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Updated Research Web
Wed May 08, 2013 5:20 pm by NickTheNick
Okay guys, here is my first Devblog to fulfill my responsibility as Strategy Team lead.

Finally I have procured some work to show for my efforts in conceptualizing the Strategy Mode. The Research Web is a pivotal component of post-sapience gameplay, as it is what drives your species forwards from the Awakening stage to their final steps into Ascension. Through a graphing program, I have managed …

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progress auto Gameplay organism biomes concept underwater Devblog planet evolution tech microbe creature tree stage editor game prototype music Thrive cell research video spore space date
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Old Thrive vs "New" Thrive 5 4.4 7
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 Old Thrive vs "New" Thrive

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Old Thrive vs New Thrive
Old Thrive
71%
 71% [ 10 ]
New Thrive
29%
 29% [ 4 ]
Total Votes : 14
 

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uverion
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PostSubject: Re: Old Thrive vs "New" Thrive   Fri Jun 15, 2012 9:51 pm

Let me get this right scio, we are going to release Thrive as "separate" chapters as for example telltale games', and connect them with some kind of character transfer?

As for focus on cell stage, i've just opened a thread to discuss concrete points of the stage. hope you like the idea Wink

http://thrivegame.forum-free.ca/t823-developing-guide-to-microbial-stage#16217
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~sciocont
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PostSubject: Re: Old Thrive vs "New" Thrive   Fri Jun 15, 2012 10:01 pm

uverion wrote:
Let me get this right scio, we are going to release Thrive as "separate" chapters as for example telltale games', and connect them with some kind of character transfer?

As for focus on cell stage, i've just opened a thread to discuss concrete points of the stage. hope you like the idea Wink

http://thrivegame.forum-free.ca/t823-developing-guide-to-microbial-stage#16217

I'm thinking it might be a good idea. That allows us to focus each stage individually, making programming easier and the game simpler.

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penumbra espinosa
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PostSubject: Re: Old Thrive vs "New" Thrive   Sat Jun 16, 2012 12:22 pm

~sciocont wrote:
Guys, our focus right now is on cells. Then our focus will be on multicellular, if we ever get there, our focus will shift to technology.
I think it's conceivable not that we can release in chapters- unicellular, multicellular, aware, etc, where people can transfer an organism from one chapter to the next (as with characters in Mass Effect). Forget seamless transitions, it's just going to make the game messy as an end product. Hopefully this will make sense to you guys, and I'm sure Roadkilll will be happy to share his thoughts on it.


but then we wont come to the problem of the "god" mode?, i mean, once we get the god tools, how we're gonna experiment with the universe?, how im gonna play with cells, and see with the eyes of an alien animal or watch it from the eyes of my own civilization?
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The Uteen
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PostSubject: Re: Old Thrive vs "New" Thrive   Sat Jun 16, 2012 1:53 pm

penumbra espinosa wrote:
~sciocont wrote:
Guys, our focus right now is on cells. Then our focus will be on multicellular, if we ever get there, our focus will shift to technology.
I think it's conceivable not that we can release in chapters- unicellular, multicellular, aware, etc, where people can transfer an organism from one chapter to the next (as with characters in Mass Effect). Forget seamless transitions, it's just going to make the game messy as an end product. Hopefully this will make sense to you guys, and I'm sure Roadkilll will be happy to share his thoughts on it.


but then we wont come to the problem of the "god" mode?, i mean, once we get the god tools, how we're gonna experiment with the universe?, how im gonna play with cells, and see with the eyes of an alien animal or watch it from the eyes of my own civilization?

When you achieve sentience, all of the other organisms still in the plain old multicellular phase will still be around, and when you have a city there will still be tribes, just as they were.
Having a separate cellular, cellular colony (if it still exists, I hope so, it was an awesome idea), and multicellular part of the game would be simpler, but wouldn't separating out the game after multicellular surely just lead to problems?
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~sciocont
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PostSubject: Re: Old Thrive vs "New" Thrive   Sat Jun 16, 2012 2:16 pm

The Uteen wrote:
penumbra espinosa wrote:
~sciocont wrote:
Guys, our focus right now is on cells. Then our focus will be on multicellular, if we ever get there, our focus will shift to technology.
I think it's conceivable not that we can release in chapters- unicellular, multicellular, aware, etc, where people can transfer an organism from one chapter to the next (as with characters in Mass Effect). Forget seamless transitions, it's just going to make the game messy as an end product. Hopefully this will make sense to you guys, and I'm sure Roadkilll will be happy to share his thoughts on it.


but then we wont come to the problem of the "god" mode?, i mean, once we get the god tools, how we're gonna experiment with the universe?, how im gonna play with cells, and see with the eyes of an alien animal or watch it from the eyes of my own civilization?

When you achieve sentience, all of the other organisms still in the plain old multicellular phase will still be around, and when you have a city there will still be tribes, just as they were.
Having a separate cellular, cellular colony (if it still exists, I hope so, it was an awesome idea), and multicellular part of the game would be simpler, but wouldn't separating out the game after multicellular surely just lead to problems?

Possibly. I think the new chapter that would cover civilization would make organic evolution a smaller part of the game and focus on technological progress. It makes sense to divide the two at some point.

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The Uteen
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PostSubject: Re: Old Thrive vs "New" Thrive   Sun Jun 17, 2012 4:27 pm

~sciocont wrote:
The Uteen wrote:
penumbra espinosa wrote:
~sciocont wrote:
Guys, our focus right now is on cells. Then our focus will be on multicellular, if we ever get there, our focus will shift to technology.
I think it's conceivable not that we can release in chapters- unicellular, multicellular, aware, etc, where people can transfer an organism from one chapter to the next (as with characters in Mass Effect). Forget seamless transitions, it's just going to make the game messy as an end product. Hopefully this will make sense to you guys, and I'm sure Roadkilll will be happy to share his thoughts on it.


but then we wont come to the problem of the "god" mode?, i mean, once we get the god tools, how we're gonna experiment with the universe?, how im gonna play with cells, and see with the eyes of an alien animal or watch it from the eyes of my own civilization?

When you achieve sentience, all of the other organisms still in the plain old multicellular phase will still be around, and when you have a city there will still be tribes, just as they were.
Having a separate cellular, cellular colony (if it still exists, I hope so, it was an awesome idea), and multicellular part of the game would be simpler, but wouldn't separating out the game after multicellular surely just lead to problems?

Possibly. I think the new chapter that would cover civilization would make organic evolution a smaller part of the game and focus on technological progress. It makes sense to divide the two at some point.


A slowing of evolution would make sense, since technology advances relatively quickly, but if it stopped completely domestication wouldn't work. A slowing of evolution hardly seems something to split the game in twain over.
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Doggit
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PostSubject: Re: Old Thrive vs "New" Thrive   Mon Jun 18, 2012 4:26 pm

I say only one thing: please do not cut phases tribes, industry, civilization and space. I think one of the best parts is that of exploring the galaxy with the species that have followed for long stages. Do not stop the game at one stage creature! Sad

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The Uteen
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PostSubject: Re: Old Thrive vs "New" Thrive   Mon Jun 18, 2012 4:58 pm

Doggit wrote:
I say only one thing: please do not cut phases tribes, industry, civilization and space. I think one of the best parts is that of exploring the galaxy with the species that have followed for long stages. Do not stop the game at one stage creature! Sad


I don't think we're going to do that. We've moved on quite a bit, and the topic of this thread is becoming quite confusing.

I think we should move discussion onto another thread if there's anything left to say. At least then it will be obvious what we're talking about. Wink
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MeowMan1
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PostSubject: Re: Old Thrive vs "New" Thrive   Tue Jun 19, 2012 7:05 am

Were it so easy....I think this thread is through.
We will not take out any stages.
Lets just stik to the original plan.
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roadkillguy
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PostSubject: Re: Old Thrive vs "New" Thrive   Wed Jun 20, 2012 6:00 am

MeowMan1 wrote:
Were it so easy....I think this thread is through.
We will not take out any stages.
Lets just stik to the original plan.


And what's that? Letting anyone and their dog submit an idea, fight over the current concept, only to have it "added" to the game?
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The Uteen
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PostSubject: Re: Old Thrive vs "New" Thrive   Wed Jun 20, 2012 10:47 am

roadkillguy wrote:
MeowMan1 wrote:
Were it so easy....I think this thread is through.
We will not take out any stages.
Lets just stik to the original plan.


And what's that? Letting anyone and their dog submit an idea, fight over the current concept, only to have it "added" to the game?

A perfect example of the problems of having too many topics of discussion.


This is why we need to recover this thread, we're simultaneously talking about at least two topics: Removing stages from the game, and 'letting anyone and there dog submit an idea'. And there's no doubt more. The removal of stages proposition doesn't seem to be being argued for.

Well, unless this is just a very, very confusing topic about Thrive, it's universe, and everything else, I see a simple course of action: from now, lets leave this thread to just discussion about whatever the 'New Thrive' Roadkill talked about is proposing. That sounds like a controversial topic. Wink



I shall begin a civilised, calm, and clear debate.

I wouldn't say everything that is suggested gets added to the game. The discussion on underwater civilisations was not only informative to many people, but provided great justification to why we shouldn't include them. Without people wandering in and questioning our established plans, we may not see certain flaws or incompleteness in them, so remaining with 'Old Thrive' may allow our ideas to become more developed and sturdy in the future. However, I'm not very clear with your side of the argument, so how exactly do you propose we limit the submission of ideas, Roadkill?

(Now that is how one partakes in constructive debate. Smile )
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roadkillguy
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PostSubject: Re: Old Thrive vs "New" Thrive   Wed Jun 20, 2012 1:37 pm

The Uteen wrote:
However, I'm not very clear with your side of the argument, so how exactly do you propose we limit the submission of ideas, Roadkill?

(Now that is how one partakes in constructive debate. Smile )


First off,

Quote:
Teh game should have goood grafix


Is not a valid submission.

We don't limit them, we ensure they're better and more educated on the subject.

Quote:
Hey I've done some research on shaders in OpenGL and depending on the state of the code I believe I have an idea on how they could be implemented.


Is fantastic.

Me, commander keen, guitar999111, bashinerox, and ai's-null could make a game with just the 5 of us, and it'd be just fine. Why? Because we know how to program, and we know how this stuff works. Anything we come up with is guaranteed to have a solid programatical backend.

Unfortunately, this forum has it backwards. You've designed a very in depth-game with many bells and whistles, and you expect programmers to program. Generally, indie games are started by a few developers, and the community helps add to it.

All of that said, yes, I believe the game should be chopped in half. But quite honestly it shouldn't matter, because 0 divided by 2 is still 0.
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The Uteen
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PostSubject: Re: Old Thrive vs "New" Thrive   Wed Jun 20, 2012 1:58 pm

roadkillguy wrote:
First off,

Quote:
Teh game should have goood grafix


Is not a valid submission.

We don't limit them, we ensure they're better and more educated on the subject.

Well, that makes sense.

roadkillguy wrote:
More sense.

Indeed... Wisdom.

So we don't really have a choice here. What can be programmed in gets programmed in, and what can't be can't be. Looks like there isn't really much to discuss, then. Neutral
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