Thrive Game Development

Development of the evolution game Thrive.
 
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Tritium

Most users ever online was 443 on Sun Mar 17, 2013 4:41 pm
Updated Research Web
Wed May 08, 2013 5:20 pm by NickTheNick
Okay guys, here is my first Devblog to fulfill my responsibility as Strategy Team lead.

Finally I have procured some work to show for my efforts in conceptualizing the Strategy Mode. The Research Web is a pivotal component of post-sapience gameplay, as it is what drives your species forwards from the Awakening stage to their final steps into Ascension. Through a graphing program, I have managed …

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evolution biomes space cell underwater progress auto Gameplay concept game Devblog date research stage Thrive editor prototype tech planet video wiki creature organism microbe music tree
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 Time Periods

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Sgt. Lost Time
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PostSubject: Time Periods   Sat May 05, 2012 8:23 pm

Now, as far as we know, Earth's history is divided into different time periods. For example, Cretaceous, Ordovician, Pliocene among others. How would that be represented in Thrive, a game about alien planets with alien life forms? Would they be similar or different from our time periods? Discuss this concept here.
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~sciocont
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PostSubject: Re: Time Periods   Sat May 05, 2012 9:23 pm

Lost Time32 wrote:
Now, as far as we know, Earth's history is divided into different time periods. For example, Cretaceous, Ordovician, Pliocene among others. How would that be represented in Thrive, a game about alien planets with alien life forms? Would they be similar or different from our time periods? Discuss this concept here.

These time periods are separated by mass extinctions, or extinctions of some sort. these events can happen in Thrive.

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jmc-24
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PostSubject: Re: Time Periods   Sun May 06, 2012 6:05 am

It would depend on the major events that take place on your planet, for what time periods would occur so it could be similar to earth or completely different.
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Sgt. Lost Time
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PostSubject: Re: Time Periods   Sun May 06, 2012 8:52 am

~sciocont wrote:

These time periods are separated by mass extinctions, or extinctions of some sort. these events can happen in Thrive.

Quoted for Truth. Ok, thanks. I just needed to clarify whether time periods were existing in Thrive, but this would make sense. Many thanks!
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Mysterious_Calligrapher
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PostSubject: Re: Time Periods   Sun May 06, 2012 12:48 pm

Yup. Major extinctions are all part of the appeale here.

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PostSubject: Re: Time Periods   Fri Jul 13, 2012 10:25 am

Speaking of extinctions, this may be posted somewhere already, but I haven`t seen it. but what would happen if the player`s species were to go extinct
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PostSubject: Re: Time Periods   Fri Jul 13, 2012 10:42 am

I think that there should be some safeguards against it. I don't think anyone's gonna like having to restart the stage if their critter gets wiped out. I know it isn't scientific, but playability is one of our goals. It would also be easier on our programmers. Alternatively, we could have the player restart as a recent offshoot of their line...
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PostSubject: Re: Time Periods   Fri Jul 13, 2012 11:06 am

Brennus wrote:
I think that there should be some safeguards against it. I don't think anyone's gonna like having to restart the stage if their critter gets wiped out. I know it isn't scientific, but playability is one of our goals. It would also be easier on our programmers. Alternatively, we could have the player restart as a recent offshoot of their line...

Well if it was a meteor scenario like the kt event, I think the player could revert back to their last aquatic ancestor which may have survived.
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The Uteen
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PostSubject: Re: Time Periods   Fri Jul 13, 2012 11:50 am

I suggest they take control of the closest living relative. The player's gameplay wouldn't change too much that way, and we don't have to come up with a complicated or inelegant method of preventing extinction for only one species. Also, that's what we decided on last time we discussed this. Wink
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PostSubject: Re: Time Periods   Fri Jul 13, 2012 11:58 am

The Uteen wrote:
I suggest they take control of the closest living relative. The player's gameplay wouldn't change too much that way, and we don't have to come up with a complicated or inelegant method of preventing extinction for only one species. Also, that's what we decided on last time we discussed this. Wink

Sorry about that, a lot of discussions I miss are in topics which are unrelated Embarassed
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The Uteen
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PostSubject: Re: Time Periods   Sat Jul 14, 2012 9:54 am

Gryphogrox wrote:
The Uteen wrote:
I suggest they take control of the closest living relative. The player's gameplay wouldn't change too much that way, and we don't have to come up with a complicated or inelegant method of preventing extinction for only one species. Also, that's what we decided on last time we discussed this. Wink

Sorry about that, a lot of discussions I miss are in topics which are unrelated Embarassed

A lot of things we decide end up like that, so asking about it is fine, Wink
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