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Aiosian_Doctor_Xenox

Most users ever online was 443 on Sun Mar 17, 2013 4:41 pm
Updated Research Web
Wed May 08, 2013 5:20 pm by NickTheNick
Okay guys, here is my first Devblog to fulfill my responsibility as Strategy Team lead.

Finally I have procured some work to show for my efforts in conceptualizing the Strategy Mode. The Research Web is a pivotal component of post-sapience gameplay, as it is what drives your species forwards from the Awakening stage to their final steps into Ascension. Through a graphing program, I have managed …

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Keywords
tree underwater video progress tech prototype biomes concept organism editor microbe evolution stage Gameplay cell space Thrive date creature music research auto planet Devblog spore game
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Organ Design 5 2.7 24
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 Organ Design

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~sciocont
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PostSubject: Re: Organ Design   Wed Jun 27, 2012 9:42 pm

Orygandian2 wrote:
It's okay, the main thing I was wondering about was the eyes.

One last thing: You know flying squirrels? Would the flaps they use to "fly" (glide) be handled in the skin tab or the wings? (I remember that wings were talked about in the concept.)

Yep, this is covered in the OE CC I think.

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Orygandian2
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PostSubject: Re: Organ Design   Thu Jun 28, 2012 8:19 pm

BRAINWAVE!!!


*Loading Brainwave*

*Converting Brainwave into binary code*

*Converting Braincode into words*

*Deleting useless characters*

*Converting to .txt file*

*Porting .txt file*

*Loading Braincode.txt*

*Done*

What about stingers? And if stingers are included, could they be connected to venom sacs for poison? And will they have the trait that it is only possible to sting once then die? (think: bees) I also remember reading that bees had hooks connecting their wings together, and that they could disconnect the hooks to preform more acrobatic moves. Could this be included?
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PostSubject: Re: Organ Design   Fri Jun 29, 2012 10:58 am

Fangs we've covered, stingers not so much. Hmmm... should be possible. (Tosses ball to scio.)

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PostSubject: Re: Organ Design   Fri Jun 29, 2012 4:57 pm

Covered.

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PostSubject: Re: Organ Design   Wed Jul 04, 2012 2:26 pm

If stingers are added, why not being able to choose what they inject when they sting? The only two things I could think of are formic acid, and hydrochloric acid (it could work, we use it in our stomachs, perhaps an animal using a hydrochloric acid stinger could use a system similar to your stomach to prevent from destroying the stinger)
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PostSubject: Re: Organ Design   Wed Jul 04, 2012 3:07 pm

Mixotroph wrote:
If stingers are added, why not being able to choose what they inject when they sting? The only two things I could think of are formic acid, and hydrochloric acid (it could work, we use it in our stomachs, perhaps an animal using a hydrochloric acid stinger could use a system similar to your stomach to prevent from destroying the stinger)

Covered.

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PostSubject: Re: Organ Design   Fri Jul 06, 2012 10:07 pm

I noticed that there was nothing under skin and exterior details. I think the basic skin types should be smooth, knobbly, and overlapping nodes (scales). As for things on the skin, thick fur, large feathers and the like should be included, as should antennae for the nervous system, horns, and quills. In fact, I think I'll submit antennae as an organ;

Antenna
System:Nervous
Description: Projections from the body used to enhance various senses
Use: enhancing one of the following senses; smell, hearing. Also to allow these senses; Gustation (taste), Tactician (touch), thermoreception, and Magnetoception
Details: used to enhance senses early on when they aren't that well developed, and as a method to allow for certain senses.
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PostSubject: Re: Organ Design   Sat Jul 07, 2012 9:50 am

That's a good idea. On the list with it!

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PostSubject: Re: Organ Design   Sat Jul 28, 2012 5:45 pm

Heart
System:Circulatory
Description: Round ball of flesh which circulates blood
Use:Fluid motion
Details: This increases efficiency of fluid motion
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PostSubject: Re: Organ Design   Sun Aug 05, 2012 8:53 pm

Wow, I'm a little surprised that nobody added the heart to the list when it was first made. Good on ya for noticing that!
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Xinomorph



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PostSubject: What about immune organs?   Mon Aug 20, 2012 12:28 am

What about immune organs?

Like spleen, lymphatic vessels and nodes, thymus, bone marrow.

Organs like this, or similar function organs, can be (in the game) related to defend the entire organism against infections, and, of course, improve the level of defense of the body, against an infection that already attacked the body.

Also, in the list there is a bladder, but most important are the kidneys, which not only have the function to "make" the urine (filter, reabsorb and secrete blood and its components), but also to regulate the pressure blood levels, and the acid/base state of the body along with the lungs (ph level).
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PostSubject: Re: Organ Design   Mon Aug 20, 2012 12:51 am

Xinomorph wrote:
What about immune organs?

Like spleen, lymphatic vessels and nodes, thymus, bone marrow.

Organs like this, or similar function organs, can be (in the game) related to defend the entire organism against infections, and, of course, improve the level of defense of the body, against an infection that already attacked the body.

Also, in the list there is a bladder, but most important are the kidneys, which not only have the function to "make" the urine (filter, reabsorb and secrete blood and its components), but also to regulate the pressure blood levels, and the acid/base state of the body along with the lungs (ph level).


I bet it was already covered, Dr. Xino. ( Future doctor. )
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PostSubject: Re: Organ Design   Mon Aug 20, 2012 12:58 am

ido66667 wrote:
Xinomorph wrote:
What about immune organs?

Like spleen, lymphatic vessels and nodes, thymus, bone marrow.

Organs like this, or similar function organs, can be (in the game) related to defend the entire organism against infections, and, of course, improve the level of defense of the body, against an infection that already attacked the body.

Also, in the list there is a bladder, but most important are the kidneys, which not only have the function to "make" the urine (filter, reabsorb and secrete blood and its components), but also to regulate the pressure blood levels, and the acid/base state of the body along with the lungs (ph level).


I bet it was already covered, Dr. Xino. ( Future doctor. )


I was about to edit the post! I now read the OE! But I didn't see immune organs :/ I saw blood filters in circulatory, I guess they're kidneys =D
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PostSubject: Re: Organ Design   Mon Aug 20, 2012 1:01 am

Xinomorph wrote:
ido66667 wrote:
Xinomorph wrote:
What about immune organs?

Like spleen, lymphatic vessels and nodes, thymus, bone marrow.

Organs like this, or similar function organs, can be (in the game) related to defend the entire organism against infections, and, of course, improve the level of defense of the body, against an infection that already attacked the body.

Also, in the list there is a bladder, but most important are the kidneys, which not only have the function to "make" the urine (filter, reabsorb and secrete blood and its components), but also to regulate the pressure blood levels, and the acid/base state of the body along with the lungs (ph level).


I bet it was already covered, Dr. Xino. ( Future doctor. )


I was about to edit the post! I now read the OE! But I didn't see immune organs :/ I saw blood filters in circulatory, I guess they're kidneys =D


Well, Maybe they are a general name to things like Kidneys... I mean, In different creatures the organs will not be completely the same, Just have the same purpose.
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PostSubject: Appendix   Tue Aug 28, 2012 7:02 pm

Appendix
System: Digenstive
Description: A small sack like organ.
Use:The appendix helps filter out germs for creatures who eat raw meat.
Details: If it bursts because of impact or other causes, the creature goes septic and dies of infections.
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