Thrive Game Development

Development of the evolution game Thrive.
 
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Most users ever online was 33 on Sun Nov 14, 2010 9:51 am
2011: A look back
Sun Jan 01, 2012 7:29 pm by ~sciocont
I'm not one to celebrate the new year much- where I live, It just means four months of freezing weather and little daylight- but I'd like to take a look back at what we as a community have done in 2011, and peer forward into 2012. At times our project seems awash in uncertainty, and I think we might never reach our goals. It's at times like this when I stop to think about what Thrive has …

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Devblog auto editor language stage tech Thrive research microbe water planet cell evolution prototype engine game Biome concept space race video music organism Gameplay tree wiki
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 Into death or victory we shall ride!

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flipy



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PostSubject: Into death or victory we shall ride!   Sat Feb 04, 2012 2:30 pm

I've been thinking about this concept and, I've read about how you can be domesticated or domesticate an organism, but if you/they are large enouph could the things that domesticated you ride you, and vise versa.
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The Uteen
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PostSubject: Re: Into death or victory we shall ride!   Sun Feb 05, 2012 8:31 am

flipy wrote:
I've been thinking about this concept and, I've read about how you can be domesticated or domesticate an organism, but if you/they are large enouph could the things that domesticated you ride you, and vise versa.

Sounds good, saddles should currently be possible with the TE section with the organism dummies, and would allow you to select the riding position, though might be a bit harder to implement in earlier stages with no tech (it requires collision programming, if any managed to catch wheatley in portal 2, you can move from under him with no friction - so friction would have to be programmed in to work).
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Tenebrarum
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PostSubject: Re: Into death or victory we shall ride!   Mon Feb 06, 2012 3:28 pm

An intriguing thought.

Thankfully, the way we've planned our technology editor should allow a range of freedom big enough that you may just be able to do just what you describe. I'm not certain where this would serve much benefit, but if the player can ride a beast I see no reason a beast could not ride the player. The only issue I'd foresee would being correctly tagging the thing, so that the player gets it to act as they desire.
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~sciocont
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PostSubject: Re: Into death or victory we shall ride!   Mon Feb 06, 2012 6:29 pm

Tenebrarum wrote:
An intriguing thought.

Thankfully, the way we've planned our technology editor should allow a range of freedom big enough that you may just be able to do just what you describe. I'm not certain where this would serve much benefit, but if the player can ride a beast I see no reason a beast could not ride the player. The only issue I'd foresee would being correctly tagging the thing, so that the player gets it to act as they desire.

You can load in any org as a mannequin.

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flipy



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PostSubject: Re: Into death or victory we shall ride!   Tue Feb 07, 2012 3:40 pm

What i meant by vise versa is that you were a domesticated organism.
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~sciocont
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PostSubject: Re: Into death or victory we shall ride!   Tue Feb 07, 2012 5:33 pm

flipy wrote:
What i meant by vise versa is that you were a domesticated organism.

That can happen. It's a smart evolutionary move for you to make, since it ensures your species' survival.

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specialk2121
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PostSubject: Re: Into death or victory we shall ride!   Thu Feb 09, 2012 5:15 pm

If they did ride you, how would you control it. Would on screen directions tell you which way to go, or would you have no control what so ever.
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The Uteen
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PostSubject: Re: Into death or victory we shall ride!   Fri Feb 10, 2012 9:30 am

specialk2121 wrote:
If they did ride you, how would you control it. Would on screen directions tell you which way to go, or would you have no control what so ever.

On-screen directions would probably be better than being controlled, at least initially. If you fail to follow the directions, you can 'fail to be domesticated' and so not head down that evolutionary route. If you do enough, you could get an 'auto-direction' toggle when being ridden. The on-screen directions (non-auto) can then just provide the player with gameplay.
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flipy



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PostSubject: Re: Into death or victory we shall ride!   Sat Feb 11, 2012 8:12 am

So say if your domesticated already, since you have control you can be that annoying one that let's no one ride him...
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