Thrive Game Development

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Tritium

Most users ever online was 443 on Sun Mar 17, 2013 4:41 pm
Updated Research Web
Wed May 08, 2013 5:20 pm by NickTheNick
Okay guys, here is my first Devblog to fulfill my responsibility as Strategy Team lead.

Finally I have procured some work to show for my efforts in conceptualizing the Strategy Mode. The Research Web is a pivotal component of post-sapience gameplay, as it is what drives your species forwards from the Awakening stage to their final steps into Ascension. Through a graphing program, I have managed …

[ Full reading ]
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cell stage graphics? 5 5 1
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 cell stage graphics?

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jaws2blood
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PostSubject: cell stage graphics?   Mon Aug 27, 2012 4:06 pm

The graphics for the cell stage will be textures on polygons, or will the graphics be 3d models viewed from the top? This is actually pretty important because one will take allot more to do than the other but will ready us for programming later 3d graphics. The other method can be done quicker and take less to run, but we'll have to stop programming and think for a while on how we'll approach programming the 3d graphics later.
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MeowMan1
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PostSubject: Re: cell stage graphics?   Mon Aug 27, 2012 6:22 pm

Good Point.
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~sciocont
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PostSubject: Re: cell stage graphics?   Mon Aug 27, 2012 6:54 pm

jaws2blood wrote:
The graphics for the cell stage will be textures on polygons, or will the graphics be 3d models viewed from the top? This is actually pretty important because one will take allot more to do than the other but will ready us for programming later 3d graphics. The other method can be done quicker and take less to run, but we'll have to stop programming and think for a while on how we'll approach programming the 3d graphics later.

For the initial release, do whatever is easiest, which would be 2D. It doesn't need to be any more complex than what I've shown in the Microbe Stage First Build Concept.

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ido66667
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PostSubject: Re: cell stage graphics?   Tue Aug 28, 2012 2:03 pm

~sciocont wrote:
jaws2blood wrote:
The graphics for the cell stage will be textures on polygons, or will the graphics be 3d models viewed from the top? This is actually pretty important because one will take allot more to do than the other but will ready us for programming later 3d graphics. The other method can be done quicker and take less to run, but we'll have to stop programming and think for a while on how we'll approach programming the 3d graphics later.

For the initial release, do whatever is easiest, which would be 2D. It doesn't need to be any more complex than what I've shown in the Microbe Stage First Build Concept.


Yeah, First let's make some working code, Than Talk about graphics.
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HellKnightDan
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PostSubject: Re: cell stage graphics?   Wed Oct 10, 2012 11:59 am

It's really easy to say do the easiest, and for beta stages is fine but if you don't make clear how the game should look you can't program several things, from the cells in microbe stages to planets.
First of all you should determine what you are going to do and what do you need to do that, giving an enormous ammount of ideas is just going to make the game develop slower.

And the first thing to do is not the programing, it's the general concept and that includes visuals.

For the cell stage, 3d models are the best option. I don't really know how much people reading this know about game graphics, but doing it in 2D textures on planes is some kind of crazy. There are infinite movements a cell could do. That is better achieved with phisics and particles. Believe me.
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~sciocont
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PostSubject: Re: cell stage graphics?   Thu Oct 11, 2012 5:38 pm

HellKnightDan wrote:
It's really easy to say do the easiest, and for beta stages is fine but if you don't make clear how the game should look you can't program several things, from the cells in microbe stages to planets.
First of all you should determine what you are going to do and what do you need to do that, giving an enormous ammount of ideas is just going to make the game develop slower.

And the first thing to do is not the programing, it's the general concept and that includes visuals.

For the cell stage, 3d models are the best option. I don't really know how much people reading this know about game graphics, but doing it in 2D textures on planes is some kind of crazy. There are infinite movements a cell could do. That is better achieved with phisics and particles. Believe me.

I generally turn to the expertise of programmers on this. If you look at some of my concept art, I'd like the game to have a simple and realistic style, but I'm well aware of the limitations that we have, so right now my vision for the earliest phases is to be very simplistic graphically.

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HellKnightDan
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PostSubject: Re: cell stage graphics?   Thu Oct 11, 2012 6:35 pm

~sciocont wrote:
HellKnightDan wrote:
It's really easy to say do the easiest, and for beta stages is fine but if you don't make clear how the game should look you can't program several things, from the cells in microbe stages to planets.
First of all you should determine what you are going to do and what do you need to do that, giving an enormous ammount of ideas is just going to make the game develop slower.

And the first thing to do is not the programing, it's the general concept and that includes visuals.

For the cell stage, 3d models are the best option. I don't really know how much people reading this know about game graphics, but doing it in 2D textures on planes is some kind of crazy. There are infinite movements a cell could do. That is better achieved with phisics and particles. Believe me.

I generally turn to the expertise of programmers on this. If you look at some of my concept art, I'd like the game to have a simple and realistic style, but I'm well aware of the limitations that we have, so right now my vision for the earliest phases is to be very simplistic graphically.

But it's important to know if we are working in 3d or false 2D or 2D, you know what I mean? The code can vary a lot.
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~sciocont
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PostSubject: Re: cell stage graphics?   Thu Oct 11, 2012 9:02 pm

HellKnightDan wrote:
~sciocont wrote:
HellKnightDan wrote:
It's really easy to say do the easiest, and for beta stages is fine but if you don't make clear how the game should look you can't program several things, from the cells in microbe stages to planets.
First of all you should determine what you are going to do and what do you need to do that, giving an enormous ammount of ideas is just going to make the game develop slower.

And the first thing to do is not the programing, it's the general concept and that includes visuals.

For the cell stage, 3d models are the best option. I don't really know how much people reading this know about game graphics, but doing it in 2D textures on planes is some kind of crazy. There are infinite movements a cell could do. That is better achieved with phisics and particles. Believe me.

I generally turn to the expertise of programmers on this. If you look at some of my concept art, I'd like the game to have a simple and realistic style, but I'm well aware of the limitations that we have, so right now my vision for the earliest phases is to be very simplistic graphically.

But it's important to know if we are working in 3d or false 2D or 2D, you know what I mean? The code can vary a lot.

My suggestion has been primarily a 3d top-down with largely flat models moving on discrete planes. That's how I want Cell stage to work, sort of like little big planet or other games that are 3d side scrolling.

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HellKnightDan
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PostSubject: Re: cell stage graphics?   Fri Oct 12, 2012 2:27 am

~sciocont wrote:
HellKnightDan wrote:
~sciocont wrote:
HellKnightDan wrote:
It's really easy to say do the easiest, and for beta stages is fine but if you don't make clear how the game should look you can't program several things, from the cells in microbe stages to planets.
First of all you should determine what you are going to do and what do you need to do that, giving an enormous ammount of ideas is just going to make the game develop slower.

And the first thing to do is not the programing, it's the general concept and that includes visuals.

For the cell stage, 3d models are the best option. I don't really know how much people reading this know about game graphics, but doing it in 2D textures on planes is some kind of crazy. There are infinite movements a cell could do. That is better achieved with phisics and particles. Believe me.

I generally turn to the expertise of programmers on this. If you look at some of my concept art, I'd like the game to have a simple and realistic style, but I'm well aware of the limitations that we have, so right now my vision for the earliest phases is to be very simplistic graphically.

But it's important to know if we are working in 3d or false 2D or 2D, you know what I mean? The code can vary a lot.

My suggestion has been primarily a 3d top-down with largely flat models moving on discrete planes. That's how I want Cell stage to work, sort of like little big planet or other games that are 3d side scrolling.

I like that plan ^^, so what needs to be done by us who aren't programming?
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MeowMan1
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PostSubject: Re: cell stage graphics?   Sat Oct 13, 2012 8:36 am

Yes, what shall be our task?

btw sorry I haven't been on recently, schools given me a belgium load of home work.

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~sciocont
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PostSubject: Re: cell stage graphics?   Sat Oct 13, 2012 10:20 am

Right now, we can collect background textures, start some concept art of the visuals in cell stage.

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MeowMan1
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PostSubject: Re: cell stage graphics?   Sat Oct 13, 2012 10:48 am

Like get backgrounds from google?

Or make them ourselves, or both?
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~sciocont
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PostSubject: Re: cell stage graphics?   Sat Oct 13, 2012 10:53 am

The best option is to create them ourselves, since we don't want to deal with any content rights issues. Check out pictures of different surfaces under high(~400x) magnification and draw inspiration from there. Remember that our first surfaces will likely be stone and clay.

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NickTheNick
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PostSubject: Re: cell stage graphics?   Sat Oct 13, 2012 12:54 pm

Ok, if it's alright with you guys I will add this as a task to complete on the Microbe Stage Progress Report here.

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MeowMan1
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PostSubject: Re: cell stage graphics?   Sun Oct 14, 2012 9:30 am

It probably won't turn out very well, but I'll draw one.

Are there any requests for me?

If so please post them on this topic, and I shall draw them. Smile
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