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Theslimy Newcomer

Posts: 33 Reputation: 0 Join date: 2011-10-26
 | Subject: A cool idea of mine Mon May 07, 2012 5:25 pm | |
| Hello! another idea! want to hear it? no? OK ill tell it to you anyway! If you built a creature like a lizard that could detach its own tail! and it writhes around on the floor and distracts the predator! after a while the tail regenerates. leave me a reply if you like it! |
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Theusfilipe Newcomer

Posts: 48 Reputation: 3 Join date: 2012-05-02 Location: Brazil, Rio
 | Subject: Re: A cool idea of mine Mon May 07, 2012 6:14 pm | |
| I think it's a nice idea. Sea-Stars, octupuses and other organisms do have regeneration, cells too. I don't think it is too complicated to add early.
Ps: I think this topic is on the wrong place. |
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Mysterious_Calligrapher Biome Team Lead

Posts: 1027 Reputation: 27 Join date: 2010-11-26 Age: 21 Location: Earth, the solar system, the milky way...
 | Subject: Re: A cool idea of mine Mon May 07, 2012 6:40 pm | |
| Probably. I dont' know how we could code it, but regeneration is a definite advantage, evolutionarily speaking. _________________ Environmental, Chemical and Linguistic Specialist. If you speak or write any language that isn't English, we want you.Now accepting biome donations here.  Digging. Back the 4th of July. Not actually ascended to another plane of existence. |
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~sciocont Overall Team Lead

Posts: 3276 Reputation: 102 Join date: 2010-07-06
 | Subject: Re: A cool idea of mine Tue May 08, 2012 4:48 pm | |
| | Mysterious_Calligrapher wrote: | Probably. I dont' know how we could code it, but regeneration is a definite advantage, evolutionarily speaking. |
It is, but regrowing takes up a lot of energy._________________ Remember our goals: simplicity, science, and playability. Keep them in mind always. [OE]| [FAQ]|[Wiki]|[My Blog]  |
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Theslimy Newcomer

Posts: 33 Reputation: 0 Join date: 2011-10-26
 | Subject: Re: A cool idea of mine Tue May 08, 2012 5:41 pm | |
| That is why lizards eat a lot, right? |
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~sciocont Overall Team Lead

Posts: 3276 Reputation: 102 Join date: 2010-07-06
 | Subject: Re: A cool idea of mine Tue May 08, 2012 9:35 pm | |
| | Theslimy wrote: | That is why lizards eat a lot, right? |
No, actually, lizards, being ectoderms require relatively little food since their metabolism is environment-dependent._________________ Remember our goals: simplicity, science, and playability. Keep them in mind always. [OE]| [FAQ]|[Wiki]|[My Blog]  |
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MeowMan1 Regular

Posts: 255 Reputation: 3 Join date: 2012-03-04 Age: 14 Location: Virginia
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Theusfilipe Newcomer

Posts: 48 Reputation: 3 Join date: 2012-05-02 Location: Brazil, Rio
 | Subject: Re: A cool idea of mine Wed May 09, 2012 7:00 pm | |
| So. hum... regeneration should take a certain amount of energy. So it would disturb evolution process or it would give the creature or cell hunger? How would that be added? I don't think it is considered a organ matter but a cell characteristic. Each cell or certain cells of the supposed reptile can regenarete.
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Theslimy Newcomer

Posts: 33 Reputation: 0 Join date: 2011-10-26
 | Subject: Re: A cool idea of mine Wed May 09, 2012 7:12 pm | |
| I have no idea.. I'm not a Giant-brained person. especially when it comes to Really big science that I haven't learned in school yet. But! energy comes from other places, not just food. in the plant's case, most energy comes from sunlight. (i think) |
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Theusfilipe Newcomer

Posts: 48 Reputation: 3 Join date: 2012-05-02 Location: Brazil, Rio
 | Subject: Re: A cool idea of mine Wed May 09, 2012 7:32 pm | |
| Energy comes from sugar (don't know the translation again) so yes... now that I think of it it would make sense for the creature have more hunger...
Plants produce their food, thus their energy. I actualy made that question because I don't remember where I saw in the forum that evolution would require energy. |
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~sciocont Overall Team Lead

Posts: 3276 Reputation: 102 Join date: 2010-07-06
 | Subject: Re: A cool idea of mine Wed May 09, 2012 9:33 pm | |
| Since an amputation affects the individual, regrowth makes them require more food. _________________ Remember our goals: simplicity, science, and playability. Keep them in mind always. [OE]| [FAQ]|[Wiki]|[My Blog]  |
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Kraeken

Posts: 18 Reputation: 1 Join date: 2012-04-27
 | Subject: Re: A cool idea of mine Thu May 10, 2012 12:35 am | |
| This may belong in organ design or somewhere else but I'll post here just for the Belgium of it. Regeneration is the ability of an organism to replace lost or damaged parts. Regeneration in creatures with specialized cells and tissues goes in a few steps: immediately after the wound the cells left form something of a wall, swelling to prevent escape or entry. They then "dedifferentiate" forming an equivelant of stem cells which then divide and grow until they take up the space where the tissue used to exist and then redifferentiate back into the (more or less) specialized organs. Not all creatures can regenerate this way and it's highly energy expensive to do all that. Newts are a model organism for regeneration, they can grow back even their tiny little hearts and spinal cords. Most organisms just don't have this though. For most, an injury that severe is too much and they die immediately (hard to evolve to survive decapitation, being torn in half, etc) like many flatworms which have X number of cells which never divide, despite being mega simple. The opposite is true in complex organisms where it's just infeasible to carry the genetic information for every type of cell, in every cell. Hence the use of generic scar tissue for filling up wounds in humans. Point is, regeneration is expensive in terms of evolution and use but could pry just be handled in the OE as a property of all cells in the organism, or as specialized organs rebuilding the others. Both could be used. |
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Theslimy Newcomer

Posts: 33 Reputation: 0 Join date: 2011-10-26
 | Subject: Re: A cool idea of mine Thu May 10, 2012 3:46 pm | |
| | Kraeken wrote: | | This may belong in organ design or somewhere else but I'll post here just for the Belgium of it. Regeneration is the ability of an organism to replace lost or damaged parts. Regeneration in creatures with specialized cells and tissues goes in a few steps: immediately after the wound the cells left form something of a wall, swelling to prevent escape or entry. They then "dedifferentiate" forming an equivelant of stem cells which then divide and grow until they take up the space where the tissue used to exist and then redifferentiate back into the (more or less) specialized organs. Not all creatures can regenerate this way and it's highly energy expensive to do all that. Newts are a model organism for regeneration, they can grow back even their tiny little hearts and spinal cords. Most organisms just don't have this though. For most, an injury that severe is too much and they die immediately (hard to evolve to survive decapitation, being torn in half, etc) like many flatworms which have X number of cells which never divide, despite being mega simple. The opposite is true in complex organisms where it's just infeasible to carry the genetic information for every type of cell, in every cell. Hence the use of generic scar tissue for filling up wounds in humans. Point is, regeneration is expensive in terms of evolution and use but could pry just be handled in the OE as a property of all cells in the organism, or as specialized organs rebuilding the others. Both could be used. |
Wow! thanks for all the info! I never knew that a newt could regenerate such important parts! |
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Mysterious_Calligrapher Biome Team Lead

Posts: 1027 Reputation: 27 Join date: 2010-11-26 Age: 21 Location: Earth, the solar system, the milky way...
 | Subject: Re: A cool idea of mine Thu May 10, 2012 5:33 pm | |
| | ~sciocont wrote: | | Since an amputation affects the individual, regrowth makes them require more food. |
In the case of regrowth, we need creatures or parts that are also not too neurologically complex - for example, a Starfish can regrow from any part of it's central neural ring, but many tail-detatching lizards cannot regrow legs. And we need things without hyperactive metabolisms, like birds and mammals.
Edit: Excellent infodump, Kraeken._________________ Environmental, Chemical and Linguistic Specialist. If you speak or write any language that isn't English, we want you.Now accepting biome donations here.  Digging. Back the 4th of July. Not actually ascended to another plane of existence. |
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~sciocont Overall Team Lead

Posts: 3276 Reputation: 102 Join date: 2010-07-06
 | Subject: Re: A cool idea of mine Thu May 10, 2012 9:15 pm | |
| | Mysterious_Calligrapher wrote: | | ~sciocont wrote: | | Since an amputation affects the individual, regrowth makes them require more food. |
In the case of regrowth, we need creatures or parts that are also not too neurologically complex - for example, a Starfish can regrow from any part of it's central neural ring, but many tail-detatching lizards cannot regrow legs. And we need things without hyperactive metabolisms, like birds and mammals.
Edit: Excellent infodump, Kraeken. |
We needn't necessarily limit by metabolism. And well done, Kraeken. The only flaw there was that animals do carry all of the genetic information for every cell in their body in each individual cell, with a few exceptions such as gonadal cells and red blood cells._________________ Remember our goals: simplicity, science, and playability. Keep them in mind always. [OE]| [FAQ]|[Wiki]|[My Blog]  |
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