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Daniferrito

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Updated Research Web
Wed May 08, 2013 5:20 pm by NickTheNick
Okay guys, here is my first Devblog to fulfill my responsibility as Strategy Team lead.

Finally I have procured some work to show for my efforts in conceptualizing the Strategy Mode. The Research Web is a pivotal component of post-sapience gameplay, as it is what drives your species forwards from the Awakening stage to their final steps into Ascension. Through a graphing program, I have managed …

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editor creature music stage progress underwater Gameplay microbe wiki date biomes organism planet space cell research evolution Devblog Thrive video tree prototype game auto tech concept
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Organ Design 5 2.6 23
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 Organ Design

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~sciocont
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PostSubject: Re: Organ Design   Wed May 30, 2012 9:26 pm

penumbra espinosa wrote:
PTFace wrote:
Speaking of the heart, have we discussed multiple organs such as hearts or stomachs?


also pump-like organs?, take for example Snaiad, a project created by Nemo Ramjet, in this planet the dominant group of acuatic vertebrates are the Jetocetes and the Cardiocetids, this creatures use a modified extention of the digestive tract to propel in the water, in the Cardiocetes especially, there's special organs which act like a heart, but they use them to pump the seawater throught the propelling system.......


I'll cover hearts in detail later, pumps should be put under general.

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PostSubject: Re: Organ Design   Thu Jun 07, 2012 1:35 pm

What about spitting acid? I don't mean weak acids like stomach acid or citrus, I mean major acids that could melt muscle and bone quickly. It would be a weapon, and it would get pretty complex, but acid spit is doable. All you really need is a system to keep it from corroding the inside of your creature. I think that a large amount of saliva in the storage area for acid would work, sort of like a saftey net. (BTW, I searched for things along those lines, there weren't any. Sorry if you already have something like this or a suggestion like this.)
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PostSubject: Re: Organ Design   Thu Jun 07, 2012 4:13 pm

Grep42 wrote:
What about spitting acid? I don't mean weak acids like stomach acid or citrus, I mean major acids that could melt muscle and bone quickly. It would be a weapon, and it would get pretty complex, but acid spit is doable. All you really need is a system to keep it from corroding the inside of your creature. I think that a large amount of saliva in the storage area for acid would work, sort of like a saftey net. (BTW, I searched for things along those lines, there weren't any. Sorry if you already have something like this or a suggestion like this.)

It's definitely an option.

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PostSubject: Re: Organ Design   Sun Jun 10, 2012 6:11 pm

MeowMan1 wrote:
What about tentacles, on land like a land octopus?

If you'd care to read the OE CC...

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PostSubject: Re: Organ Design   Thu Jun 14, 2012 12:35 am

Strongly thermal organs? Going beyond heat transfers in the blood that actually produce heat using various reactions? Arctic dweller has movable heat pad for thawing food and melting ice without cooling it's own body. No clue if a strong heat removing is possible in biology (I honestly doubt it based on earth) but I'm aware of a few animals that produce heat beyond warm-bloodedness
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PostSubject: Re: Organ Design   Thu Jun 14, 2012 10:28 pm

MeowMan1 wrote:
Yes, what shall we make of this?
Sorry, but I couldn't find the part that explains, tentacles, sciocont.


The wormacle, check arthropod editor.
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PostSubject: Re: Organ Design   Fri Jun 15, 2012 9:31 pm

Waxy Monkey Frogs have a gland that produces a substance which is kind of like sunscreen. It pretty much allows them to sit in the sun longer without drying out since it's an amphibian.

Also, Bombadier Beetles have two pouches in their abdomens filled with two chemicals that when the mix them together it produces a volatile chemical reaction and the stuff explodes out their backsides and literally melts the flesh of the predators attacking it. It's VERY, VERY painful.

Also some sort of gland like poison dart frogs which get their poison from venomous ants in their ecosystems. So, if your creature doesn't eat enough of a certain prey item, it isn't poisonous anymore.

So I guess those would all be glands, do you guys like the ideas?
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PostSubject: Re: Organ Design   Fri Jun 15, 2012 9:33 pm

Kraeken wrote:
Strongly thermal organs? Going beyond heat transfers in the blood that actually produce heat using various reactions? Arctic dweller has movable heat pad for thawing food and melting ice without cooling it's own body. No clue if a strong heat removing is possible in biology (I honestly doubt it based on earth) but I'm aware of a few animals that produce heat beyond warm-bloodedness

basically, I think what you are describing would be a pouch or surface at the end of an appendage that becomes very hot. This is definitely possible, since there are billions of chemical reactions out there that are exothermic, meaning that they produce heat as they go to completion. It's conceivable that chemicals could be processed or absorbed from the environment tht, when reacted, especially in the presence of an enzyme catalyst, could produce a lot of heat. This could work to keep the animal warm as well, instead of using a regular metabolism to maintain a constant body temperature. The animal would be cold-blooded, but have a blood-heating organ or many blood-heating organs. Good post.

Ninja'd
@above post- these would all just be glands with special products.

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PostSubject: Re: Organ Design   Wed Jun 27, 2012 12:55 pm

I remember "odd lumps" being mentioned in the concept. Would it be possible to store water in the humps, like a camel? scratch I didn't see anything about it, just thought I should ask. (I remember that there was a suggestion for special sacks that would hold water, this would be similar to that.)
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PostSubject: Re: Organ Design   Wed Jun 27, 2012 1:01 pm

Orygandian2 wrote:
I remember "odd lumps" being mentioned in the concept. Would it be possible to store water in the humps, like a camel? scratch I didn't see anything about it, just thought I should ask. (I remember that there was a suggestion for special sacks that would hold water, this would be similar to that.)

Actually, it's a common misconception that camels store water in their humps. They store fat there, not water. Any storage sac is available, you'd just have to add the sac to the creature and set what is stored in it.

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PostSubject: Re: Organ Design   Wed Jun 27, 2012 1:33 pm

whoops, sorry. But would something like the water storing hump be possible? I also read about the fat application in the concept. I know, this is a stupid question, but when you apply the fat to a hump, would it make the hump itself grow bigger after eating? (not just were the fat was applied, but the entire part)
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PostSubject: Re: Organ Design   Wed Jun 27, 2012 1:36 pm

Orygandian2 wrote:
whoops, sorry. But would something like the water storing hump be possible? I also read about the fat application in the concept. I know, this is a stupid question, but when you apply the fat to a hump, would it make the hump itself grow bigger after eating? (not just were the fat was applied, but the entire part)

We'd probably include some stuff in the behavior editor to show when fat grows/shrinks, so you know when your animal is healthy. A water storing hump, as I've said, is completely possible.

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PostSubject: Re: Organ Design   Wed Jun 27, 2012 1:56 pm

Okay. Now, I have two things to cover: Eyes and the dragon-fire breathing thing.

First off: Eyes. Have compound eyes (insect eyes) been thought of yet? Also, I remember UV-detecting and Infrared-detecting aspects being discussed in a camouflage thread, but wasn't really discussed. Are those types of eyes suggested?

Also, there was the whole dragon-fire-ability discussion. Would it be possible to swallow platinum, have it get sent to a special sac were it is stored near another sac holding the hydrogen, and then be able to have the two mix together bombardier beetle style?
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PostSubject: Re: Organ Design   Wed Jun 27, 2012 3:01 pm

Orygandian2 wrote:
Okay. Now, I have two things to cover: Eyes and the dragon-fire breathing thing.

First off: Eyes. Have compound eyes (insect eyes) been thought of yet? Also, I remember UV-detecting and Infrared-detecting aspects being discussed in a camouflage thread, but wasn't really discussed. Are those types of eyes suggested?

Also, there was the whole dragon-fire-ability discussion. Would it be possible to swallow platinum, have it get sent to a special sac were it is stored near another sac holding the hydrogen, and then be able to have the two mix together bombardier beetle style?


I think we did something about compound eyes. We have a heat sensor listed here somewhere, not certain about UV or Infrared.

Platinum is one of the rarest elements in the earth's crust in any form, occurring in nickel and copper deposits, (and very seldom found in nature on it's own...) and is one of the least reactive metals. Even so, it can have some pretty high toxicities, (not as much as it's neighbors, due to it's inertness, but inside a body where it will be exposed to acids, bases and salts...) and I couldn't find it as any sort of reactive with hydrogen, which is pretty belgiumming weak to cause such an unreactive metal to respond. [Wikipedia'd]

So, on the general principle that we will not be feeding our creatures heavy metals, that there are more than three steps towards that evolution which contain no inherent advantage, and that I'm not sure it's chemically possible, no.

Man, I'm a buzzkill today. Wink

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Last edited by Mysterious_Calligrapher on Wed Jun 27, 2012 3:03 pm; edited 1 time in total (Reason for editing : Attribute properly, fools!)
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PostSubject: Re: Organ Design   Wed Jun 27, 2012 5:59 pm

It's okay, the main thing I was wondering about was the eyes.

One last thing: You know flying squirrels? Would the flaps they use to "fly" (glide) be handled in the skin tab or the wings? (I remember that wings were talked about in the concept.)
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