Thrive Game Development

Development of the evolution game Thrive.
 
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Updated Research Web
Wed 08 May 2013, 5:20 pm by NickTheNick
Okay guys, here is my first Devblog to fulfill my responsibility as Strategy Team lead.

Finally I have procured some work to show for my efforts in conceptualizing the Strategy Mode. The Research Web is a pivotal component of post-sapience gameplay, as it is what drives your species forwards from the Awakening stage to their final steps into Ascension. Through a graphing program, I have managed …

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 Pollution Index?

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lbrewer
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PostSubject: Pollution Index?   Thu 15 Mar 2012, 1:30 am

Will there be an effect of industrial advances, such as pollution or unhappiness taken into account? Say pollution has an effect on natural productivity ( farms, trees, right down to co2) or the quality of life decreases for the lower classes? Just an idea?
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~sciocont
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PostSubject: Re: Pollution Index?   Thu 15 Mar 2012, 4:38 pm

lbrewer wrote:
Will there be an effect of industrial advances, such as pollution or unhappiness taken into account? Say pollution has an effect on natural productivity ( farms, trees, right down to co2) or the quality of life decreases for the lower classes? Just an idea?

This is a good idea- having pollution factor into other areas will discourage destructive industrial processes.

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US_of_Alaska
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PostSubject: Re: Pollution Index?   Fri 16 Mar 2012, 3:23 am

~sciocont wrote:
lbrewer wrote:
Will there be an effect of industrial advances, such as pollution or unhappiness taken into account? Say pollution has an effect on natural productivity ( farms, trees, right down to co2) or the quality of life decreases for the lower classes? Just an idea?

This is a good idea- having pollution factor into other areas will discourage destructive industrial processes.

I approve.
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lbrewer
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PostSubject: Re: Pollution Index?   Mon 19 Mar 2012, 12:15 am

~sciocont wrote:
lbrewer wrote:
Will there be an effect of industrial advances, such as pollution or unhappiness taken into account? Say pollution has an effect on natural productivity ( farms, trees, right down to co2) or the quality of life decreases for the lower classes? Just an idea?

This is a good idea- having pollution factor into other areas will discourage destructive industrial processes.

can we have a way to limit the power of ecological friendly technologys though, because at the moment the efficiency of the industrial technology far outways the benifits of eco tech(Mass prouction wise) this means the player has a hard choice to make. He can either choose to withhold technology for a little bit to aid the future of the planet, and be more at risk to rival states who may take an advantage, or you can choose to use industrial tech that leaves your home planet in a sorry state in the future.
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Theslimy
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PostSubject: Re: Pollution Index?   Fri 23 Mar 2012, 7:21 pm

lbrewer wrote:
~sciocont wrote:
lbrewer wrote:
Will there be an effect of industrial advances, such as pollution or unhappiness taken into account? Say pollution has an effect on natural productivity ( farms, trees, right down to co2) or the quality of life decreases for the lower classes? Just an idea?

This is a good idea- having pollution factor into other areas will discourage destructive industrial processes.

can we have a way to limit the power of ecological friendly technologys though, because at the moment the efficiency of the industrial technology far outways the benifits of eco tech(Mass prouction wise) this means the player has a hard choice to make. He can either choose to withhold technology for a little bit to aid the future of the planet, and be more at risk to rival states who may take an advantage, or you can choose to use industrial tech that leaves your home planet in a sorry state in the future.


This is a good idea!!
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~sciocont
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PostSubject: Re: Pollution Index?   Fri 23 Mar 2012, 10:27 pm

All FPs will have limits on efficiency, etc that can be changed by research.

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NickTheNick
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PostSubject: Re: Pollution Index?   Sat 28 Jul 2012, 7:51 am

It should also be possible that if a country industrializes too much without taking into account the environmental effects that they begin to face global warming, or another form of rapid, global climate change. Then that adds another objective to have to save your planet or get off of it before the worst comes to worst, in addition to any other issues you might be facing. It will help spice it up a bit.

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US_of_Alaska
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PostSubject: Re: Pollution Index?   Mon 30 Jul 2012, 11:40 pm

NickTheNick wrote:
It should also be possible that if a country industrializes too much without taking into account the environmental effects that they begin to face global warming, or another form of rapid, global climate change. Then that adds another objective to have to save your planet or get off of it before the worst comes to worst, in addition to any other issues you might be facing. It will help spice it up a bit.

Hopefully this is easily achievable by adjusting the atmosphere makeup according to greenhouse gases being ejected by manufacturing buildings.
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~sciocont
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PostSubject: Re: Pollution Index?   Tue 31 Jul 2012, 11:00 am

US_of_Alaska wrote:
NickTheNick wrote:
It should also be possible that if a country industrializes too much without taking into account the environmental effects that they begin to face global warming, or another form of rapid, global climate change. Then that adds another objective to have to save your planet or get off of it before the worst comes to worst, in addition to any other issues you might be facing. It will help spice it up a bit.

Hopefully this is easily achievable by adjusting the atmosphere makeup according to greenhouse gases being ejected by manufacturing buildings.

Exactly.

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GmansWatching
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PostSubject: Re: Pollution Index?   Sun 12 Aug 2012, 6:35 pm

Or (just a suggestion/idea) the player could research some form of decreasing pollution. Terraforming, converting CO2 into usable energy, eco friendly factories that are less efficient but don't damage the environment. Things like that.
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The Uteen
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PostSubject: Re: Pollution Index?   Mon 13 Aug 2012, 2:03 pm

GmansWatching wrote:
Or (just a suggestion/idea) the player could research some form of decreasing pollution. Terraforming, converting CO2 into usable energy, eco friendly factories that are less efficient but don't damage the environment. Things like that.

Yes, but terraforming technology would probably only be accessible once space travel is set up, and would need a lot of power, which may mean more pollution.
Eco-friendly factories are also a good solution, but a large proportion of the polluting factories would have to be replaced, and if there are enough to cause global warming, that's quite a lot.

The main human method of countering pollution is to slow the construction of pollution sources, and instead build things like wind turbines. This means very little money spent replacing working (and polluting) power stations, or researching newer technologies like converting CO₂ into energy. In short, the cheapest (and laziest) method was most popular. I think, if an alien civilisation is anything like ours, they would do something similar, and not go for drastic (and expensive) changes until the last moment. Wink
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