Thrive Game Development

Development of the evolution game Thrive.
 
HomeHome  PortalPortal  CalendarCalendar  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log inLog in  
Welcome new and returning members!
Sign up and introduce yourself. ADMIN knows your ASL.
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
We are working with a relatively new theme, so visual bugs are being addressed.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe stage environment is taking shape.
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
READ BEFORE POSTING
FAQs Wiki OE CC Thrive
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 914 registered users
The newest registered user is Anagennesarcus

Our users have posted a total of 23907 messages in 1130 subjects
Who is online?
In total there are 5 users online :: 1 Registered, 0 Hidden and 4 Guests :: 1 Bot

Anagennesarcus

Most users ever online was 443 on Sun Mar 17, 2013 4:41 pm
Updated Research Web
Wed May 08, 2013 5:20 pm by NickTheNick
Okay guys, here is my first Devblog to fulfill my responsibility as Strategy Team lead.

Finally I have procured some work to show for my efforts in conceptualizing the Strategy Mode. The Research Web is a pivotal component of post-sapience gameplay, as it is what drives your species forwards from the Awakening stage to their final steps into Ascension. Through a graphing program, I have managed …

[ Full reading ]
Comments: 9
Keywords
editor stage space microbe date creature biomes evolution progress cell research Gameplay Devblog game video auto tree Thrive tech prototype underwater spore planet music organism concept
Latest topics
» Forum Mod Discussion
by NickTheNick Today at 3:59 pm

» Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread
by NickTheNick Today at 3:56 pm

» Biome List
by pentomid Today at 3:53 pm

» Bilinguals wanted! Quiero personas bilingües! Je veux bilingues!
by Anagennesarcus Today at 2:50 pm

» Aware Stage Combat
by Tritium Today at 2:48 pm

» [Microbe] Implementing compound and agent clouds
by Tritium Today at 1:15 pm

» What's up?
by Immortal_Dragon Today at 1:14 pm

» Building Microbe Stage
by Nimbal Today at 11:31 am

» Function Part Discussion
by Daniferrito Today at 10:42 am

» Microbe Models/Images/Textures
by ~sciocont Today at 10:02 am

» Art Team: We Need You!
by tjblazer85 Today at 2:18 am

» Revamping the Forum
by NickTheNick Today at 12:15 am

» Idea: Local Multiplayer
by NickTheNick Today at 12:11 am

» My Introduction
by NickTheNick Today at 12:08 am

» Implementing Underwater Civilizations
by ~sciocont Yesterday at 2:32 pm

» Greetings!
by Thriving Cheese Yesterday at 10:48 am

» Concept Art Thread
by WilliamstheJohn Yesterday at 1:09 am

» Concept Race
by EnergyKnife Sun Jun 16, 2013 9:39 pm

» On Leave (Offline thread)
by untrustedlife Sun Jun 16, 2013 7:09 pm

» Environmental challenges
by JoseAAV Sat Jun 15, 2013 4:01 pm

Share | .
 

 A cool idea of mine

View previous topic View next topic Go down 
Go to page : 1, 2  Next
AuthorMessage
Theslimy
Newcomer


Posts: 33
Reputation: 0
Join date: 2011-10-26

PostSubject: A cool idea of mine   Mon May 07, 2012 5:25 pm

Hello! another idea! want to hear it? no? OK ill tell it to you anyway!

If you built a creature like a lizard that could detach its own tail! and it writhes around on the floor and distracts the predator! after a while the tail regenerates.

leave me a reply if you like it! bounce
Back to top Go down
View user profile
Theusfilipe
Newcomer


Posts: 48
Reputation: 3
Join date: 2012-05-02
Location: Brazil, Rio

PostSubject: Re: A cool idea of mine   Mon May 07, 2012 6:14 pm

I think it's a nice idea. Sea-Stars, octupuses and other organisms do have regeneration, cells too. I don't think it is too complicated to add early.

Ps: I think this topic is on the wrong place.
Back to top Go down
View user profile
Mysterious_Calligrapher
Biome Team Lead


Posts: 1027
Reputation: 27
Join date: 2010-11-26
Age: 21
Location: Earth, the solar system, the milky way...

PostSubject: Re: A cool idea of mine   Mon May 07, 2012 6:40 pm

Probably.
I dont' know how we could code it, but regeneration is a definite advantage, evolutionarily speaking.

_________________
Environmental, Chemical and Linguistic Specialist.
If you speak or write any language that isn't English, we want you.
Now accepting biome donations here.

farao Digging. Back the 4th of July. study

Not actually ascended to another plane of existence.
Back to top Go down
View user profile
~sciocont
Overall Team Lead


Posts: 3276
Reputation: 102
Join date: 2010-07-06

PostSubject: Re: A cool idea of mine   Tue May 08, 2012 4:48 pm

Mysterious_Calligrapher wrote:
Probably.
I dont' know how we could code it, but regeneration is a definite advantage, evolutionarily speaking.

It is, but regrowing takes up a lot of energy.

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
Back to top Go down
View user profile
Theslimy
Newcomer


Posts: 33
Reputation: 0
Join date: 2011-10-26

PostSubject: Re: A cool idea of mine   Tue May 08, 2012 5:41 pm

That is why lizards eat a lot, right? tongue
Back to top Go down
View user profile
~sciocont
Overall Team Lead


Posts: 3276
Reputation: 102
Join date: 2010-07-06

PostSubject: Re: A cool idea of mine   Tue May 08, 2012 9:35 pm

Theslimy wrote:
That is why lizards eat a lot, right? tongue

No, actually, lizards, being ectoderms require relatively little food since their metabolism is environment-dependent.

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
Back to top Go down
View user profile
MeowMan1
Regular


Posts: 255
Reputation: 3
Join date: 2012-03-04
Age: 14
Location: Virginia

PostSubject: Re: A cool idea of mine   Wed May 09, 2012 4:54 pm

~sciocont wrote:
Theslimy wrote:
That is why lizards eat a lot, right? tongue

No, actually, lizards, being ectoderms require relatively little food since their metabolism is environment-dependent.

WHOA. very good answer sciocont, lol I'm one to judge good answers....Here You know what, I might be able to find some programmers and coders, I have My ways,: #1 the internet #2 My family....YUP!
Back to top Go down
View user profile
Theusfilipe
Newcomer


Posts: 48
Reputation: 3
Join date: 2012-05-02
Location: Brazil, Rio

PostSubject: Re: A cool idea of mine   Wed May 09, 2012 7:00 pm

So. hum... regeneration should take a certain amount of energy.
So it would disturb evolution process or it would give the creature or cell hunger?
How would that be added? I don't think it is considered a organ matter but a cell characteristic. Each cell or certain cells of the supposed reptile can regenarete.

Back to top Go down
View user profile
Theslimy
Newcomer


Posts: 33
Reputation: 0
Join date: 2011-10-26

PostSubject: Re: A cool idea of mine   Wed May 09, 2012 7:12 pm

I have no idea.. I'm not a Giant-brained person. especially when it comes to Really big science that I haven't learned in school yet. But! energy comes from other places, not just food. in the plant's case, most energy comes from sunlight. (i think)
Back to top Go down
View user profile
Theusfilipe
Newcomer


Posts: 48
Reputation: 3
Join date: 2012-05-02
Location: Brazil, Rio

PostSubject: Re: A cool idea of mine   Wed May 09, 2012 7:32 pm

Energy comes from sugar (don't know the translation again) so yes... now that I think of it it would make sense for the creature have more hunger...

Plants produce their food, thus their energy.
I actualy made that question because I don't remember where I saw in the forum that evolution would require energy.
Back to top Go down
View user profile
~sciocont
Overall Team Lead


Posts: 3276
Reputation: 102
Join date: 2010-07-06

PostSubject: Re: A cool idea of mine   Wed May 09, 2012 9:33 pm

Since an amputation affects the individual, regrowth makes them require more food.

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
Back to top Go down
View user profile
Kraeken



Posts: 18
Reputation: 1
Join date: 2012-04-27

PostSubject: Re: A cool idea of mine   Thu May 10, 2012 12:35 am

This may belong in organ design or somewhere else but I'll post here just for the Belgium of it. Regeneration is the ability of an organism to replace lost or damaged parts. Regeneration in creatures with specialized cells and tissues goes in a few steps: immediately after the wound the cells left form something of a wall, swelling to prevent escape or entry. They then "dedifferentiate" forming an equivelant of stem cells which then divide and grow until they take up the space where the tissue used to exist and then redifferentiate back into the (more or less) specialized organs. Not all creatures can regenerate this way and it's highly energy expensive to do all that. Newts are a model organism for regeneration, they can grow back even their tiny little hearts and spinal cords. Most organisms just don't have this though. For most, an injury that severe is too much and they die immediately (hard to evolve to survive decapitation, being torn in half, etc) like many flatworms which have X number of cells which never divide, despite being mega simple. The opposite is true in complex organisms where it's just infeasible to carry the genetic information for every type of cell, in every cell. Hence the use of generic scar tissue for filling up wounds in humans. Point is, regeneration is expensive in terms of evolution and use but could pry just be handled in the OE as a property of all cells in the organism, or as specialized organs rebuilding the others. Both could be used.
Back to top Go down
View user profile
Theslimy
Newcomer


Posts: 33
Reputation: 0
Join date: 2011-10-26

PostSubject: Re: A cool idea of mine   Thu May 10, 2012 3:46 pm

Kraeken wrote:
This may belong in organ design or somewhere else but I'll post here just for the Belgium of it. Regeneration is the ability of an organism to replace lost or damaged parts. Regeneration in creatures with specialized cells and tissues goes in a few steps: immediately after the wound the cells left form something of a wall, swelling to prevent escape or entry. They then "dedifferentiate" forming an equivelant of stem cells which then divide and grow until they take up the space where the tissue used to exist and then redifferentiate back into the (more or less) specialized organs. Not all creatures can regenerate this way and it's highly energy expensive to do all that. Newts are a model organism for regeneration, they can grow back even their tiny little hearts and spinal cords. Most organisms just don't have this though. For most, an injury that severe is too much and they die immediately (hard to evolve to survive decapitation, being torn in half, etc) like many flatworms which have X number of cells which never divide, despite being mega simple. The opposite is true in complex organisms where it's just infeasible to carry the genetic information for every type of cell, in every cell. Hence the use of generic scar tissue for filling up wounds in humans. Point is, regeneration is expensive in terms of evolution and use but could pry just be handled in the OE as a property of all cells in the organism, or as specialized organs rebuilding the others. Both could be used.


Wow! thanks for all the info! I never knew that a newt could regenerate such important parts!
Back to top Go down
View user profile
Mysterious_Calligrapher
Biome Team Lead


Posts: 1027
Reputation: 27
Join date: 2010-11-26
Age: 21
Location: Earth, the solar system, the milky way...

PostSubject: Re: A cool idea of mine   Thu May 10, 2012 5:33 pm

~sciocont wrote:
Since an amputation affects the individual, regrowth makes them require more food.


In the case of regrowth, we need creatures or parts that are also not too neurologically complex - for example, a Starfish can regrow from any part of it's central neural ring, but many tail-detatching lizards cannot regrow legs. And we need things without hyperactive metabolisms, like birds and mammals.

Edit: Excellent infodump, Kraeken.

_________________
Environmental, Chemical and Linguistic Specialist.
If you speak or write any language that isn't English, we want you.
Now accepting biome donations here.

farao Digging. Back the 4th of July. study

Not actually ascended to another plane of existence.
Back to top Go down
View user profile
~sciocont
Overall Team Lead


Posts: 3276
Reputation: 102
Join date: 2010-07-06

PostSubject: Re: A cool idea of mine   Thu May 10, 2012 9:15 pm

Mysterious_Calligrapher wrote:
~sciocont wrote:
Since an amputation affects the individual, regrowth makes them require more food.


In the case of regrowth, we need creatures or parts that are also not too neurologically complex - for example, a Starfish can regrow from any part of it's central neural ring, but many tail-detatching lizards cannot regrow legs. And we need things without hyperactive metabolisms, like birds and mammals.

Edit: Excellent infodump, Kraeken.

We needn't necessarily limit by metabolism. And well done, Kraeken. The only flaw there was that animals do carry all of the genetic information for every cell in their body in each individual cell, with a few exceptions such as gonadal cells and red blood cells.

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
Back to top Go down
View user profile
 

A cool idea of mine

View previous topic View next topic Back to top 
Page 1 of 2Go to page : 1, 2  Next

 Similar topics

-
» Re: You, you are mine.
» Veteran Mine
» Alicia Lee Is Mine!
» mine craft server down
» MASTER SECRET on blank maps, realistic map, minus mine ETEC

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Development :: Get Involved-