Thrive Game Development

Development of the evolution game Thrive.
 
HomeHome  PortalPortal  CalendarCalendar  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log inLog in  
Welcome new and returning members!
Sign up and introduce yourself. ADMIN knows your ASL.
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
We are working with a relatively new theme, so visual bugs are being addressed.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe stage environment is taking shape.
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
READ BEFORE POSTING
FAQs Wiki OE CC Thrive
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 915 registered users
The newest registered user is Earth AD 2754

Our users have posted a total of 23916 messages in 1129 subjects
Who is online?
In total there are 8 users online :: 2 Registered, 0 Hidden and 6 Guests :: 1 Bot

paulodiaz37, Thriving Cheese

Most users ever online was 443 on Sun Mar 17, 2013 4:41 pm
Updated Research Web
Wed May 08, 2013 5:20 pm by NickTheNick
Okay guys, here is my first Devblog to fulfill my responsibility as Strategy Team lead.

Finally I have procured some work to show for my efforts in conceptualizing the Strategy Mode. The Research Web is a pivotal component of post-sapience gameplay, as it is what drives your species forwards from the Awakening stage to their final steps into Ascension. Through a graphing program, I have managed …

[ Full reading ]
Comments: 9
Keywords
organism evolution space date creature tech video auto research music biomes Devblog microbe cell underwater prototype spore tree concept game Thrive planet editor progress Gameplay stage
Latest topics
» Music List Thread (Post New Themes Here)
by paulodiaz37 Today at 1:30 pm

» Art Team: We Need You!
by Thriving Cheese Today at 1:23 pm

» What's up?
by Thriving Cheese Today at 1:04 pm

» Concept Art Thread
by Thriving Cheese Today at 12:59 pm

» Squad Editor Finalization
by Oliveriver Today at 11:27 am

» Outreach Discussion
by WilliamstheJohn Today at 3:09 am

» Eukaryote Ecosystem Prototype Concept
by WilliamstheJohn Today at 12:41 am

» Forum Mod Discussion
by NickTheNick Yesterday at 10:19 pm

» Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread
by Aiosian_Doctor_Xenox Yesterday at 5:34 pm

» Biome List
by pentomid Yesterday at 3:53 pm

» Bilinguals wanted! Quiero personas bilingües! Je veux bilingues!
by Anagennesarcus Yesterday at 2:50 pm

» Aware Stage Combat
by Tritium Yesterday at 2:48 pm

» [Microbe] Implementing compound and agent clouds
by Tritium Yesterday at 1:15 pm

» Building Microbe Stage
by Nimbal Yesterday at 11:31 am

» Function Part Discussion
by Daniferrito Yesterday at 10:42 am

» Microbe Models/Images/Textures
by ~sciocont Yesterday at 10:02 am

» Revamping the Forum
by NickTheNick Yesterday at 12:15 am

» Idea: Local Multiplayer
by NickTheNick Yesterday at 12:11 am

» My Introduction
by NickTheNick Yesterday at 12:08 am

» Implementing Underwater Civilizations
by ~sciocont Mon Jun 17, 2013 2:32 pm

Share | .
 

 Types of Capitals

View previous topic View next topic Go down 
AuthorMessage
NickTheNick
Overall Team Co-Lead


Posts: 1295
Reputation: 100
Join date: 2012-07-22
Age: 17
Location: Canada

PostSubject: Types of Capitals   Sat Jul 28, 2012 9:09 am

I was reading through the threads about both the society stage and industrial stage and it got me thinking; not only should you be able to focus cities/SC's on certain aspects such as production, science, or health, but you should be able to build nationwide capitals in specific cities, to designate that city as a capital of a specific aspect, such as culture, finance, or politics. To be able to designate that city they would have to first unlock the ability to do so (research the appropriate tech), then actually execute the project. It would cost some finds and time. The different capitals would be:

Capital Type: Political
Required Tech: Early Government
Effects: Sets a SC as the official capital of your nation/empire. Other effects TBD.

Capital Type: Economic/Financial
Required Tech: Trade
Effects: Increases the trade/economic revenue of the SC greatly.

Capital Type: Technological
Required Tech: Scientific Method
Effects: Greatly increases the science/research of a SC.

Capital Type: Cultural
Required Tech: TBD.
Effects: Greatly increases the culture of a SC.

Capital Type: Manufacturing
Required Tech: Industrial Revolution (Not sure if that is a tech)
Effects: Greatly increases the production of a SC.

(The following capital could be simply merged with cultural as they are very similar or removed in favour of holy/sacred SC's that have been discussed before)

Capital Type: Religious
Required Tech: Mysticism
Effects: TBD.

(Also, if tourism is in the game, each one of these should increase tourism to that SC)

I can think of many good examples of this in real life. In Israel, Jerusalem is the cultural capital and contested political capital, but Tel-Aviv is the financial capital.

In the US, Washington is the political capital, San Francisco the tech capital (silicon valley), New York the financial capital, and LA the cultural capital. 

In Canada, Ottawa might be the political capital, but Toronto is the financial capital. 

Those are my examples, and now I need some help filling in the blanks on the above chart, and also with how to model this so it fits into the game.

So, ideas?

_________________
Look at how far we've come when people thought we'd get nowhere. Imagine how far we can go if we try to get somewhere.


Last edited by NickTheNick on Sat Jul 28, 2012 10:38 am; edited 1 time in total (Reason for editing : Typo)
Back to top Go down
View user profile
Brennus
Newcomer


Posts: 70
Reputation: 0
Join date: 2012-07-04
Age: 16
Location: Canada

PostSubject: Re: Types of Capitals   Sat Jul 28, 2012 10:33 am

I think that the religious capital should be limited to one or two of those per religion, so that there are holy cities. For example, the Vatican would be the religious capital for all roman catholic nations, while Mecca is the primary religious capital for Islam (and Medina and Jerusalem as secondary religious capitals). This, of course would be random, and would provide a chance for additional benefits for religious civilizations. Also, each city should be able to be designated as multiple capitals. For example, Paris would be the cultural capital of France as well as the political capital.
Back to top Go down
View user profile
NickTheNick
Overall Team Co-Lead


Posts: 1295
Reputation: 100
Join date: 2012-07-22
Age: 17
Location: Canada

PostSubject: Re: Types of Capitals   Sat Jul 28, 2012 10:39 am

Brennus wrote:
Also, each city should be able to be designated as multiple capitals. For example, Paris would be the cultural capital of France as well as the political capital.


Yes, I intended it that way. Sorry I forgot to mention it.

_________________
Look at how far we've come when people thought we'd get nowhere. Imagine how far we can go if we try to get somewhere.
Back to top Go down
View user profile
US_of_Alaska
Overall Team Co-Lead


Posts: 1341
Reputation: 28
Join date: 2010-07-07
Age: 20
Location: Australia

PostSubject: Re: Types of Capitals   Mon Jul 30, 2012 11:45 pm

Hrm... Interesting. I mean, the political capital one obviously needs to be implemented. The others... i feel like we are applying labels to things that do not need them. Is Toronto the financial capital because it got called that, or did it become it and then get called it? It feels artificial.
Back to top Go down
View user profile
Admiral Van Tromp
Newcomer


Posts: 28
Reputation: 0
Join date: 2011-07-23

PostSubject: Re: Types of Capitals   Tue Jul 31, 2012 3:19 am

I agree with Alaska, this may be a bit artificial. The player choosing which SC is each capital is a bit forced. Maybe the it should be the game that, according to the characteristics of a SC in comparinson to all the others decides which is each capital type.

It should be based on:

a) the proeminence of a characteristic on the city unpaired on the player's nation.

b) a certain quantity of that characteristic (to prevent having SCs classified as capitals too early in the nation's development)

My two cents.
Back to top Go down
View user profile
NickTheNick
Overall Team Co-Lead


Posts: 1295
Reputation: 100
Join date: 2012-07-22
Age: 17
Location: Canada

PostSubject: Re: Types of Capitals   Tue Jul 31, 2012 8:28 am

Admiral Van Tromp wrote:
I agree with Alaska, this may be a bit artificial. The player choosing which SC is each capital is a bit forced. Maybe the it should be the game that, according to the characteristics of a SC in comparinson to all the others decides which is each capital type.

It should be based on:

a) the proeminence of a characteristic on the city unpaired on the player's nation.

b) a certain quantity of that characteristic (to prevent having SCs classified as capitals too early in the nation's development)

My two cents.


Thats a great idea too. all I really wanted was just that these capitals be in the game. However, technologies must serve as a prerequisite so that the capitals only appear at the appropriate periods. For the earliest societies, there wasnt even a political capital, just a cluster of settlements spread across a valley. Political capitals only arise out of the creation of Early Governments (which also happens to be a tech). Likewise, all the other capitals need a prerequisite tech to be unlocked.

However, I also need suggestions for the blanks in the chart. For example, what tech should unlock cultural capitals?

_________________
Look at how far we've come when people thought we'd get nowhere. Imagine how far we can go if we try to get somewhere.
Back to top Go down
View user profile
Admiral Van Tromp
Newcomer


Posts: 28
Reputation: 0
Join date: 2011-07-23

PostSubject: Re: Types of Capitals   Tue Jul 31, 2012 9:12 am

For cultural capitals I suggest maybe oral tradition, but it may be too early. Also, as an effect for a religious capital, I suggest that all cities close to it with the same religion have a bonus and that cities close to it with a different religion get affected in a negative manner (to encourage Crusades, etc).
Back to top Go down
View user profile
 

Types of Capitals

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» Types of ships
» BrokenMUGEN HD recommended sprites types
» Voice types of bands/groups of people
» Your Description Of The Perfect Voice For Voice Types
» 650 Types of Spiders in UK

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Development :: Design :: Gameplay Stages :: Industrial-