Thrive Game Development

Development of the evolution game Thrive.
 
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Oliveriver

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Updated Research Web
Wed May 08, 2013 5:20 pm by NickTheNick
Okay guys, here is my first Devblog to fulfill my responsibility as Strategy Team lead.

Finally I have procured some work to show for my efforts in conceptualizing the Strategy Mode. The Research Web is a pivotal component of post-sapience gameplay, as it is what drives your species forwards from the Awakening stage to their final steps into Ascension. Through a graphing program, I have managed …

[ Full reading ]
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Keywords
music cell prototype evolution organism tree stage editor Thrive tech underwater planet research biomes date microbe video auto Gameplay concept wiki progress Devblog space creature game
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 HHHEEEEEELLLLLOOOOO!!!!!!!!!

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Deathbite42
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PostSubject: HHHEEEEEELLLLLOOOOO!!!!!!!!!   Fri Jul 27, 2012 8:02 pm

I'm very happy to be here!
affraid Wait, what am I actually gonna do?!
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NickTheNick
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PostSubject: Re: HHHEEEEEELLLLLOOOOO!!!!!!!!!   Sat Jul 28, 2012 5:22 pm

Welcome to Thrive! Were very glad to have you here!

What can you do? Artwork? Sounds? Programming? Other?

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Deathbite42
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PostSubject: Re: HHHEEEEEELLLLLOOOOO!!!!!!!!!   Sat Jul 28, 2012 5:35 pm

Shocked I don't know. I said, what am I SUPPOSED to do?
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NickTheNick
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PostSubject: Re: HHHEEEEEELLLLLOOOOO!!!!!!!!!   Sat Jul 28, 2012 5:46 pm

This is from the description of Thrive on ModDB

"Thrive's goal is to encapsulate the player in the wonders of the universe, and to allow them to manipulate the virtual world around them in any way they please. Our game will contain multiple editors where players can create and modify technology, culture, organisms, and entire solar systems.
When a player tires of creation, or wishes to test what they have made, they can move on to actually playing the game, and experience the evolutionary progression of a species from a eukaryotic single cell to a thriving civilization. At any point in the game, a player can play as a single organism and experience the world through their senses. Later, as organisms group together, the player can move into an RTS-style play where they command several units at once- from a few footsoldiers to fleets of starhips.
Along the way from cities to colonized planets and beyond, special tools will be discovered by your species. These "God Tools" allow for easy manipulation of entities within the game- merging together the editors and gameplay to allow the player to reshape their universe from within.

If you would like to be part of this incredible project , and can donate any amount of time at all, we are actively seeking the following:
- Graphic Artists
- 3D Artists
- Legal Advisors
- Software Developers (Games)
- Scientific Advisors
- Composer (Soundtracks)
- Sound Effects Engineer
- Promoters
- People with cool ideas and visions for the biggest game ever conceived!
"

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PostSubject: Re: HHHEEEEEELLLLLOOOOO!!!!!!!!!   Sat Jul 28, 2012 6:32 pm

Mind you, I'm just here to hangout and wait for it to come out! But I know about science instruction and I have a really good idea. But it's for Spore 2, not THRIVE, and won't really work in context.
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NickTheNick
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PostSubject: Re: HHHEEEEEELLLLLOOOOO!!!!!!!!!   Sat Jul 28, 2012 7:09 pm

Deathbite42 wrote:
Mind you, I'm just here to hangout and wait for it to come out! But I know about science instruction and I have a really good idea. But it's for Spore 2, not THRIVE, and won't really work in context.


A science advisor is always welcome. Also, whats the idea? Im curious to here it, even if it doesnt fit with Thrive.

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PostSubject: Re: HHHEEEEEELLLLLOOOOO!!!!!!!!!   Sat Jul 28, 2012 9:33 pm

It's a long story. It all started in the year 2500, when humans activated a new ice age.
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HHHEEEEEELLLLLOOOOO!!!!!!!!!

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