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| Updated Research Web | Wed May 08, 2013 5:20 pm by NickTheNick | Okay guys, here is my first Devblog to fulfill my responsibility as Strategy Team lead.
Finally I have procured some work to show for my efforts in conceptualizing the Strategy Mode. The Research Web is a pivotal component of post-sapience gameplay, as it is what drives your species forwards from the Awakening stage to their final steps into Ascension. Through a graphing program, I have managed …
[ Full reading ] | | Comments: 9 |
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Old Thrive vs "New" Thrive
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| | Old Thrive vs "New" Thrive | |
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| Old Thrive vs New Thrive | | Old Thrive | | 71% | [ 10 ] | | New Thrive | | 29% | [ 4 ] |
| | Total Votes : 14 | | |
| | Author | Message |
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uverion Newcomer

Posts: 30 Reputation: 1 Join date: 2012-06-08 Age: 26 Location: Spain
 | Subject: Re: Old Thrive vs "New" Thrive Fri Jun 15, 2012 9:51 pm | |
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|  | | ~sciocont Overall Team Lead

Posts: 3276 Reputation: 102 Join date: 2010-07-06
 | Subject: Re: Old Thrive vs "New" Thrive Fri Jun 15, 2012 10:01 pm | |
| I'm thinking it might be a good idea. That allows us to focus each stage individually, making programming easier and the game simpler._________________ Remember our goals: simplicity, science, and playability. Keep them in mind always. [OE]| [FAQ]|[Wiki]|[My Blog]  |
|  | | penumbra espinosa Newcomer
Posts: 87 Reputation: 5 Join date: 2010-09-10 Age: 21
 | Subject: Re: Old Thrive vs "New" Thrive Sat Jun 16, 2012 12:22 pm | |
| | ~sciocont wrote: | Guys, our focus right now is on cells. Then our focus will be on multicellular, if we ever get there, our focus will shift to technology. I think it's conceivable not that we can release in chapters- unicellular, multicellular, aware, etc, where people can transfer an organism from one chapter to the next (as with characters in Mass Effect). Forget seamless transitions, it's just going to make the game messy as an end product. Hopefully this will make sense to you guys, and I'm sure Roadkilll will be happy to share his thoughts on it. |
but then we wont come to the problem of the "god" mode?, i mean, once we get the god tools, how we're gonna experiment with the universe?, how im gonna play with cells, and see with the eyes of an alien animal or watch it from the eyes of my own civilization? |
|  | | The Uteen Sandbox Team Lead

Posts: 1489 Reputation: 68 Join date: 2010-07-06 Age: 16 Location: England, Virgo Supercluster
 | Subject: Re: Old Thrive vs "New" Thrive Sat Jun 16, 2012 1:53 pm | |
| | penumbra espinosa wrote: | | ~sciocont wrote: | Guys, our focus right now is on cells. Then our focus will be on multicellular, if we ever get there, our focus will shift to technology. I think it's conceivable not that we can release in chapters- unicellular, multicellular, aware, etc, where people can transfer an organism from one chapter to the next (as with characters in Mass Effect). Forget seamless transitions, it's just going to make the game messy as an end product. Hopefully this will make sense to you guys, and I'm sure Roadkilll will be happy to share his thoughts on it. |
but then we wont come to the problem of the "god" mode?, i mean, once we get the god tools, how we're gonna experiment with the universe?, how im gonna play with cells, and see with the eyes of an alien animal or watch it from the eyes of my own civilization? |
When you achieve sentience, all of the other organisms still in the plain old multicellular phase will still be around, and when you have a city there will still be tribes, just as they were. Having a separate cellular, cellular colony (if it still exists, I hope so, it was an awesome idea), and multicellular part of the game would be simpler, but wouldn't separating out the game after multicellular surely just lead to problems? |
|  | | ~sciocont Overall Team Lead

Posts: 3276 Reputation: 102 Join date: 2010-07-06
 | Subject: Re: Old Thrive vs "New" Thrive Sat Jun 16, 2012 2:16 pm | |
| | The Uteen wrote: | | penumbra espinosa wrote: | | ~sciocont wrote: | Guys, our focus right now is on cells. Then our focus will be on multicellular, if we ever get there, our focus will shift to technology. I think it's conceivable not that we can release in chapters- unicellular, multicellular, aware, etc, where people can transfer an organism from one chapter to the next (as with characters in Mass Effect). Forget seamless transitions, it's just going to make the game messy as an end product. Hopefully this will make sense to you guys, and I'm sure Roadkilll will be happy to share his thoughts on it. |
but then we wont come to the problem of the "god" mode?, i mean, once we get the god tools, how we're gonna experiment with the universe?, how im gonna play with cells, and see with the eyes of an alien animal or watch it from the eyes of my own civilization? |
When you achieve sentience, all of the other organisms still in the plain old multicellular phase will still be around, and when you have a city there will still be tribes, just as they were. Having a separate cellular, cellular colony (if it still exists, I hope so, it was an awesome idea), and multicellular part of the game would be simpler, but wouldn't separating out the game after multicellular surely just lead to problems? |
Possibly. I think the new chapter that would cover civilization would make organic evolution a smaller part of the game and focus on technological progress. It makes sense to divide the two at some point._________________ Remember our goals: simplicity, science, and playability. Keep them in mind always. [OE]| [FAQ]|[Wiki]|[My Blog]  |
|  | | The Uteen Sandbox Team Lead

Posts: 1489 Reputation: 68 Join date: 2010-07-06 Age: 16 Location: England, Virgo Supercluster
 | Subject: Re: Old Thrive vs "New" Thrive Sun Jun 17, 2012 4:27 pm | |
| | ~sciocont wrote: | | The Uteen wrote: | | penumbra espinosa wrote: | | ~sciocont wrote: | Guys, our focus right now is on cells. Then our focus will be on multicellular, if we ever get there, our focus will shift to technology. I think it's conceivable not that we can release in chapters- unicellular, multicellular, aware, etc, where people can transfer an organism from one chapter to the next (as with characters in Mass Effect). Forget seamless transitions, it's just going to make the game messy as an end product. Hopefully this will make sense to you guys, and I'm sure Roadkilll will be happy to share his thoughts on it. |
but then we wont come to the problem of the "god" mode?, i mean, once we get the god tools, how we're gonna experiment with the universe?, how im gonna play with cells, and see with the eyes of an alien animal or watch it from the eyes of my own civilization? |
When you achieve sentience, all of the other organisms still in the plain old multicellular phase will still be around, and when you have a city there will still be tribes, just as they were. Having a separate cellular, cellular colony (if it still exists, I hope so, it was an awesome idea), and multicellular part of the game would be simpler, but wouldn't separating out the game after multicellular surely just lead to problems? |
Possibly. I think the new chapter that would cover civilization would make organic evolution a smaller part of the game and focus on technological progress. It makes sense to divide the two at some point. |
A slowing of evolution would make sense, since technology advances relatively quickly, but if it stopped completely domestication wouldn't work. A slowing of evolution hardly seems something to split the game in twain over. |
|  | | Doggit Music Team Lead

Posts: 360 Reputation: 29 Join date: 2012-04-28 Location: Italy
 | Subject: Re: Old Thrive vs "New" Thrive Mon Jun 18, 2012 4:26 pm | |
| I say only one thing: please do not cut phases tribes, industry, civilization and space. I think one of the best parts is that of exploring the galaxy with the species that have followed for long stages. Do not stop the game at one stage creature! _________________  My Themes: Here - I need a person who knows how to play the piano well or guitar. If you play it, contact me and u can help me to make new theme for the game.  - Thrive probably will never be completed ... BAZINGA! |
|  | | The Uteen Sandbox Team Lead

Posts: 1489 Reputation: 68 Join date: 2010-07-06 Age: 16 Location: England, Virgo Supercluster
 | |  | | MeowMan1 Regular

Posts: 255 Reputation: 3 Join date: 2012-03-04 Age: 14 Location: Virginia
 | Subject: Re: Old Thrive vs "New" Thrive Tue Jun 19, 2012 7:05 am | |
| Were it so easy....I think this thread is through. We will not take out any stages. Lets just stik to the original plan.
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|  | | roadkillguy Experienced

Posts: 534 Reputation: 16 Join date: 2010-08-25 Age: 19 Location: Rhode Island
 | Subject: Re: Old Thrive vs "New" Thrive Wed Jun 20, 2012 6:00 am | |
| | MeowMan1 wrote: | Were it so easy....I think this thread is through. We will not take out any stages. Lets just stik to the original plan.
|
And what's that? Letting anyone and their dog submit an idea, fight over the current concept, only to have it "added" to the game? |
|  | | The Uteen Sandbox Team Lead

Posts: 1489 Reputation: 68 Join date: 2010-07-06 Age: 16 Location: England, Virgo Supercluster
 | Subject: Re: Old Thrive vs "New" Thrive Wed Jun 20, 2012 10:47 am | |
| | roadkillguy wrote: | | MeowMan1 wrote: | Were it so easy....I think this thread is through. We will not take out any stages. Lets just stik to the original plan.
|
And what's that? Letting anyone and their dog submit an idea, fight over the current concept, only to have it "added" to the game?
A perfect example of the problems of having too many topics of discussion. |
This is why we need to recover this thread, we're simultaneously talking about at least two topics: Removing stages from the game, and 'letting anyone and there dog submit an idea'. And there's no doubt more. The removal of stages proposition doesn't seem to be being argued for.
Well, unless this is just a very, very confusing topic about Thrive, it's universe, and everything else, I see a simple course of action: from now, lets leave this thread to just discussion about whatever the 'New Thrive' Roadkill talked about is proposing. That sounds like a controversial topic. 
I shall begin a civilised, calm, and clear debate.
I wouldn't say everything that is suggested gets added to the game. The discussion on underwater civilisations was not only informative to many people, but provided great justification to why we shouldn't include them. Without people wandering in and questioning our established plans, we may not see certain flaws or incompleteness in them, so remaining with 'Old Thrive' may allow our ideas to become more developed and sturdy in the future. However, I'm not very clear with your side of the argument, so how exactly do you propose we limit the submission of ideas, Roadkill?
(Now that is how one partakes in constructive debate. ) |
|  | | roadkillguy Experienced

Posts: 534 Reputation: 16 Join date: 2010-08-25 Age: 19 Location: Rhode Island
 | Subject: Re: Old Thrive vs "New" Thrive Wed Jun 20, 2012 1:37 pm | |
| | The Uteen wrote: | However, I'm not very clear with your side of the argument, so how exactly do you propose we limit the submission of ideas, Roadkill?
(Now that is how one partakes in constructive debate. ) |
First off,
| Quote: | | Teh game should have goood grafix |
Is not a valid submission.
We don't limit them, we ensure they're better and more educated on the subject.
| Quote: | | Hey I've done some research on shaders in OpenGL and depending on the state of the code I believe I have an idea on how they could be implemented. |
Is fantastic.
Me, commander keen, guitar999111, bashinerox, and ai's-null could make a game with just the 5 of us, and it'd be just fine. Why? Because we know how to program, and we know how this stuff works. Anything we come up with is guaranteed to have a solid programatical backend.
Unfortunately, this forum has it backwards. You've designed a very in depth-game with many bells and whistles, and you expect programmers to program. Generally, indie games are started by a few developers, and the community helps add to it.
All of that said, yes, I believe the game should be chopped in half. But quite honestly it shouldn't matter, because 0 divided by 2 is still 0. |
|  | | The Uteen Sandbox Team Lead

Posts: 1489 Reputation: 68 Join date: 2010-07-06 Age: 16 Location: England, Virgo Supercluster
 | |  | | | | Old Thrive vs "New" Thrive | |
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