way you are literally mapping out the land as you explore, since it doesnt automatically update onto your minimap, you actually have to observe it in the game, observe where it is in relation to nearby landmarks, and then estimate as you place it on the map. Then, as I mentioned before, you name it, and the name shows up on the minimap (an idea i got from civilization 4). However, you and your units still do not show up on the minimap, you will have to use the landmarks you placed on the map as reference points to estimate your position.
The last tech would be GPS. GPS would enable your map to automatically update as you explore. For example, when you encounter a mountain, you dont have to place it manually on your map, the GPS automatically places it in the correct position. This is the equivalent of the regular minimap found in most games. Another huge advantage of GPS would be that there will be dots showing the precise location of you and/or your units.
I havent thought of how to extrapolate this into the futuristic phases of the game, but I was thinking there would be some tech such as Interstellar/Galactic/Stellar Cartography/Mapping that would be necessary for enabling a minimap in space.
What are your ideas on the topic? Do you like it? |
I like your idea. What we're in this discussion I would like to ask someone who knows, how it is progressing the planning phase of microbe?_________________  My Themes: Here - I need a person who knows how to play the piano well or guitar. If you play it, contact me and u can help me to make new theme for the game.  - Thrive probably will never be completed ... BAZINGA! |
|  | | The Uteen Sandbox Team Lead

Posts: 1490 Reputation: 68 Join date: 2010-07-06 Age: 16 Location: England, Virgo Supercluster
 | Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Jul 24, 2012 9:02 am | |
| Microbe stage already has a complete concept, so there is very little left to plan.
I thought we had a plan for maps, but apparently not... I like this idea, though, the mini-map should have incremental upgrades. |
|  | | NickTheNick Strategy Team Lead

Posts: 1128 Reputation: 90 Join date: 2012-07-22 Age: 17 Location: Canada
 | Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Jul 24, 2012 9:15 am | |
| | The Uteen wrote: | | though, the mini-map should have incremental upgrades. |
I agree. That is what I intended with the consecutive upgrades to the minimap provided by the techs tracking, cartography, and GPS. However, are you referring to the fact that we need incremental upgrades in between those techs? _________________ Look at how far we've come when people thought we'd get nowhere. Imagine how far we can go if we try to get somewhere.
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|  | | Doggit Music Team Lead

Posts: 342 Reputation: 27 Join date: 2012-04-28 Location: Italy
 | Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Jul 24, 2012 9:50 am | |
| | The Uteen wrote: | Microbe stage already has a complete concept, so there is very little left to plan.
I thought we had a plan for maps, but apparently not... I like this idea, though, the mini-map should have incremental upgrades. |
I meant programming by programmers. _________________  My Themes: Here - I need a person who knows how to play the piano well or guitar. If you play it, contact me and u can help me to make new theme for the game.  - Thrive probably will never be completed ... BAZINGA! |
|  | | The Uteen Sandbox Team Lead

Posts: 1490 Reputation: 68 Join date: 2010-07-06 Age: 16 Location: England, Virgo Supercluster
 | Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Jul 24, 2012 3:48 pm | |
| @NickTheNick: | The Uteen wrote: | | I like this idea, though, the mini-map should have incremental upgrades. |
Sorry, bad grammar. I'm agreeing with your idea.
What I meant was:
| The Uteen wrote: | I like this idea, though. The mini-map should have incremental upgrades. |
@Doggit: Hm... The first post definitely said 'planning'... Well, no update from the programmers since the 'bouncy circles' prototype, and I wouldn't expect much work to get done over the summer holidays. We might get a new prototype by winter, earliest. |
|  | | NickTheNick Strategy Team Lead

Posts: 1128 Reputation: 90 Join date: 2012-07-22 Age: 17 Location: Canada
 | Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Jul 24, 2012 3:57 pm | |
| Ok so im guessing were all in favour of this, but how do we actually implement this idea? _________________ Look at how far we've come when people thought we'd get nowhere. Imagine how far we can go if we try to get somewhere.
|
|  | | PHILmg

Posts: 3 Reputation: 0 Join date: 2012-07-09 Age: 15 Location: Austria
 | Subject: A little question about Mimikry Thu Aug 02, 2012 6:05 pm | |
| i hava got an idea camouflage. in the animal kingdom some animals wich are herbivore camouflaged as an predator and this is called Minikry. So my question is waht you think abaut this idea to plug in.
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|  | | nziswat Newcomer
Posts: 39 Reputation: 0 Join date: 2012-06-28
 | Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri Aug 03, 2012 11:00 pm | |
| Okay 2 questions. What ever happen to Bashi? And do you have an ETA for microbe stage? It seems so close yet so far away |
|  | | The Uteen Sandbox Team Lead

Posts: 1490 Reputation: 68 Join date: 2010-07-06 Age: 16 Location: England, Virgo Supercluster
 | Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Aug 04, 2012 3:20 pm | |
| | nziswat wrote: | Okay 2 questions. What ever happen to Bashi? And do you have an ETA for microbe stage? It seems so close yet so far away |
Bashi left a long time ago, due to Thrive being a very large and complicated game, more so than those currently made by whole teams of programmers, and made by people with little understanding of how it can be coded, leaving him almost solely being responsible for making it. We have thought about trying to contact him again, but decided against it.
ETA for microbe stage... Technically, we already have microbe stage, ever since the bouncy circles prototype. One with all the basic gameplay will take over a year, excluding things like UI and editors. There is no fixed finish point for microbe stage, so only a vague ETA is possible.
Now for my question:
Did anything significant happen in the last week? I've looked at the most recent posts section, and they're all from today or yesterday. I could look for the other recent posts myself, but it's late, and, being me, I'm lazy, so don't want to. So, any news from the past week? In fact, is anyone on the forums and not on a beach in a foreign country? I suppose they could be both, in which case good for them, they have better fortune than I.  |
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