Thrive Game Development

Development of the evolution game Thrive.
 
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Most users ever online was 33 on Sun Nov 14, 2010 9:51 am
2011: A look back
Sun Jan 01, 2012 7:29 pm by ~sciocont
I'm not one to celebrate the new year much- where I live, It just means four months of freezing weather and little daylight- but I'd like to take a look back at what we as a community have done in 2011, and peer forward into 2012. At times our project seems awash in uncertainty, and I think we might never reach our goals. It's at times like this when I stop to think about what Thrive has …

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wiki Devblog research planet cell water tech engine evolution language video Thrive tree microbe game organism space editor prototype Biome auto music Gameplay race stage concept
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 Frequently Asked Questions

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~sciocont
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PostSubject: Frequently Asked Questions   Sat Nov 19, 2011 6:21 pm

Since we're getting a lot of new members who need to know what's going on in order to contribute, I've decided to make this thread for Frequently Asked Questions, so that they can get answers without creating fluff threads that only last a day or so.

I have a really cool idea! Where do I put it?
Spoiler:
 


I've checked the FAQs and Wiki, but haven't found an answer to my question. Where should I ask it?
Spoiler:
 


Newcomer ask these general questions often.

What is Thrive?
Spoiler:
 


When is the game coming out?
Spoiler:
 

How much will the game cost?
Spoiler:
 

What will the game be rated?
Spoiler:
 

Can I play this on my Mac?
Spoiler:
 

Is this game like EA/ Maxis's Spore?
Spoiler:
 


These game concept questions come up a lot.

How do I play the game?
Spoiler:
 

How do I evolve my species?
Spoiler:
 

How do I make buildings/ weapons/vehicles?
Spoiler:
 

Can I play as an aquatic species?
Spoiler:
 

Can I play as a tree?
Spoiler:
 


Sometimes our forums can be a little confusing.
What is "Belgium"?
Spoiler:
 

I don't understand some things that seem to be technical terms- PPG, org, Direct Editing, FP, etc. What are they?
Spoiler:
 

What does "QFT" mean?
Spoiler:
 

What are team leads/how do I become one?
Spoiler:
 


Other questions get asked by newcomers all of the time Here are some particularly memorable ones.

Can I become a civilized species underwater?
Spoiler:
 

Can I live on a planet without water?
Spoiler:
 

Can I change physics in the game?
Spoiler:
 

Can I make new elements/ chemicals?
Spoiler:
 


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roadkillguy
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PostSubject: Re: Frequently Asked Questions   Thu Dec 01, 2011 6:06 pm

On creating elements

I actually believe this should be possible. The biome system is based on compounds, and technically for development we will be experimenting with these compounds until life arises, no? I see no reason why a sapient race shouldn't be able to introduce "new" compounds into an environment just to mess with it.

In order to do anything, however, the compound must have some defined reactions with others otherwise it would be no fun!

Just my two cents.

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Generation - A collection of organisms that exist in a given timeframe.
Preparation - When the game loads and prepares the next generation.

Be sure to check out the current Twisted Evil development progress Twisted Evil UPDATED!
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The Uteen
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PostSubject: Re: Frequently Asked Questions   Fri Dec 02, 2011 9:27 am

roadkillguy wrote:
On creating elements

I actually believe this should be possible. The biome system is based on compounds, and technically for development we will be experimenting with these compounds until life arises, no? I see no reason why a sapient race shouldn't be able to introduce "new" compounds into an environment just to mess with it.

In order to do anything, however, the compound must have some defined reactions with others otherwise it would be no fun!

Just my two cents.

Using some existing substances (not all gazillion of them) would be okay, I think the point is we can’t create new elements because they all have been discovered*, and so know any other is impossible. Simulating all the discovered elements would inherently mean programming pretty much all of known physics into the game. Using predefined substances means we can define how they work, and so avoid going over the top with how much we’re asking the computer to do. Note the question does say 'can I make new (as in, non-existent/fantastical) elements & compounds’. We can still define the major properties of a few existing ones, including reactions.

*Well, predicted, but through very, very intelligent predictions. The only reason they aren’t all discovered is because making them would be a waste of time because we know** they exist and don’t really need them.

**Are very, very, very, very, very, very certain.
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~sciocont
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PostSubject: Re: Frequently Asked Questions   Fri Dec 02, 2011 5:31 pm

roadkillguy wrote:
On creating elements

I actually believe this should be possible. The biome system is based on compounds, and technically for development we will be experimenting with these compounds until life arises, no? I see no reason why a sapient race shouldn't be able to introduce "new" compounds into an environment just to mess with it.

In order to do anything, however, the compound must have some defined reactions with others otherwise it would be no fun!

Just my two cents.

We need to talk about the biome system and nutrients soon, because I really want to classify all of our nutrient compounds.

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
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The Uteen
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PostSubject: Re: Frequently Asked Questions   Mon Dec 05, 2011 9:20 am

~sciocont wrote:
roadkillguy wrote:
On creating elements

I actually believe this should be possible. The biome system is based on compounds, and technically for development we will be experimenting with these compounds until life arises, no? I see no reason why a sapient race shouldn't be able to introduce "new" compounds into an environment just to mess with it.

In order to do anything, however, the compound must have some defined reactions with others otherwise it would be no fun!

Just my two cents.

We need to talk about the biome system and nutrients soon, because I really want to classify all of our nutrient compounds.

Shall we do it now, since not much else is going on? It’s probably best we do is while we’re still doing the background stuff for planets, this will probably be a fairly important part of their design.
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~sciocont
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PostSubject: Re: Frequently Asked Questions   Mon Dec 05, 2011 7:45 pm

The Uteen wrote:
~sciocont wrote:
roadkillguy wrote:
On creating elements

I actually believe this should be possible. The biome system is based on compounds, and technically for development we will be experimenting with these compounds until life arises, no? I see no reason why a sapient race shouldn't be able to introduce "new" compounds into an environment just to mess with it.

In order to do anything, however, the compound must have some defined reactions with others otherwise it would be no fun!

Just my two cents.

We need to talk about the biome system and nutrients soon, because I really want to classify all of our nutrient compounds.

Shall we do it now, since not much else is going on? It’s probably best we do is while we’re still doing the background stuff for planets, this will probably be a fairly important part of their design.

Sure.

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
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Sentient_Cats



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PostSubject: Re: Frequently Asked Questions   Wed Mar 21, 2012 2:10 am

I know you said it wasn't up for debate but what if your species evolved like Semi-Aquatic Mammal/Reptile then could you be sentient underwater?
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The Uteen
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PostSubject: Re: Frequently Asked Questions   Wed Mar 21, 2012 2:38 pm

Sentient_Cats wrote:
I know you said it wasn't up for debate but what if your species evolved like Semi-Aquatic Mammal/Reptile then could you be sentient underwater?

You can become sentient underwater, you just wouldn't be able to develop advanced technology, since you'd have no access to fire. If you are semi-aquatic, or amphibious, then you can leave to the sea and so use fire.


Last edited by The Uteen on Thu Mar 22, 2012 11:33 am; edited 1 time in total
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Sentient_Cats



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PostSubject: Re: Frequently Asked Questions   Wed Mar 21, 2012 5:48 pm

The Uteen wrote:
Sentient_Cats wrote:
I know you said it wasn't up for debate but what if your species evolved like Semi-Aquatic Mammal/Reptile then could you be sentient underwater?

You can become sentient underwater, you just wouldn't be able to develop advanced technology, since you'd have no access to fire. If you are semi-aquatic, or amphibious, then you can leave to sea and so use fire.


But being Amphibious with fire can cause them to dry-up and die of dehydration so like Semi-Aquatic Mammals/Reptiles like Marine Iguanas or the Platypus would work better. (I forget the plural)
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~sciocont
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PostSubject: Re: Frequently Asked Questions   Wed Mar 21, 2012 6:58 pm

Sentient_Cats wrote:
The Uteen wrote:
Sentient_Cats wrote:
I know you said it wasn't up for debate but what if your species evolved like Semi-Aquatic Mammal/Reptile then could you be sentient underwater?

You can become sentient underwater, you just wouldn't be able to develop advanced technology, since you'd have no access to fire. If you are semi-aquatic, or amphibious, then you can leave to sea and so use fire.


But being Amphibious with fire can cause them to dry-up and die of dehydration so like Semi-Aquatic Mammals/Reptiles like Marine Iguanas or the Platypus would work better. (I forget the plural)

There is no plural for the word platypus.

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
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Sentient_Cats



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PostSubject: Re: Frequently Asked Questions   Wed Mar 21, 2012 8:43 pm

~sciocont wrote:
Sentient_Cats wrote:
The Uteen wrote:
Sentient_Cats wrote:
I know you said it wasn't up for debate but what if your species evolved like Semi-Aquatic Mammal/Reptile then could you be sentient underwater?

You can become sentient underwater, you just wouldn't be able to develop advanced technology, since you'd have no access to fire. If you are semi-aquatic, or amphibious, then you can leave to sea and so use fire.


But being Amphibious with fire can cause them to dry-up and die of dehydration so like Semi-Aquatic Mammals/Reptiles like Marine Iguanas or the Platypus would work better. (I forget the plural)

There is no plural for the word platypus.


There isn't Shocked
Did I figure out a way for underwater sentience? (probably not)
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Tenebrarum
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PostSubject: Re: Frequently Asked Questions   Thu Mar 22, 2012 5:17 am

~sciocont wrote:

There is no plural for the word platypus.

Given its apparent latin roots, wouldn't it be platypi?
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~sciocont
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PostSubject: Re: Frequently Asked Questions   Thu Mar 22, 2012 3:59 pm

Tenebrarum wrote:
~sciocont wrote:

There is no plural for the word platypus.

Given its apparent latin roots, wouldn't it be platypi?

You'd think that, but it isn't. There is no accepted plural for the word. When speaking of more than one platypus, you must use the phrase "a platypus and x others".

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Reign Dance



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PostSubject: Re: Frequently Asked Questions   Sun Apr 01, 2012 8:48 pm

~sciocont wrote:
Tenebrarum wrote:
~sciocont wrote:

There is no plural for the word platypus.

Given its apparent latin roots, wouldn't it be platypi?

You'd think that, but it isn't. There is no accepted plural for the word. When speaking of more than one platypus, you must use the phrase "a platypus and x others".


I'm pretty sure the plural is "platypodes", just like the plural for octopus is "octopodes".
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~sciocont
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PostSubject: Re: Frequently Asked Questions   Mon Apr 02, 2012 7:35 pm

Reign Dance wrote:
~sciocont wrote:
Tenebrarum wrote:
~sciocont wrote:

There is no plural for the word platypus.

Given its apparent latin roots, wouldn't it be platypi?

You'd think that, but it isn't. There is no accepted plural for the word. When speaking of more than one platypus, you must use the phrase "a platypus and x others".


I'm pretty sure the plural is "platypodes", just like the plural for octopus is "octopodes".

WAT. That's definitely not right.

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