zippybomb Newcomer

Posts: 73 Reputation: 2 Join date: 2012-06-13 Age: 14 Location: Vancouver, Canada
 | Subject: Re: Developing Guide To: Microbial Stage Sat Jun 16, 2012 4:36 pm | |
| | Dr_Chillgood wrote: | | zippybomb wrote: |
Yes, I used a quote from it. |
Ah I see. It's helpful for me to read the entire post to not create a redundancy in the thread, isn't it? :3 |
Yes, we're trying to keep it concise. Anyone else think the single biome is a good idea for cell stage? |
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MeowMan1 Regular

Posts: 255 Reputation: 3 Join date: 2012-03-04 Age: 14 Location: Virginia
 | Subject: Re: Developing Guide To: Microbial Stage Sat Jun 16, 2012 4:38 pm | |
| maybe, I wanto to see what Sciocont says |
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uverion Newcomer

Posts: 30 Reputation: 1 Join date: 2012-06-08 Age: 26 Location: Spain
 | Subject: Re: Developing Guide To: Microbial Stage Sat Jun 16, 2012 8:40 pm | |
| | ~sciocont wrote: | | Food webs shouldn't be hard coded, but we're going to have to be clever to ensure that they work and don't collapse very easily. It will also be a bit hard to figure out how to program in the logic for the webs in the first place, but we can discuss that in the appropriate thread. |
Ok, we should open that thread and call the coding armies to gather in there. We can start conceptualizing it and even pseudo-coding it 
| ~sciocont wrote: | | I definitely agree that mutations should be simpler, but they needn't be simplified- for unicellular organisms, they'll already be very simple. the most important things we need to know are diet, membrane construction, what kinds of organelles it has, where they are, surface area, volume, etc. |
So we should start concreting what statistics go into the cell chapter right? Hope there will be more discussing topics tomorrow morning, it's getting pretty late here in Spain (3:40 a.m.) Good night thrivers! |
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~sciocont Overall Team Lead

Posts: 3276 Reputation: 102 Join date: 2010-07-06
 | Subject: Re: Developing Guide To: Microbial Stage Sat Jun 16, 2012 9:27 pm | |
| | uverion wrote: | | ~sciocont wrote: | | Food webs shouldn't be hard coded, but we're going to have to be clever to ensure that they work and don't collapse very easily. It will also be a bit hard to figure out how to program in the logic for the webs in the first place, but we can discuss that in the appropriate thread. |
Ok, we should open that thread and call the coding armies to gather in there. We can start conceptualizing it and even pseudo-coding it 
| ~sciocont wrote: | | I definitely agree that mutations should be simpler, but they needn't be simplified- for unicellular organisms, they'll already be very simple. the most important things we need to know are diet, membrane construction, what kinds of organelles it has, where they are, surface area, volume, etc. |
So we should start concreting what statistics go into the cell chapter right? Hope there will be more discussing topics tomorrow morning, it's getting pretty late here in Spain (3:40 a.m.) Good night thrivers! |
-it already exists, search it and start posting. -go to one of our cell stage threads._________________ Remember our goals: simplicity, science, and playability. Keep them in mind always. [OE]| [FAQ]|[Wiki]|[My Blog]  |
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